take unit tests limited settings in consideration on setappearance

0.9.1.0-post-fixes
UbitUmarov 2019-09-11 15:08:09 +01:00
parent ecfa3cf7dc
commit 025fc98262
1 changed files with 2 additions and 2 deletions

View File

@ -354,7 +354,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// called on textures update // called on textures update
public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems)
{ {
if(cacheItems == null) if(cacheItems == null || cacheItems.Length == 0)
return false; return false;
// npcs dont have baked cache // npcs dont have baked cache
@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
// this may be a current fs bug // this may be a current fs bug
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) for (int i = AvatarAppearance.BAKES_COUNT_PV7; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{ {
uint idx = AvatarAppearance.BAKE_INDICES[i]; uint idx = AvatarAppearance.BAKE_INDICES[i];
if(updatedFaces.Contains(idx)) if(updatedFaces.Contains(idx))