Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
parent
eebcea22ba
commit
023023a5fc
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@ -107,9 +107,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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// m_log.DebugFormat(
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// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
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// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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m_log.DebugFormat(
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"[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
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newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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@ -168,9 +168,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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// m_log.DebugFormat(
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// "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
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// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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m_log.DebugFormat(
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"[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
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newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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@ -159,8 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return (defonly ? false : true);
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}
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public void RequestRebake(IScenePresence sp, bool missingTexturesOnly)
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public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
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{
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int texturesRebaked = 0;
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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@ -197,8 +199,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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face.TextureID, idx, sp.Name);
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}
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texturesRebaked++;
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sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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return texturesRebaked;
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}
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/// <summary>
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@ -68,7 +68,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If true, only request a rebake for the textures that are missing.
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/// If false then we request a rebake of all textures for which we already have references.
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/// </param>
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void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
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/// <returns>
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/// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
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/// </returns>
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int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
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/// <summary>
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/// Validate that OpenSim can find the baked textures need to display a given avatar
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@ -273,11 +273,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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ScenePresence sp = scene.GetScenePresence(firstname, lastname);
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if (sp != null && !sp.IsChildAgent)
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{
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MainConsole.Instance.OutputFormat(
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"Requesting rebake of uploaded textures for {0}",
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sp.Name, scene.RegionInfo.RegionName);
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int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
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scene.AvatarFactory.RequestRebake(sp, false);
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if (rebakesRequested > 0)
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MainConsole.Instance.OutputFormat(
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"Requesting rebake of {0} uploaded textures for {1} in {2}",
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rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
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else
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MainConsole.Instance.OutputFormat(
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"No texture IDs available for rebake request for {0} in {1}",
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sp.Name, scene.RegionInfo.RegionName);
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}
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}
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}
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