Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/RegionSettings.csavinationmerge
commit
02572ab1d3
|
@ -210,7 +210,6 @@ namespace OpenSim.Data.MySQL
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}
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LoadBanList(es);
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es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
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es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
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es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
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@ -861,6 +861,8 @@ namespace OpenSim.Data.MySQL
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}
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}
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LoadSpawnPoints(rs);
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return rs;
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}
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@ -1032,6 +1034,7 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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SaveSpawnPoints(rs);
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}
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public virtual List<LandData> LoadLandObjects(UUID regionUUID)
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@ -1852,5 +1855,72 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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private void LoadSpawnPoints(RegionSettings rs)
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{
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rs.ClearSpawnPoints();
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where RegionID = ?RegionID";
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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using (IDataReader r = cmd.ExecuteReader())
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{
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while (r.Read())
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{
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Vector3 point = new Vector3();
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point.X = (float)r["PointX"];
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point.Y = (float)r["PointY"];
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point.Z = (float)r["PointZ"];
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rs.AddSpawnPoint(point);
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}
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}
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}
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}
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}
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}
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private void SaveSpawnPoints(RegionSettings rs)
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{
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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cmd.CommandText = "delete from spawn_points where RegionID = ?RegionID";
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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cmd.CommandText = "insert into spawn_points (RegionID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
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foreach (Vector3 p in rs.SpawnPoints())
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{
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cmd.Parameters.AddWithValue("?EstateID", rs.RegionUUID.ToString());
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cmd.Parameters.AddWithValue("?PointX", p.X);
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cmd.Parameters.AddWithValue("?PointY", p.Y);
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cmd.Parameters.AddWithValue("?PointZ", p.Z);
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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}
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}
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}
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}
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}
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}
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}
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@ -842,3 +842,27 @@ alter table regionsettings ENGINE = MyISAM;
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alter table terrain ENGINE = MyISAM;
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COMMIT;
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:VERSION 39 #--------------- Telehub support
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BEGIN;
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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`RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
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`PointX` float NOT NULL,
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`PointY` float NOT NULL,
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`PointZ` float NOT NULL,
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KEY `RegionID` (`RegionID`)
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) ENGINE=Innodb;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosX` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosY` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosZ` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotX` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotY` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotZ` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotW` float NOT NULL;
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COMMIT;
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse;
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@ -410,5 +411,155 @@ namespace OpenSim.Framework
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get { return m_Casino; }
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set { m_Casino = value; }
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}
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// Telehub support
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private bool m_TelehubEnabled = false;
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public bool HasTelehub
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{
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get { return m_TelehubEnabled; }
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set { m_TelehubEnabled = value; }
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}
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// Connected Telehub object
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private UUID m_TelehubObject;
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public UUID TelehubObject
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{
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get
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{
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if (HasTelehub)
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{
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return m_TelehubObject;
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}
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else
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{
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return UUID.Zero;
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}
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}
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set
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{
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m_TelehubObject = value;
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}
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}
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// Connected Telehub name
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private string m_TelehubName;
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public string TelehubName
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{
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get
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{
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if (HasTelehub)
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{
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return m_TelehubName;
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}
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else
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{
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return String.Empty;
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}
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}
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set
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{
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m_TelehubName = value;
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}
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}
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// Connected Telehub position
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private float m_TelehubPosX;
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private float m_TelehubPosY;
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private float m_TelehubPosZ;
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public Vector3 TelehubPos
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{
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get
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{
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if (HasTelehub)
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{
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Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
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return Pos;
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}
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else
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{
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return Vector3.Zero;
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}
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}
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set
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{
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m_TelehubPosX = value.X;
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m_TelehubPosY = value.Y;
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m_TelehubPosZ = value.Z;
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}
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}
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// Connected Telehub rotation
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private float m_TelehubRotX;
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private float m_TelehubRotY;
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private float m_TelehubRotZ;
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private float m_TelehubRotW;
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public Quaternion TelehubRot
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{
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get
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{
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if (HasTelehub)
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{
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Quaternion quat = new Quaternion();
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quat.X = m_TelehubRotX;
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quat.Y = m_TelehubRotY;
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quat.Z = m_TelehubRotZ;
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quat.W = m_TelehubRotW;
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return quat;
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}
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else
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{
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// What else to do??
