some cleanup ( well or not )
parent
9a8d8d2130
commit
0295e6822d
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@ -576,6 +576,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_scenePresence.SendAnimPack(animations, seqs, objectIDs);
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m_scenePresence.SendAnimPack(animations, seqs, objectIDs);
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}
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}
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public void GetArrays(out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs)
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{
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animIDs = null;
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sequenceNums = null;
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objectIDs = null;
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if(m_animations != null)
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m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
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}
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public void SendAnimPackToClient(IClientAPI client)
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public void SendAnimPackToClient(IClientAPI client)
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{
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{
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if (m_scenePresence.IsChildAgent)
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if (m_scenePresence.IsChildAgent)
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@ -3000,13 +3000,18 @@ namespace OpenSim.Region.Framework.Scenes
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if (sp == null)
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if (sp == null)
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
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"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}, tpflags: {4}",
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client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
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client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos,
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((TPFlags)aCircuit.teleportFlags).ToString());
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m_clientManager.Add(client);
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m_clientManager.Add(client);
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SubscribeToClientEvents(client);
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SubscribeToClientEvents(client);
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sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
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sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
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sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
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/* done in completMovement
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InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
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InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
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if (cof == null)
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if (cof == null)
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sp.COF = UUID.Zero;
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sp.COF = UUID.Zero;
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@ -3014,9 +3019,9 @@ namespace OpenSim.Region.Framework.Scenes
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sp.COF = cof.ID;
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sp.COF = cof.ID;
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m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
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m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
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*/
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m_eventManager.TriggerOnNewPresence(sp);
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m_eventManager.TriggerOnNewPresence(sp);
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sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
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}
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}
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else
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else
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{
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{
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@ -2718,14 +2718,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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RootPart.SendFullUpdateToAllClients();
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RootPart.SendFullUpdateToAllClientsInternal();
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SceneObjectPart[] parts = m_parts.GetArray();
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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for (int i = 0; i < parts.Length; i++)
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{
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{
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SceneObjectPart part = parts[i];
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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if (part != RootPart)
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part.SendFullUpdateToAllClients();
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part.SendFullUpdateToAllClientsInternal();
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}
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}
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}
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}
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@ -2740,16 +2740,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsDeleted)
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if (IsDeleted)
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return;
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return;
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if (IsAttachment)
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{
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ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(RootPart, UpdateRequired.TERSE);
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return;
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}
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}
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RootPart.SendTerseUpdateToAllClients();
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RootPart.SendTerseUpdateToAllClients();
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}
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}
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@ -2781,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart[] parts = m_parts.GetArray();
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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for (int i = 0; i < parts.Length; i++)
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parts[i].SendTerseUpdateToAllClients();
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parts[i].SendTerseUpdateToAllClientsInternal();
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}
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}
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/// <summary>
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/// <summary>
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@ -862,7 +862,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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Vector3 offset = (m_offsetPosition - oldpos);
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Vector3 offset = (m_offsetPosition - oldpos);
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av.AbsolutePosition += offset;
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av.AbsolutePosition += offset;
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av.SendAvatarDataToAllAgents();
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// av.SendAvatarDataToAllAgents();
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av.SendTerseUpdateToAllClients();
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}
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}
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}
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}
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}
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}
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@ -3257,7 +3258,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Send a full update for this part to all clients.
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/// Send a full update for this part to all clients.
