diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 897fda6b8d..0ca5948603 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2679,10 +2679,7 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = CreateAndAddScenePresence(client); if (aCircuit != null) - { sp.Appearance = aCircuit.Appearance; - sp.Viewer = aCircuit.Viewer; - } // HERE!!! Do the initial attachments right here // first agent upon login is a root agent by design. diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f649dfebde..cb24784010 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes private int m_lastColCount = -1; //KF: Look for Collision chnages private int m_updateCount = 0; //KF: Update Anims for a while private static readonly int UPDATE_COUNT = 10; // how many frames to update for - private string m_Viewer = String.Empty; - private const int NumMovementsBetweenRayCast = 5; private bool CameraConstraintActive; @@ -667,8 +665,7 @@ namespace OpenSim.Region.Framework.Scenes public string Viewer { - get { return m_Viewer; } - set { m_Viewer = value; } + get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; } } #endregion