some cleanup ( well or not )
parent
9a8d8d2130
commit
0295e6822d
|
@ -576,6 +576,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
m_scenePresence.SendAnimPack(animations, seqs, objectIDs);
|
||||
}
|
||||
|
||||
public void GetArrays(out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs)
|
||||
{
|
||||
animIDs = null;
|
||||
sequenceNums = null;
|
||||
objectIDs = null;
|
||||
|
||||
if(m_animations != null)
|
||||
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
|
||||
}
|
||||
|
||||
public void SendAnimPackToClient(IClientAPI client)
|
||||
{
|
||||
if (m_scenePresence.IsChildAgent)
|
||||
|
|
|
@ -3000,13 +3000,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (sp == null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
|
||||
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
|
||||
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}, tpflags: {4}",
|
||||
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos,
|
||||
((TPFlags)aCircuit.teleportFlags).ToString());
|
||||
|
||||
m_clientManager.Add(client);
|
||||
SubscribeToClientEvents(client);
|
||||
|
||||
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
|
||||
|
||||
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
||||
|
||||
/* done in completMovement
|
||||
InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
|
||||
if (cof == null)
|
||||
sp.COF = UUID.Zero;
|
||||
|
@ -3014,9 +3019,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sp.COF = cof.ID;
|
||||
|
||||
m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
|
||||
*/
|
||||
m_eventManager.TriggerOnNewPresence(sp);
|
||||
|
||||
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -2717,15 +2717,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
|
||||
RootPart.SendFullUpdateToAllClientsInternal();
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
if (part != RootPart)
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.SendFullUpdateToAllClientsInternal();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2740,16 +2740,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
if (IsAttachment)
|
||||
{
|
||||
ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
|
||||
if (sp != null)
|
||||
{
|
||||
sp.SendAttachmentUpdate(RootPart, UpdateRequired.TERSE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
RootPart.SendTerseUpdateToAllClients();
|
||||
}
|
||||
|
||||
|
@ -2781,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
parts[i].SendTerseUpdateToAllClients();
|
||||
parts[i].SendTerseUpdateToAllClientsInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -862,7 +862,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 offset = (m_offsetPosition - oldpos);
|
||||
av.AbsolutePosition += offset;
|
||||
av.SendAvatarDataToAllAgents();
|
||||
// av.SendAvatarDataToAllAgents();
|
||||
av.SendTerseUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3257,7 +3258,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Send a full update for this part to all clients.
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
public void SendFullUpdateToAllClientsInternal()
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
@ -3276,6 +3277,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = OffsetPosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
m_lastVelocity = Velocity;
|
||||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Environment.TickCount;
|
||||
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
|
||||
if (sp != null)
|
||||
{
|
||||
sp.SendAttachmentUpdate(this, UpdateRequired.FULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendFullUpdate(avatar.ControllingClient);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a full update to the client
|
||||
/// </summary>
|
||||
|
@ -3345,24 +3376,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
|
||||
Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
|
||||
SendTerseUpdateToAllClientsInternal();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UpdateRequired.FULL:
|
||||
{
|
||||
ClearUpdateSchedule();
|
||||
SendFullUpdateToAllClients();
|
||||
SendFullUpdateToAllClientsInternal();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse update to all clients
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
public void SendTerseUpdateToAllClientsInternal()
|
||||
{
|
||||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
@ -3381,6 +3412,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = OffsetPosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
m_lastVelocity = Velocity;
|
||||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Environment.TickCount;
|
||||
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
|
||||
if (sp != null)
|
||||
{
|
||||
sp.SendAttachmentUpdate(this, UpdateRequired.TERSE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
|
||||
{
|
||||
SendTerseUpdateToClient(client);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAxisRotation(int axis, int rotate)