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/// </summary>
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/// </summary>
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public void SendFullUpdateToAllClients()
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public void SendFullUpdateToAllClientsInternal()
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{
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{
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if (ParentGroup == null)
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if (ParentGroup == null)
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return;
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return;
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@ -3276,6 +3277,36 @@ namespace OpenSim.Region.Framework.Scenes
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});
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});
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}
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}
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public void SendFullUpdateToAllClients()
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{
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if (ParentGroup == null)
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return;
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// Update the "last" values
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m_lastPosition = OffsetPosition;
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m_lastRotation = RotationOffset;
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m_lastVelocity = Velocity;
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Environment.TickCount;
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, UpdateRequired.FULL);
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}
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}
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else
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{
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ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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SendFullUpdate(avatar.ControllingClient);
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});
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}
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}
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/// <summary>
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/// <summary>
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/// Sends a full update to the client
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/// Sends a full update to the client
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/// </summary>
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/// </summary>
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@ -3345,24 +3376,24 @@ namespace OpenSim.Region.Framework.Scenes
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!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
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!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
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Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
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Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
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{
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{
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SendTerseUpdateToAllClients();
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SendTerseUpdateToAllClientsInternal();
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}
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}
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break;
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break;
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}
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}
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case UpdateRequired.FULL:
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case UpdateRequired.FULL:
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{
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{
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ClearUpdateSchedule();
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ClearUpdateSchedule();
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SendFullUpdateToAllClients();
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SendFullUpdateToAllClientsInternal();
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break;
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break;
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Send a terse update to all clients
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/// Send a terse update to all clients
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/// </summary>
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/// </summary>
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public void SendTerseUpdateToAllClients()
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public void SendTerseUpdateToAllClientsInternal()
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{
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{
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if (ParentGroup == null || ParentGroup.Scene == null)
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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return;
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@ -3381,6 +3412,36 @@ namespace OpenSim.Region.Framework.Scenes
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});
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});
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}
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}
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public void SendTerseUpdateToAllClients()
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{
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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// Update the "last" values
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m_lastPosition = OffsetPosition;
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m_lastRotation = RotationOffset;
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m_lastVelocity = Velocity;
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Environment.TickCount;
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, UpdateRequired.TERSE);
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}
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}
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else
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{
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ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
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{
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SendTerseUpdateToClient(client);
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});
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}
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}
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public void SetAxisRotation(int axis, int rotate)
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public void SetAxisRotation(int axis, int rotate)
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{
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{
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ParentGroup.SetAxisRotation(axis, rotate);
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ParentGroup.SetAxisRotation(axis, rotate);
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@ -1341,6 +1341,11 @@ namespace OpenSim.Region.Framework.Scenes
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RemoveFromPhysicalScene();
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RemoveFromPhysicalScene();
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ParentID = 0; // Child agents can't be sitting
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ParentID = 0; // Child agents can't be sitting
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// we dont have land information for child
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m_previusParcelHide = false;
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m_previusParcelUUID = UUID.Zero;
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m_currentParcelHide = false;
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m_currentParcelUUID = UUID.Zero;
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// FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
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// FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
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m_scene.EventManager.TriggerOnMakeChildAgent(this);
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m_scene.EventManager.TriggerOnMakeChildAgent(this);
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@ -1753,13 +1758,6 @@ namespace OpenSim.Region.Framework.Scenes
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// Tell the client that we're totally ready
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// Tell the client that we're totally ready
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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// Remember in HandleUseCircuitCode, we delayed this to here
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// this prims etc, moved down
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// if (m_teleportFlags > 0)
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// SendInitialDataToMe();
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// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!string.IsNullOrEmpty(m_callbackURI))
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if (!string.IsNullOrEmpty(m_callbackURI))
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@ -1805,11 +1803,74 @@ namespace OpenSim.Region.Framework.Scenes
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if (!IsChildAgent)
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if (!IsChildAgent)
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{
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{
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ValidateAndSendAppearanceAndAgentData();
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// ValidateAndSendAppearanceAndAgentData();
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// do it here in line
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// so sequence is clear
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// verify baked textures and cache
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bool cachedbaked = false;
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if (m_scene.AvatarFactory != null)
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cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
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// not sure we need this
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if (!cachedbaked)
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{
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if (m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(UUID);
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}
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List<ScenePresence> allpresences = m_scene.GetScenePresences();
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// send avatar object to all presences including us, so they cross it into region
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// then hide if necessary
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SendInitialAvatarDataToAllAgents(allpresences);
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// send this look
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SendAppearanceToAgent(this);
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// send this animations
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UUID[] animIDs = null;
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int[] animseqs = null;
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UUID[] animsobjs = null;
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if (Animator != null)
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Animator.GetArrays(out animIDs, out animseqs, out animsobjs);
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bool haveAnims = (animIDs != null && animseqs != null && animsobjs != null);
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if(haveAnims)
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SendAnimPackToAgent(this, animIDs, animseqs, animsobjs);
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// we should be able to receive updates, etc
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// so release them
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m_inTransit = false;
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// send look and animations to others
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// if not cached we send greys
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// uncomented if will wait till avatar does baking
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//if (cachedbaked)
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{
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foreach (ScenePresence p in allpresences)
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{
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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continue;
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SendAppearanceToAgentNF(p);
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if (haveAnims)
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SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs);
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}
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} // greys if
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m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// attachments
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// attachments
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if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
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if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
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{
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{
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if (Scene.AttachmentsModule != null)
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if (Scene.AttachmentsModule != null)
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@ -1829,23 +1890,23 @@ namespace OpenSim.Region.Framework.Scenes
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// Resume scripts this possible should also be moved down after sending the avatar to viewer ?
