0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map moduleintegration
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				|  | @ -92,6 +92,7 @@ what it is today. | |||
| * Flyte Xevious | ||||
| * Garmin Kawaguichi | ||||
| * Gryc Ueusp | ||||
| * Hiro Lecker | ||||
| * Imaze Rhiano | ||||
| * Intimidated | ||||
| * Jeremy Bongio (IBM) | ||||
|  |  | |||
|  | @ -208,6 +208,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
|                     bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | ||||
|             } | ||||
| 
 | ||||
|             GC.Collect(); | ||||
|             m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||||
| 
 | ||||
|             return bitmap; | ||||
|         } | ||||
| 
 | ||||
|  | @ -673,4 +676,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
|             return result; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| } | ||||
|  |  | |||
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