Partial plumbing for the agent stateful module features negotiation
parent
35cbe76f27
commit
028506cf3c
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@ -762,7 +762,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string version;
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string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, sp.Scene.GetFormatsOffered(), out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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@ -1517,7 +1517,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Check to see if we have access to the target region.
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string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
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if (neighbourRegion != null
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason))
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, scene.GetFormatsOffered(), out version, out failureReason))
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{
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// remember banned
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m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
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@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return true;
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}
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason)
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{
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reason = "Communications failure";
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version = ServiceVersion;
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@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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}
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return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason);
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return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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@ -394,4 +394,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#endregion
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}
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}
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}
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@ -27,6 +27,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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@ -205,7 +206,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason)
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{
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reason = "Communications failure";
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version = "Unknown";
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@ -214,12 +215,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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// Try local first
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if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
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if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
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return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason);
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return false;
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}
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@ -5810,7 +5810,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='position'></param>
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/// <param name='reason'></param>
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/// <returns></returns>
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public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason)
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public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out string reason)
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{
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reason = string.Empty;
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@ -374,6 +374,13 @@ namespace OpenSim.Region.Framework.Scenes
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return m_moduleCommanders;
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}
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public List<UUID> GetFormatsOffered()
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{
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List<UUID> ret = new List<UUID>(FormatsOffered);
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return ret;
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}
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protected void CheckAndAddAgentDataFormats(object mod)
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{
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if (!(mod is IAgentStatefulModule))
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@ -27,6 +27,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.IO;
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using System.IO.Compression;
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@ -148,12 +149,22 @@ namespace OpenSim.Server.Handlers.Simulation
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if (args.ContainsKey("my_version"))
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theirVersion = args["my_version"].AsString();
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List<UUID> features = new List<UUID>();
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if (args.ContainsKey("features"))
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{
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OSDArray array = (OSDArray)args["features"];
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foreach (OSD o in array)
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features.Add(new UUID(o.AsString()));
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}
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GridRegion destination = new GridRegion();
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destination.RegionID = regionID;
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string reason;
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string version;
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bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, theirVersion, out version, out reason);
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bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, theirVersion, features, out version, out reason);
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responsedata["int_response_code"] = HttpStatusCode.OK;
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@ -282,7 +282,7 @@ namespace OpenSim.Services.Connectors.Simulation
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}
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string myversion, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string myversion, List<UUID> featuresAvailable, out string version, out string reason)
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{
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reason = "Failed to contact destination";
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version = "Unknown";
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@ -299,6 +299,13 @@ namespace OpenSim.Services.Connectors.Simulation
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request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
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request.Add("position", OSD.FromString(position.ToString()));
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request.Add("my_version", OSD.FromString(myversion));
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OSDArray features = new OSDArray();
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foreach (UUID feature in featuresAvailable)
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features.Add(OSD.FromString(feature.ToString()));
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request.Add("features", features);
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if (agentHomeURI != null)
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request.Add("agent_home_uri", OSD.FromString(agentHomeURI));
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@ -453,7 +453,7 @@ namespace OpenSim.Services.HypergridService
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if (!m_SimulationService.QueryAccess(
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destination, aCircuit.AgentID, aCircuit.ServiceURLs["HomeURI"].ToString(),
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true, aCircuit.startpos, "SIMULATION/0.3", out version, out reason))
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true, aCircuit.startpos, "SIMULATION/0.3", new List<UUID>(), out version, out reason))
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return false;
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return m_SimulationService.CreateAgent(source, destination, aCircuit, (uint)loginFlag, out reason);
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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@ -91,7 +92,7 @@ namespace OpenSim.Services.Interfaces
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/// <param name="version">Version that the target simulator is running</param>
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/// <param name="reason">[out] Optional error message</param>
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/// <returns>True: ok; False: not allowed</returns>
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bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason);
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bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason);
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/// <summary>
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/// Message from receiving region to departing region, telling it got contacted by the client.
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@ -983,7 +983,7 @@ namespace OpenSim.Services.LLLoginService
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if (
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!simConnector.QueryAccess(
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region, aCircuit.AgentID, null, true, aCircuit.startpos, "SIMULATION/0.3", out version, out reason))
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region, aCircuit.AgentID, null, true, aCircuit.startpos, "SIMULATION/0.3", new List<UUID>(), out version, out reason))
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return false;
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return simConnector.CreateAgent(null, region, aCircuit, (uint)flags, out reason);
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