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// Resume scripts this possible should also be moved down after sending the avatar to viewer ?
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foreach (SceneObjectGroup sog in m_attachments)
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foreach (SceneObjectGroup sog in m_attachments)
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{
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{
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sog.SendFullUpdateToClient(ControllingClient);
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SendFullUpdateToClient(ControllingClient);
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SendFullUpdateToClient(ControllingClient);
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sog.SendFullUpdateToClient(ControllingClient);
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if (!sog.HasPrivateAttachmentPoint)
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if (!sog.HasPrivateAttachmentPoint)
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{
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{
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// sog.ScheduleGroupForFullUpdate();
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// sog.ScheduleGroupForFullUpdate();
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m_scene.ForEachScenePresence(delegate(ScenePresence p)
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foreach(ScenePresence p in allpresences)
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{
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{
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if (p == this)
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if (p == this)
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return;
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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return;
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continue;
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sog.SendFullUpdateToClient(p.ControllingClient);
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SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
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SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
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});
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sog.SendFullUpdateToClient(p.ControllingClient);
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};
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}
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}
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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sog.ResumeScripts();
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@ -1872,25 +1933,14 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!IsChildAgent)
|
if (!IsChildAgent && openChildAgents)
|
||||||
{
|
|
||||||
// moved from makeroot missing in sendInitialDataToMe
|
|
||||||
// its already there
|
|
||||||
/*
|
|
||||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
|
|
||||||
{
|
|
||||||
if (presence != this)
|
|
||||||
presence.Animator.SendAnimPackToClient(ControllingClient);
|
|
||||||
});
|
|
||||||
*/
|
|
||||||
if (openChildAgents)
|
|
||||||
{
|
{
|
||||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||||
if (friendsModule != null)
|
if (friendsModule != null)
|
||||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||||
|
|
||||||
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
|
@ -3481,6 +3531,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Do everything required once a client completes its movement into a region and becomes
|
/// Do everything required once a client completes its movement into a region and becomes
|
||||||
/// a root agent.
|
/// a root agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
///
|
||||||
|
/* only called from on place, do done inline there
|
||||||
private void ValidateAndSendAppearanceAndAgentData()
|
private void ValidateAndSendAppearanceAndAgentData()
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
|
//m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
|
||||||
|
@ -3502,11 +3554,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// send avatar object to all viewers so they cross it into region
|
||||||
bool newhide = m_currentParcelHide;
|
bool newhide = m_currentParcelHide;
|
||||||
m_currentParcelHide = false;
|
m_currentParcelHide = false;
|
||||||
|
|
||||||
SendAvatarDataToAllAgents();
|
SendAvatarDataToAllAgents();
|
||||||
|
|
||||||
|
// now hide
|
||||||
if (newhide)
|
if (newhide)
|
||||||
{
|
{
|
||||||
ParcelLoginCheck(m_currentParcelUUID);
|
ParcelLoginCheck(m_currentParcelUUID);
|
||||||
|
@ -3522,7 +3576,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if(Animator!= null)
|
if(Animator!= null)
|
||||||
Animator.SendAnimPack();
|
Animator.SendAnimPack();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send avatar full data appearance and animations for all other root agents to this agent, this agent