|
||||
{
|
||||
ParentGroup.SetAxisRotation(axis, rotate);
|
||||
|
|
|
@ -1341,6 +1341,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RemoveFromPhysicalScene();
|
||||
ParentID = 0; // Child agents can't be sitting
|
||||
|
||||
// we dont have land information for child
|
||||
m_previusParcelHide = false;
|
||||
m_previusParcelUUID = UUID.Zero;
|
||||
m_currentParcelHide = false;
|
||||
m_currentParcelUUID = UUID.Zero;
|
||||
// FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
|
||||
|
||||
m_scene.EventManager.TriggerOnMakeChildAgent(this);
|
||||
|
@ -1753,13 +1758,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Tell the client that we're totally ready
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
|
||||
// Remember in HandleUseCircuitCode, we delayed this to here
|
||||
// this prims etc, moved down
|
||||
// if (m_teleportFlags > 0)
|
||||
// SendInitialDataToMe();
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
||||
|
@ -1805,19 +1803,82 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!IsChildAgent)
|
||||
{
|
||||
|
||||
ValidateAndSendAppearanceAndAgentData();
|
||||
// ValidateAndSendAppearanceAndAgentData();
|
||||
|
||||
// do it here in line
|
||||
// so sequence is clear
|
||||
|
||||
// verify baked textures and cache
|
||||
|
||||
bool cachedbaked = false;
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
|
||||
|
||||
// not sure we need this
|
||||
if (!cachedbaked)
|
||||
{
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||
}
|
||||
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
||||
// send avatar object to all presences including us, so they cross it into region
|
||||
// then hide if necessary
|
||||
SendInitialAvatarDataToAllAgents(allpresences);
|
||||
|
||||
// send this look
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// send this animations
|
||||
UUID[] animIDs = null;
|
||||
int[] animseqs = null;
|
||||
UUID[] animsobjs = null;
|
||||
|
||||
if (Animator != null)
|
||||
Animator.GetArrays(out animIDs, out animseqs, out animsobjs);
|
||||
|
||||
bool haveAnims = (animIDs != null && animseqs != null && animsobjs != null);
|
||||
|
||||
if(haveAnims)
|
||||
SendAnimPackToAgent(this, animIDs, animseqs, animsobjs);
|
||||
|
||||
// we should be able to receive updates, etc
|
||||
// so release them
|
||||
m_inTransit = false;
|
||||
|
||||
// send look and animations to others
|
||||
// if not cached we send greys
|
||||
// uncomented if will wait till avatar does baking
|
||||
//if (cachedbaked)
|
||||
{
|
||||
foreach (ScenePresence p in allpresences)
|
||||
{
|
||||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
continue;
|
||||
|
||||
SendAppearanceToAgentNF(p);
|
||||
if (haveAnims)
|
||||
SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs);
|
||||
}
|
||||
} // greys if
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
// attachments
|
||||
|
||||
if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
|
||||
{
|
||||
if (Scene.AttachmentsModule != null)
|
||||
// Util.FireAndForget(
|
||||
// o =>
|
||||
// {
|
||||
// Util.FireAndForget(
|
||||
// o =>
|
||||
// {
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
// });
|
||||
// });
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1829,23 +1890,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Resume scripts this possible should also be moved down after sending the avatar to viewer ?
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.SendFullUpdateToClient(ControllingClient);
|
||||
SendFullUpdateToClient(ControllingClient);
|
||||
sog.SendFullUpdateToClient(ControllingClient);
|
||||
|
||||
if (!sog.HasPrivateAttachmentPoint)
|
||||
{
|
||||
// sog.ScheduleGroupForFullUpdate();
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence p)
|
||||
foreach(ScenePresence p in allpresences)
|
||||
{
|
||||
if (p == this)
|
||||
return;
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
return;
|
||||
continue;
|
||||
|
||||
sog.SendFullUpdateToClient(p.ControllingClient);
|
||||
SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
|
||||
});
|
||||
sog.SendFullUpdateToClient(p.ControllingClient);
|
||||
};
|
||||
}
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
|
@ -1872,25 +1933,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
if (!IsChildAgent)
|
||||
if (!IsChildAgent && openChildAgents)
|
||||
{
|
||||
// moved from makeroot missing in sendInitialDataToMe
|
||||
// its already there
|
||||
/*
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence != this)
|
||||
presence.Animator.SendAnimPackToClient(ControllingClient);
|
||||
});
|
||||
*/
|
||||
if (openChildAgents)
|
||||
{
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
@ -3481,6 +3531,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Do everything required once a client completes its movement into a region and becomes
|
||||
/// a root agent.