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Quaternion quat = new Quaternion();
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quat.X = m_TelehubRotX;
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quat.X = m_TelehubRotY;
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quat.X = m_TelehubRotZ;
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quat.X = m_TelehubRotW;
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return quat;
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}
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}
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set
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{
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m_TelehubRotX = value.X;
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m_TelehubRotY = value.Y;
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m_TelehubRotZ = value.Z;
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m_TelehubRotW = value.W;
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}
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}
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// Our Connected Telehub's SpawnPoints
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public List<Vector3> l_SpawnPoints = new List<Vector3>();
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// Add a SpawnPoint
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// ** These are not region coordinates **
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// They are relative to the Telehub coordinates
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//
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public void AddSpawnPoint(Vector3 point)
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{
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l_SpawnPoints.Add(point);
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}
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// Remove a SpawnPoint
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public void RemoveSpawnPoint(int point_index)
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{
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l_SpawnPoints.RemoveAt(point_index);
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}
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// Return the List of SpawnPoints
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public List<Vector3> SpawnPoints()
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{
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return l_SpawnPoints;
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}
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// Clear the SpawnPoints List of all entries
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public void ClearSpawnPoints()
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{
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l_SpawnPoints.Clear();
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}
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}
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}
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|
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@ -9303,10 +9303,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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UUID invoice = messagePacket.MethodData.Invoice;
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UUID SenderID = messagePacket.AgentData.AgentID;
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UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
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UInt32 param1 = 0u;
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string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter);
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if (command != "info ui")
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{
|
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try
|
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{
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param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
|
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}
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catch (Exception ex)
|
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{
|
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|
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}
|
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}
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|
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EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub;
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if (handlerEstateManageTelehub != null)
|
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{
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|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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protected EstateManagementCommands m_commands;
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|
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private EstateTerrainXferHandler TerrainUploader;
|
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private TelehubManager m_Telehub;
|
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public TelehubManager m_Telehub;
|
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|
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public event ChangeDelegate OnRegionInfoChange;
|
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public event ChangeDelegate OnEstateInfoChange;
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|
@ -615,22 +615,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
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}
|
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}
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|
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private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
||||
public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
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{
|
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uint ObjectLocalID;
|
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SceneObjectPart part;
|
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// UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
|
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TelehubManager.Telehub telehub;
|
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|
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switch (cmd)
|
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{
|
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case "info ui":
|
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// Send info:
|
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if (m_Telehub.HasTelehub)
|
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if (Scene.RegionInfo.RegionSettings.HasTelehub)
|
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{
|
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telehub = m_Telehub.TelehubVals();
|
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
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telehub.ObjectRotation, telehub.SpawnPoint);
|
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RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
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client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
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settings.TelehubRot, settings.SpawnPoints());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -641,32 +639,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
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case "connect":
|
||||
// Add the Telehub
|
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part = Scene.GetSceneObjectPart((uint)param1);
|
||||
telehub = m_Telehub.Connect(part);
|
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
||||
telehub.ObjectRotation, telehub.SpawnPoint);
|
||||
if (m_Telehub.Connect(part))
|
||||
{
|
||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
||||
settings.TelehubRot, settings.SpawnPoints());
|
||||
}
|
||||
break;
|
||||
|
||||
case "delete":
|
||||
// Disconnect Telehub
|
||||
part = Scene.GetSceneObjectPart((uint)param1);
|
||||
telehub = m_Telehub.DisConnect(part);
|
||||
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
||||
telehub.ObjectRotation, telehub.SpawnPoint);
|
||||
if (m_Telehub.DisConnect(part))
|
||||
{
|
||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
||||
settings.TelehubRot, settings.SpawnPoints());
|
||||
}
|
||||
break;
|
||||
|
||||
case "spawnpoint add":
|
||||
// Add SpawnPoint to the Telehub
|
||||
part = Scene.GetSceneObjectPart((uint)param1);
|
||||
telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition);
|
||||
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
||||
telehub.ObjectRotation, telehub.SpawnPoint);
|
||||
if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
|
||||
{
|
||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
||||
settings.TelehubRot, settings.SpawnPoints());
|
||||
}
|
||||
break;
|
||||
|
||||
case "spawnpoint remove":
|
||||
// Remove SpawnPoint from Telehub
|
||||
telehub = m_Telehub.RemoveSpawnPoint((int)param1);
|
||||
client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
|
||||
telehub.ObjectRotation, telehub.SpawnPoint);
|
||||
if (m_Telehub.RemoveSpawnPoint((int)param1))
|
||||
{
|
||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
||||
settings.TelehubRot, settings.SpawnPoints());
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -35,14 +35,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
{
|
||||
public class TelehubManager
|
||||
{
|
||||
public struct Telehub
|
||||
{
|
||||
public UUID ObjectID;
|
||||
public string ObjectName;
|
||||
public Vector3 ObjectPosition;
|
||||
public Quaternion ObjectRotation;
|
||||
public List<Vector3> SpawnPoint;
|
||||
};
|
||||
|
||||
private UUID ObjectID;
|
||||
private string ObjectName;
|
||||
|
@ -53,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
bool m_HasTelehub = false;
|
||||
Scene m_Scene;
|
||||
// This will get an option...
