Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...
parent
5edffc9ecd
commit
025ac85a46
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@ -1467,10 +1467,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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mapReply.Data[i].Access = mapBlocks2[i].Access;
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mapReply.Data[i].Agents = mapBlocks2[i].Agents;
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// TODO: hookup varregion sim size here
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mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock();
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mapReply.Size[i].SizeX = 256;
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mapReply.Size[i].SizeY = 256;
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mapReply.Size[i].SizeX = mapBlocks2[i].SizeX;
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mapReply.Size[i].SizeY = mapBlocks2[i].SizeY;
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}
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OutPacket(mapReply, ThrottleOutPacketType.Land);
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}
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@ -1121,32 +1121,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.SizeX = (ushort)r.RegionSizeX;
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block.SizeY = (ushort)r.RegionSizeY;
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blocks.Add(block);
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// If these are larger than legacy regions, create fake map entries for the covered
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// regions. The map system only does legacy sized regions so we have to fake map
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// entries for all the covered regions.
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if (r.RegionSizeX > Constants.RegionSize || r.RegionSizeY > Constants.RegionSize)
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{
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for (int x = 0; x < r.RegionSizeX / Constants.RegionSize; x++)
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{
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for (int y = 0; y < r.RegionSizeY / Constants.RegionSize; y++)
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{
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if (x == 0 && y == 0)
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continue;
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block = new MapBlockData
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{
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Access = r.Access,
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MapImageId = r.TerrainImage,
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Name = r.RegionName,
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X = (ushort)((r.RegionLocX / Constants.RegionSize) + x),
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Y = (ushort)((r.RegionLocY / Constants.RegionSize) + y),
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SizeX = (ushort)r.RegionSizeX,
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SizeY = (ushort)r.RegionSizeY
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};
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//Child piece, so ignore it
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blocks.Add(block);
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}
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}
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}
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}
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return blocks;
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}
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