Attempt to enable chat, but seems to be a problem with the distances
parent
1aab2d7427
commit
0274b19cad
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@ -136,7 +136,6 @@ namespace OpenSim.world
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//really really should be moved somewhere else (RegionInfo.cs ?)
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public void SendRegionHandshake()
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{
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Console.WriteLine("sending handshake");
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this.ControllingClient.SendRegionHandshake(this.regionData);
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}
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@ -33,11 +33,21 @@ namespace OpenSim.world
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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Console.WriteLine("chat message");
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Avatar avatar = null;
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foreach (IClientAPI client in m_clientThreads.Values)
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{
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// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
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int dis = 0; // (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
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int dis = -1000;
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if (this.Avatars.ContainsKey(client.AgentId))
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{
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avatar = this.Avatars[client.AgentId];
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// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
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dis= (int)avatar.Pos.GetDistanceTo(fromPos);
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Console.WriteLine("found avatar at " +dis);
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}
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switch (type)
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{
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case 0: // Whisper
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@ -50,6 +60,7 @@ namespace OpenSim.world
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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Console.WriteLine("sending chat");
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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@ -505,6 +505,7 @@ namespace OpenSim.world
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{
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remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
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//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
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remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
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Avatar newAvatar = null;
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try
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