|
/// Send avatar full data appearance and animations for all other root agents to this agent, this agent
|
||||||
/// can be either a child or root
|
/// can be either a child or root
|
||||||
|
@ -3530,15 +3584,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void SendOtherAgentsAvatarFullToMe()
|
public void SendOtherAgentsAvatarFullToMe()
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
|
||||||
{
|
{
|
||||||
// only send information about other root agents
|
// only send information about other root agents
|
||||||
if (scenePresence.UUID == UUID)
|
if (p.UUID == UUID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
scenePresence.SendAvatarDataToAgent(this);
|
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && GodLevel < 200)
|
||||||
scenePresence.SendAppearanceToAgent(this);
|
return;
|
||||||
scenePresence.SendAnimPackToAgent(this);
|
|
||||||
|
p.SendAvatarDataToAgentNF(this);
|
||||||
|
p.SendAppearanceToAgentNF(this);
|
||||||
|
p.SendAnimPackToAgentNF(this);
|
||||||
// for now attachments are sent with all SOG
|
// for now attachments are sent with all SOG
|
||||||
count++;
|
count++;
|
||||||
});
|
});
|
||||||
|
@ -3559,7 +3616,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
|
"[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
|
||||||
Name, Scene.RegionInfo.RegionName);
|
Name, Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3575,6 +3631,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// sends avatar object to all clients so they cross it into region
|
||||||
|
// then sends kills to hide
|
||||||
|
public void SendInitialAvatarDataToAllAgents(List<ScenePresence> presences)
|
||||||
|
{
|
||||||
|
m_lastSize = Appearance.AvatarSize;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
foreach (ScenePresence p in presences)
|
||||||
|
{
|
||||||
|
p.ControllingClient.SendAvatarDataImmediate(this);
|
||||||
|
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||||
|
// either just kill the object
|
||||||
|
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
|
||||||
|
// or also attachments viewer may still know about
|
||||||
|
SendKillTo(p);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send avatar data to an agent.
|
/// Send avatar data to an agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -3637,6 +3713,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendAppearanceToAgentNF(ScenePresence avatar)
|
||||||
|
{
|
||||||
|
avatar.ControllingClient.SendAppearance(
|
||||||
|
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
||||||
|
}
|
||||||
|
|
||||||
public void SendAnimPackToAgent(ScenePresence p)
|
public void SendAnimPackToAgent(ScenePresence p)
|
||||||
{
|
{
|
||||||
if (IsChildAgent || Animator == null)
|
if (IsChildAgent || Animator == null)
|
||||||
|
@ -3648,6 +3730,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Animator.SendAnimPackToClient(p.ControllingClient);
|
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendAnimPackToAgent(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||||
|
{
|
||||||
|
if (IsChildAgent)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||||
|
return;
|
||||||
|
|
||||||
|
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendAnimPackToAgentNF(ScenePresence p)
|
||||||
|
{
|
||||||
|
if (IsChildAgent || Animator == null)
|
||||||
|
return;
|
||||||
|
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendAnimPackToAgentNF(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||||
|
{
|
||||||
|
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||||
|
}
|
||||||
|
|
||||||
public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
|
public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
|
||||||
{
|
{
|
||||||
if (IsChildAgent)
|
if (IsChildAgent)
|
||||||
|
@ -5634,22 +5739,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ParcelLoginCheck(UUID currentParcelID)
|
|
||||||
{
|
|
||||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
|
||||||
|
|
||||||
foreach (ScenePresence p in allpresences)
|
|
||||||
{
|
|
||||||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (currentParcelID != p.currentParcelUUID && p.GodLevel < 200)
|
|
||||||
{
|
|
||||||
SendKillTo(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void parcelRegionCross()
|
public void parcelRegionCross()
|
||||||
{
|
{
|
||||||
if (!ParcelHideThisAvatar || GodLevel >= 200)
|
if (!ParcelHideThisAvatar || GodLevel >= 200)
|
||||||
|
@ -5817,8 +5906,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (killsToSendme.Count > 0)
|
if (killsToSendme.Count > 0)
|
||||||
{
|
{
|
||||||
m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString());
|
|
||||||
|
|
||||||
foreach (ScenePresence p in killsToSendme)
|
foreach (ScenePresence p in killsToSendme)
|
||||||
{
|
{
|
||||||
m_log.Debug("[AVATAR]: killToMe: " + Lastname + " " + p.Lastname);
|
m_log.Debug("[AVATAR]: killToMe: " + Lastname + " " + p.Lastname);
|
||||||
|
|
Loading…
Reference in New Issue