|
||||
/// </summary>
|
||||
///
|
||||
/* only called from on place, do done inline there
|
||||
private void ValidateAndSendAppearanceAndAgentData()
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
|
||||
|
@ -3502,11 +3554,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||
}
|
||||
|
||||
// send avatar object to all viewers so they cross it into region
|
||||
bool newhide = m_currentParcelHide;
|
||||
m_currentParcelHide = false;
|
||||
|
||||
SendAvatarDataToAllAgents();
|
||||
|
||||
// now hide
|
||||
if (newhide)
|
||||
{
|
||||
ParcelLoginCheck(m_currentParcelUUID);
|
||||
|
@ -3522,7 +3576,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if(Animator!= null)
|
||||
Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
*/
|
||||
/// <summary>
|
||||
/// Send avatar full data appearance and animations for all other root agents to this agent, this agent
|
||||
/// can be either a child or root
|
||||
|
@ -3530,15 +3584,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendOtherAgentsAvatarFullToMe()
|
||||
{
|
||||
int count = 0;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
|
||||
{
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
if (p.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAvatarDataToAgent(this);
|
||||
scenePresence.SendAppearanceToAgent(this);
|
||||
scenePresence.SendAnimPackToAgent(this);
|
||||
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && GodLevel < 200)
|
||||
return;
|
||||
|
||||
p.SendAvatarDataToAgentNF(this);
|
||||
p.SendAppearanceToAgentNF(this);
|
||||
p.SendAnimPackToAgentNF(this);
|
||||
// for now attachments are sent with all SOG
|
||||
count++;
|
||||
});
|
||||
|
@ -3559,7 +3616,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
|
||||
Name, Scene.RegionInfo.RegionName);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3575,6 +3631,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
}
|
||||
|
||||
// sends avatar object to all clients so they cross it into region
|
||||
// then sends kills to hide
|
||||
public void SendInitialAvatarDataToAllAgents(List<ScenePresence> presences)
|
||||
{
|
||||
m_lastSize = Appearance.AvatarSize;
|
||||
int count = 0;
|
||||
|
||||
foreach (ScenePresence p in presences)
|
||||
{
|
||||
p.ControllingClient.SendAvatarDataImmediate(this);
|
||||
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
// either just kill the object
|
||||
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
|
||||
// or also attachments viewer may still know about
|
||||
SendKillTo(p);
|
||||
count++;
|
||||
}
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send avatar data to an agent.
|
||||
/// </summary>
|
||||
|
@ -3589,9 +3665,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendAvatarDataToAgentNF(ScenePresence avatar)
|
||||
{
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send this agent's appearance to all other root and child agents in the scene
|
||||
/// This agent must be root.
|
||||
|
@ -3637,6 +3713,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
||||
}
|
||||
|
||||
public void SendAppearanceToAgentNF(ScenePresence avatar)
|
||||
{
|
||||
avatar.ControllingClient.SendAppearance(
|
||||
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
||||
}
|
||||
|
||||
public void SendAnimPackToAgent(ScenePresence p)
|
||||
{
|
||||
if (IsChildAgent || Animator == null)
|
||||
|
@ -3648,6 +3730,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||
}
|
||||
|
||||
public void SendAnimPackToAgent(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||
{
|
||||
if (IsChildAgent)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
return;
|
||||
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
}
|
||||
|
||||
public void SendAnimPackToAgentNF(ScenePresence p)
|
||||
{
|
||||
if (IsChildAgent || Animator == null)
|
||||
return;
|
||||
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||
}
|
||||
|
||||
public void SendAnimPackToAgentNF(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||
{
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
}
|
||||
|
||||
public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||
{
|
||||
if (IsChildAgent)
|
||||
|
@ -5634,22 +5739,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void ParcelLoginCheck(UUID currentParcelID)
|
||||
{
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
||||
foreach (ScenePresence p in allpresences)
|
||||
{
|
||||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
||||
continue;
|
||||
|
||||
if (currentParcelID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
{
|
||||
SendKillTo(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void parcelRegionCross()
|
||||
{
|
||||
if (!ParcelHideThisAvatar || GodLevel >= 200)
|
||||
|
@ -5817,8 +5906,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (killsToSendme.Count > 0)
|
||||
{
|
||||
m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString());
|
||||
|
||||
foreach (ScenePresence p in killsToSendme)
|
||||
{
|
||||
m_log.Debug("[AVATAR]: killToMe: " + Lastname + " " + p.Lastname);
|
||||
|
|
Loading…
Reference in New Issue