remove a auxiliar vector no longer needed

avinationmerge
UbitUmarov 2015-09-28 18:10:27 +01:00
parent ad58f9b17e
commit 028cbb7cbe
1 changed files with 5 additions and 7 deletions

View File

@ -2284,14 +2284,16 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
{
Vector3 dir = RayEnd - RayStart;
float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
Vector3 wpos = Vector3.Zero;
// Check for water surface intersection from above
if ((RayStart.Z > wheight) && (RayEnd.Z < wheight))
{
float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
float ratio = (wheight - RayStart.Z) / dir.Z;
wpos.X = RayStart.X + (ratio * dir.X);
wpos.Y = RayStart.Y + (ratio * dir.Y);
wpos.Z = wheight;
}
@ -2299,9 +2301,6 @@ namespace OpenSim.Region.Framework.Scenes
if (RayEndIsIntersection != (byte)1)
{
Vector3 rayEnd = RayEnd;
Vector3 dir = rayEnd - RayStart;
float dist = dir.Length();
if (dist != 0)
{
@ -2415,7 +2414,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
// fall back to our stupid functionality