Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread
parent
e420f815dc
commit
0229e90dcc
|
@ -3227,10 +3227,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
tickCountFrameRun = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
if (CollectStats)
|
||||
m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick);
|
||||
}
|
||||
|
||||
return fps;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue