enable velocity on our full update, as I think I know why

this didn't previously work
0.6.0-stable
Sean Dague 2008-05-07 19:48:34 +00:00
parent 0574355b4b
commit 02b1d908e8
1 changed files with 2 additions and 2 deletions

View File

@ -2125,8 +2125,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
// byte[] vel = velocity.GetBytes();
// Array.Copy(vel, 0, outPacket.ObjectData[0].ObjectData, 12, vel.Length);
byte[] vel = velocity.GetBytes();
Array.Copy(vel, 0, outPacket.ObjectData[0].ObjectData, pb.Length, vel.Length);
byte[] rot = rotation.GetBytes();
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);