Altered prim description/debugging message code to be more warning friendly
parent
5cfc468d95
commit
0260b33517
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@ -2038,38 +2038,38 @@ namespace OpenSim.Region.Physics.Meshing
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return mesh;
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return mesh;
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}
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}
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// Commented to kill a warning
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#if SPAM
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// private static void reportPrimParams(string name, PrimitiveBaseShape primShape)
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// please dont comment this out until I'm done with this module - dahlia
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// {
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private static void reportPrimParams(string name, PrimitiveBaseShape primShape)
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// ;
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{
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//#if SPAM
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// float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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// float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
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float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
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//
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// Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
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Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
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// + "Name.............: " + name.ToString() + "\n"
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+ "Name.............: " + name.ToString() + "\n"
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// + "HollowShape......: " + primShape.HollowShape.ToString() + "\n"
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+ "HollowShape......: " + primShape.HollowShape.ToString() + "\n"
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// + "PathBegin........: " + primShape.PathBegin.ToString() + "\n"
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+ "PathBegin........: " + primShape.PathBegin.ToString() + "\n"
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// + "PathCurve........: " + primShape.PathCurve.ToString() + "\n"
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+ "PathCurve........: " + primShape.PathCurve.ToString() + "\n"
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// + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n"
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+ "PathEnd..........: " + primShape.PathEnd.ToString() + "\n"
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// + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
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+ "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
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// + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
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+ "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
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// + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n"
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+ "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n"
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// + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n"
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+ "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n"
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// + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n"
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+ "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n"
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// + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n"
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+ "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n"
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// + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n"
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+ "PathSkew.........: " + primShape.PathSkew.ToString() + "\n"
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// + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n"
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+ "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n"
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// + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n"
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+ "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n"
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// + "PathTwist........: " + primShape.PathTwist.ToString() + "\n"
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+ "PathTwist........: " + primShape.PathTwist.ToString() + "\n"
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// + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n"
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+ "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n"
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// + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n"
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+ "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n"
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// + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
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+ "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
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// + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n"
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+ "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n"
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// + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n"
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+ "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n"
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// + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
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+ "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
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// );
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);
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//#endif
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}
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// }
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#endif
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}
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}
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}
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}
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