Generate the initial maptile asynchronously
Signed-off-by: Melanie <melanie@t-data.com>bulletsim
parent
d8228f4374
commit
02e54c57c4
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@ -1110,14 +1110,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (data == null)
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if (data == null)
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return;
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return;
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
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m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
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m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
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UUID terrainImageID = UUID.Random();
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AssetBase asset = new AssetBase(
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AssetBase asset = new AssetBase(
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m_scene.RegionInfo.RegionSettings.TerrainImageID,
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terrainImageID,
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
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(sbyte)AssetType.Texture,
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(sbyte)AssetType.Texture,
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m_scene.RegionInfo.RegionID.ToString());
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m_scene.RegionInfo.RegionID.ToString());
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@ -1129,6 +1127,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// Store the new one
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// Store the new one
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m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
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m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
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m_scene.AssetService.Store(asset);
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m_scene.AssetService.Store(asset);
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// Switch to the new one
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
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m_scene.RegionInfo.RegionSettings.Save();
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m_scene.RegionInfo.RegionSettings.Save();
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// Delete the old one
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// Delete the old one
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@ -1672,20 +1672,20 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.SetScene(this);
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m_sceneGridService.SetScene(this);
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// If we generate maptiles internally at all, the maptile generator
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GridRegion region = new GridRegion(RegionInfo);
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// will register the region. If not, do it here
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string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
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if (error != String.Empty)
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{
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throw new Exception(error);
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}
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// Generate the maptile asynchronously, because sometimes it can be very slow and we
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// don't want this to delay starting the region.
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if (m_generateMaptiles)
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if (m_generateMaptiles)
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{
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{
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RegenerateMaptile(null, null);
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Util.FireAndForget(delegate {
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}
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RegenerateMaptile(null, null);
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else
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});
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{
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GridRegion region = new GridRegion(RegionInfo);
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string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
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if (error != String.Empty)
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{
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throw new Exception(error);
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}
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}
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}
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}
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}
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