Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.
parent
abe0a9ff49
commit
02a15bc787
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@ -379,6 +379,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// Try the user's inventory, but only if it's different from the regions'
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string userAssets = HyperAssets.GetUserAssetServer(AgentID);
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if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
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{
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
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@ -7196,59 +7196,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else // Agent
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{
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IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
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InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, AgentId);
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assetRequestItem = invService.GetItem(assetRequestItem);
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if (assetRequestItem == null)
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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ILibraryService lib = m_scene.RequestModuleInterface<ILibraryService>();
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if (lib != null)
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assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
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if (assetRequestItem == null)
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return true;
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}
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if (!invAccess.GetAgentInventoryItem(this, itemID, requestID))
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return false;
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// At this point, we need to apply perms
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// only to notecards and scripts. All
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// other asset types are always available
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//
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if (assetRequestItem.AssetType == (int)AssetType.LSLText)
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{
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if (!((Scene)m_scene).Permissions.CanViewScript(itemID, UUID.Zero, AgentId))
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{
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SendAgentAlertMessage("Insufficient permissions to view script", false);
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return true;
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}
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}
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else if (assetRequestItem.AssetType == (int)AssetType.Notecard)
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{
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if (!((Scene)m_scene).Permissions.CanViewNotecard(itemID, UUID.Zero, AgentId))
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{
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SendAgentAlertMessage("Insufficient permissions to view notecard", false);
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return true;
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}
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}
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else
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return false;
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if (assetRequestItem.AssetID != requestID)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
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Name, requestID, itemID, assetRequestItem.AssetID);
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return true;
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}
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}
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}
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}
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//m_assetCache.AddAssetRequest(this, transfer);
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MakeAssetRequest(transfer, taskID);
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/* RequestAsset = OnRequestAsset;
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if (RequestAsset != null)
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{
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RequestAsset(this, transfer);
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}*/
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return true;
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}
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@ -11459,15 +11422,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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//m_log.Debug("[XXX] inventory asset request " + requestID);
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//if (taskID == UUID.Zero) // Agent
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// if (m_scene is HGScene)
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// {
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// m_log.Debug("[XXX] hg asset request " + requestID);
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// // We may need to fetch the asset from the user's asset server into the local asset server
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// HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
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// mapper.Get(requestID, AgentId);
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// }
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}
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// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
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@ -11488,44 +11442,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID requestID = UUID.Zero;
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byte source = (byte)SourceType.Asset;
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if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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|| (transferRequest.TransferInfo.SourceType == 2222))
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 0);
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}
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else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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|| (transferRequest.TransferInfo.SourceType == 3333))
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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source = (byte)SourceType.SimInventoryItem;
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//m_log.Debug("asset request " + requestID);
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}
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if (null == asset)
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{
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if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000))
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{
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// Try the user's inventory, but only if it's different from the regions'
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string userAssets = m_hyperAssets.GetUserAssetServer(AgentId);
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if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
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{
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m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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transferRequest.TransferInfo.SourceType = 2222; // marker
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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transferRequest.TransferInfo.SourceType = 3333; // marker
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m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
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return;
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}
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}
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//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
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// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
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return;
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}
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// Scripts cannot be retrieved by direct request
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
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return;
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@ -157,6 +157,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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if (ids.ContainsKey(assetID))
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ids.Remove(assetID);
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foreach (UUID uuid in ids.Keys)
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FetchAsset(userAssetURL, uuid);
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@ -192,6 +192,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_assMapper.Post(item.AssetID, receiver, userAssetServer);
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}
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#endregion
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public bool IsForeignUser(UUID userID, out string assetServerURL)
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@ -217,5 +219,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return false;
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}
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protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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InventoryItemBase item = base.GetItem(agentID, itemID);
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string userAssetServer = string.Empty;
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if (IsForeignUser(agentID, out userAssetServer))
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m_assMapper.Get(item.AssetID, agentID, userAssetServer);
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return item;
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}
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}
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}
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@ -639,6 +639,50 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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}
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public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
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{
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InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
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if (assetRequestItem == null)
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{
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ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>();
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if (lib != null)
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assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
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if (assetRequestItem == null)
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return false;
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}
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// At this point, we need to apply perms
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// only to notecards and scripts. All
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// other asset types are always available
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//
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if (assetRequestItem.AssetType == (int)AssetType.LSLText)
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{
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if (!m_Scene.Permissions.CanViewScript(itemID, UUID.Zero, remoteClient.AgentId))
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{
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remoteClient.SendAgentAlertMessage("Insufficient permissions to view script", false);
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return false;
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}
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}
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else if (assetRequestItem.AssetType == (int)AssetType.Notecard)
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{
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if (!m_Scene.Permissions.CanViewNotecard(itemID, UUID.Zero, remoteClient.AgentId))
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{
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remoteClient.SendAgentAlertMessage("Insufficient permissions to view notecard", false);
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return false;
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}
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}
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if (assetRequestItem.AssetID != requestID)
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{
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m_log.WarnFormat(
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"[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
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Name, requestID, itemID, assetRequestItem.AssetID);
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return false;
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}
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return true;
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}
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#endregion
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#region Misc
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@ -661,6 +705,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return asset;
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}
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protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
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InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, agentID);
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assetRequestItem = invService.GetItem(assetRequestItem);
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return assetRequestItem;
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}
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#endregion
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}
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}
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@ -43,5 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
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bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
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//bool GetTextureFromAgentInventory(UUID agentID, UUID assetID);
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}
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}
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