|
||||
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f);
|
||||
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
|
||||
|
||||
public bool HasTelehub
|
||||
{
|
||||
|
@ -66,65 +58,84 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
}
|
||||
|
||||
// Fill our Telehub struct with values
|
||||
public Telehub TelehubVals()
|
||||
{
|
||||
Telehub telehub = new Telehub();
|
||||
|
||||
telehub.ObjectID = ObjectID;
|
||||
telehub.ObjectName = ObjectName;
|
||||
telehub.ObjectPosition = ObjectPosition;
|
||||
telehub.ObjectRotation = ObjectRotation;
|
||||
telehub.SpawnPoint = SpawnPoint;
|
||||
return telehub;
|
||||
}
|
||||
// public Telehub TelehubVals()
|
||||
// {
|
||||
// // Telehub telehub = new Telehub();
|
||||
// EstateSettings telehub = m_EstateSettings;
|
||||
//
|
||||
// telehub.TelehubObject = ObjectID;
|
||||
// telehub.TelehubName = ObjectName;
|
||||
// telehub.TelehubPos = ObjectPosition;
|
||||
// telehub.TelehubRot = ObjectRotation;
|
||||
// telehub. = SpawnPoint;
|
||||
// return telehub;
|
||||
// }
|
||||
|
||||
// Connect the Telehub
|
||||
public Telehub Connect(SceneObjectPart part)
|
||||
public bool Connect(SceneObjectPart part)
|
||||
{
|
||||
ObjectID = part.UUID;
|
||||
ObjectName = part.Name;
|
||||
ObjectPosition = part.AbsolutePosition;
|
||||
ObjectRotation = part.GetWorldRotation();
|
||||
// Clear this for now
|
||||
SpawnPoint.Clear();
|
||||
SpawnPoint.Add(InitialSpawnPoint);
|
||||
m_HasTelehub = true;
|
||||
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||
|
||||
return TelehubVals();
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubObject = part.UUID;
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubName = part.Name;
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubPos = part.AbsolutePosition;
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubRot = part.GetWorldRotation();
|
||||
|
||||
// Clear this for now
|
||||
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(InitialSpawnPoint);
|
||||
m_Scene.RegionInfo.RegionSettings.HasTelehub = true;
|
||||
m_Scene.RegionInfo.RegionSettings.Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Disconnect the Telehub
|
||||
public Telehub DisConnect(SceneObjectPart part)
|
||||
// Disconnect the Telehub: Clear it out for now, look at just disableing
|
||||
public bool DisConnect(SceneObjectPart part)
|
||||
{
|
||||
ObjectID = UUID.Zero;
|
||||
ObjectName = String.Empty;
|
||||
ObjectPosition = Vector3.Zero;
|
||||
ObjectRotation = Quaternion.Identity;
|
||||
SpawnPoint.Clear();
|
||||
m_HasTelehub = false;
|
||||
bool result = false;
|
||||
|
||||
return TelehubVals();
|
||||
try{
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubName = String.Empty;
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubPos = Vector3.Zero;
|
||||
// This is probably wrong! But, HasTelehub will block access
|
||||
m_Scene.RegionInfo.RegionSettings.TelehubRot = Quaternion.Identity;
|
||||
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||
m_Scene.RegionInfo.RegionSettings.HasTelehub = false;
|
||||
m_Scene.RegionInfo.RegionSettings.Save();
|
||||
result = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Add a SpawnPoint to the Telehub
|
||||
public Telehub AddSpawnPoint(Vector3 point)
|
||||
public bool AddSpawnPoint(Vector3 point)
|
||||
{
|
||||
float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
|
||||
|
||||
Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
|
||||
|
||||
float dist = (float) Util.GetDistanceTo(m_Scene.RegionInfo.RegionSettings.TelehubPos, point);
|
||||
Vector3 nvec = Util.GetNormalizedVector(point - m_Scene.RegionInfo.RegionSettings.TelehubPos);
|
||||
Vector3 spoint = nvec * dist;
|
||||
|
||||
SpawnPoint.Add(spoint);
|
||||
return TelehubVals();
|
||||
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint);
|
||||
m_Scene.RegionInfo.RegionSettings.Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove a SpawnPoint from the Telehub
|
||||
public Telehub RemoveSpawnPoint(int spawnpoint)
|
||||
public bool RemoveSpawnPoint(int spawnpoint)
|
||||
{
|
||||
SpawnPoint.RemoveAt(spawnpoint);
|
||||
m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
|
||||
m_Scene.RegionInfo.RegionSettings.Save();
|
||||
|
||||
return TelehubVals();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue