add and use CanDropInObjectInv
parent
f722f1cf6c
commit
02fbe5a740
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@ -49,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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protected Scene m_scene;
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protected ScenePermissions scenePermissions;
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protected bool m_Enabled;
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protected bool m_Enabled;
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private InventoryFolderImpl m_libraryRootFolder;
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private InventoryFolderImpl m_libraryRootFolder;
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@ -253,74 +254,74 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_scene = scene;
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m_scene = scene;
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scene.RegisterModuleInterface<IPermissionsModule>(this);
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scene.RegisterModuleInterface<IPermissionsModule>(this);
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scenePermissions = m_scene.Permissions;
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//Register functions with Scene External Checks!
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//Register functions with Scene External Checks!
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m_scene.Permissions.OnBypassPermissions += BypassPermissions;
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scenePermissions.OnBypassPermissions += BypassPermissions;
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m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
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scenePermissions.OnSetBypassPermissions += SetBypassPermissions;
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m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
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scenePermissions.OnPropagatePermissions += PropagatePermissions;
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m_scene.Permissions.OnIsGridGod += IsGridAdministrator;
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scenePermissions.OnIsGridGod += IsGridAdministrator;
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m_scene.Permissions.OnIsAdministrator += IsAdministrator;
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scenePermissions.OnIsAdministrator += IsAdministrator;
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m_scene.Permissions.OnIsEstateManager += IsEstateManager;
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scenePermissions.OnIsEstateManager += IsEstateManager;
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m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
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scenePermissions.OnGenerateClientFlags += GenerateClientFlags;
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m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand;
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scenePermissions.OnIssueEstateCommand += CanIssueEstateCommand;
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m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
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scenePermissions.OnRunConsoleCommand += CanRunConsoleCommand;
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m_scene.Permissions.OnTeleport += CanTeleport;
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scenePermissions.OnTeleport += CanTeleport;
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m_scene.Permissions.OnInstantMessage += CanInstantMessage;
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scenePermissions.OnInstantMessage += CanInstantMessage;
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m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
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scenePermissions.OnAbandonParcel += CanAbandonParcel;
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m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
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scenePermissions.OnReclaimParcel += CanReclaimParcel;
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m_scene.Permissions.OnDeedParcel += CanDeedParcel;
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scenePermissions.OnDeedParcel += CanDeedParcel;
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m_scene.Permissions.OnSellParcel += CanSellParcel;
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scenePermissions.OnSellParcel += CanSellParcel;
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m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties;
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scenePermissions.OnEditParcelProperties += CanEditParcelProperties;
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m_scene.Permissions.OnTerraformLand += CanTerraformLand;
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scenePermissions.OnTerraformLand += CanTerraformLand;
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m_scene.Permissions.OnBuyLand += CanBuyLand;
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scenePermissions.OnBuyLand += CanBuyLand;
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m_scene.Permissions.OnRezObject += CanRezObject;
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scenePermissions.OnRezObject += CanRezObject;
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m_scene.Permissions.OnObjectEntry += CanObjectEntry;
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scenePermissions.OnObjectEntry += CanObjectEntry;
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m_scene.Permissions.OnReturnObjects += CanReturnObjects;
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scenePermissions.OnReturnObjects += CanReturnObjects;
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m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
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scenePermissions.OnDuplicateObject += CanDuplicateObject;
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m_scene.Permissions.OnDeleteObjectByIDs += CanDeleteObjectByIDs;
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scenePermissions.OnDeleteObjectByIDs += CanDeleteObjectByIDs;
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m_scene.Permissions.OnDeleteObject += CanDeleteObject;
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scenePermissions.OnDeleteObject += CanDeleteObject;
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m_scene.Permissions.OnEditObjectByIDs += CanEditObjectByIDs;
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scenePermissions.OnEditObjectByIDs += CanEditObjectByIDs;
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m_scene.Permissions.OnEditObject += CanEditObject;
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scenePermissions.OnEditObject += CanEditObject;
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m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer;
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scenePermissions.OnInventoryTransfer += CanInventoryTransfer;
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m_scene.Permissions.OnMoveObject += CanMoveObject;
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scenePermissions.OnMoveObject += CanMoveObject;
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m_scene.Permissions.OnTakeObject += CanTakeObject;
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scenePermissions.OnTakeObject += CanTakeObject;
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m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
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scenePermissions.OnTakeCopyObject += CanTakeCopyObject;
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m_scene.Permissions.OnLinkObject += CanLinkObject;
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scenePermissions.OnLinkObject += CanLinkObject;
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m_scene.Permissions.OnDelinkObject += CanDelinkObject;
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scenePermissions.OnDelinkObject += CanDelinkObject;
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m_scene.Permissions.OnDeedObject += CanDeedObject;
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scenePermissions.OnDeedObject += CanDeedObject;
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m_scene.Permissions.OnSellGroupObject += CanSellGroupObject;
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scenePermissions.OnSellGroupObject += CanSellGroupObject;
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scenePermissions.OnCreateObjectInventory += CanCreateObjectInventory;
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scenePermissions.OnEditObjectInventory += CanEditObjectInventory;
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scenePermissions.OnCopyObjectInventory += CanCopyObjectInventory;
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scenePermissions.OnDeleteObjectInventory += CanDeleteObjectInventory;
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scenePermissions.OnDoObjectInvToObjectInv += CanDoObjectInvToObjectInv;
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scenePermissions.OnDropInObjectInv += CanDropInObjectInv;
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scenePermissions.OnViewNotecard += CanViewNotecard;
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scenePermissions.OnViewScript += CanViewScript;
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scenePermissions.OnEditNotecard += CanEditNotecard;
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scenePermissions.OnEditScript += CanEditScript;
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scenePermissions.OnResetScript += CanResetScript;
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scenePermissions.OnRunScript += CanRunScript;
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scenePermissions.OnCompileScript += CanCompileScript;
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scenePermissions.OnCreateUserInventory += CanCreateUserInventory;
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scenePermissions.OnCopyUserInventory += CanCopyUserInventory;
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scenePermissions.OnEditUserInventory += CanEditUserInventory;
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scenePermissions.OnDeleteUserInventory += CanDeleteUserInventory;
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m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory;
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scenePermissions.OnControlPrimMedia += CanControlPrimMedia;
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m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;
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scenePermissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
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m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory;
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m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory;
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m_scene.Permissions.OnDoObjectInvToObjectInv += CanDoObjectInvToObjectInv;
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m_scene.Permissions.OnViewNotecard += CanViewNotecard;
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m_scene.Permissions.OnViewScript += CanViewScript;
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m_scene.Permissions.OnEditNotecard += CanEditNotecard;
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m_scene.Permissions.OnEditScript += CanEditScript;
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m_scene.Permissions.OnResetScript += CanResetScript;
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m_scene.Permissions.OnRunScript += CanRunScript;
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m_scene.Permissions.OnCompileScript += CanCompileScript;
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m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory;
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m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory;
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m_scene.Permissions.OnEditUserInventory += CanEditUserInventory;
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m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory;
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m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
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m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
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m_scene.AddCommand("Users", this, "bypass permissions",
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m_scene.AddCommand("Users", this, "bypass permissions",
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"bypass permissions <true / false>",
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"bypass permissions <true / false>",
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@ -2094,11 +2095,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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private bool CanDoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart)
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private bool CanDoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart)
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{
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (sourcePart == null || destPart == null || item == null)
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if (sourcePart == null || destPart == null || item == null)
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return false;
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return false;
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if (m_bypassPermissions)
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return m_bypassPermissionsValue;
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SceneObjectGroup srcsog = sourcePart.ParentGroup;
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SceneObjectGroup srcsog = sourcePart.ParentGroup;
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SceneObjectGroup destsog = destPart.ParentGroup;
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SceneObjectGroup destsog = destPart.ParentGroup;
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if (srcsog == null || destsog == null)
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if (srcsog == null || destsog == null)
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@ -2127,12 +2130,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if(item.InvType == (int)InventoryType.LSL)
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if(item.InvType == (int)InventoryType.LSL)
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return false;
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return false;
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if((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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if((destsog.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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return false;
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return false;
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}
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}
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else
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else
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{
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{
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if((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0 &&
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if((destsog.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0 &&
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(destsog.EffectiveOwnerPerms & (uint)PermissionMask.Modify) == 0)
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(destsog.EffectiveOwnerPerms & (uint)PermissionMask.Modify) == 0)
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return false;
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return false;
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}
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}
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@ -2140,6 +2143,54 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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return true;
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}
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}
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private bool CanDropInObjectInv(InventoryItemBase item, ScenePresence sp, SceneObjectPart destPart)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (sp == null || sp.IsDeleted || destPart == null || item == null)
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return false;
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SceneObjectGroup destsog = destPart.ParentGroup;
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if (destsog == null || destsog.IsDeleted)
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return false;
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if (m_bypassPermissions)
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return m_bypassPermissionsValue;
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if(sp.IsGod)
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return true;
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// dest is locked
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if((destsog.EffectiveOwnerPerms & (uint)PermissionMask.Move) == 0)
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return false;
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UUID destOwner = destsog.OwnerID;
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UUID spID = sp.UUID;
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bool spNotOwner = spID != destOwner;
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// scripts can't be droped
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if(spNotOwner && item.InvType == (int)InventoryType.LSL)
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return false;
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if(spNotOwner || item.Owner != destOwner)
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{
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// no copy item will be moved if it has transfer
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uint itperms = item.CurrentPermissions;
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if((itperms & (uint)PermissionMask.Transfer) == 0)
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return false;
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}
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// allowdrop is a root part thing and does bypass modify rights
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if((destsog.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
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return true;
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uint perms = GetObjectPermissions(spID, destsog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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return true;
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}
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private bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
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private bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
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{
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -2153,7 +2204,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (sog == null)
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if (sog == null)
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return false;
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return false;
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uint perms = GetObjectPermissions(objectID, sog, true);
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uint perms = GetObjectPermissions(userID, sog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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return false;
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@ -1645,76 +1645,78 @@ namespace OpenSim.Region.Framework.Scenes
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uint primLocalID)
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uint primLocalID)
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{
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{
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UUID itemID = itemInfo.ItemID;
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UUID itemID = itemInfo.ItemID;
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if (itemID == UUID.Zero)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero to update for {1}!",
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remoteClient.Name);
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return;
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}
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// Find the prim we're dealing with
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// Find the prim we're dealing with
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SceneObjectPart part = GetSceneObjectPart(primLocalID);
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SceneObjectPart part = GetSceneObjectPart(primLocalID);
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if(part == null)
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if (part != null)
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{
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{
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TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
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m_log.WarnFormat(
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bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
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"[PRIM INVENTORY]: " +
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& (uint)PrimFlags.AllowInventoryDrop) != 0;
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"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
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itemID, primLocalID, remoteClient.Name);
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return;
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}
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// Explicity allow anyone to add to the inventory if the
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TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
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// AllowInventoryDrop flag has been set. Don't however let
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// them update an item unless they pass the external checks
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if (currentItem == null)
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//
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{
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)
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InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
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&& (currentItem != null || !allowInventoryDrop))
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// if not found Try library
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if (item == null && LibraryService != null && LibraryService.LibraryRootFolder != null)
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item = LibraryService.LibraryRootFolder.FindItem(itemID);
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if(item == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
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itemID, remoteClient.Name);
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return;
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}
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if (!Permissions.CanDropInObjectInv(item, remoteClient, part))
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return;
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return;
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if (currentItem == null)
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UUID copyID = UUID.Random();
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part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID);
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m_log.InfoFormat(
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"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
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item.Name, primLocalID, remoteClient.Name);
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part.SendPropertiesToClient(remoteClient);
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if (!Permissions.BypassPermissions())
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{
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{
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UUID copyID = UUID.Random();
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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if (itemID != UUID.Zero)
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{
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{
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InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
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List<UUID> uuids = new List<UUID>();
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uuids.Add(itemID);
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// Try library
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RemoveInventoryItem(remoteClient, uuids);
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if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
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{
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item = LibraryService.LibraryRootFolder.FindItem(itemID);
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}
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// If we've found the item in the user's inventory or in the library
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if (item != null)
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{
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part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID);
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m_log.InfoFormat(
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"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
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item.Name, primLocalID, remoteClient.Name);
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part.SendPropertiesToClient(remoteClient);
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if (!Permissions.BypassPermissions())
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{
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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{
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List<UUID> uuids = new List<UUID>();
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uuids.Add(itemID);
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RemoveInventoryItem(remoteClient, uuids);
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}
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
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itemID, remoteClient.Name);
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}
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}
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}
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}
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}
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else // Updating existing item with new perms etc
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}
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{
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else // Updating existing item with new perms etc
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
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// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
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// currentItem.Name, part.Name);
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// currentItem.Name, part.Name);
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// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
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return;
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// will not pass in a transaction ID in the update message.
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|
||||||
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||||
{
|
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||||
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
// will not pass in a transaction ID in the update message.
|
||||||
remoteClient, part, transactionID, currentItem);
|
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
||||||
|
{
|
||||||
|
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
||||||
|
remoteClient, part, transactionID, currentItem);
|
||||||
|
|
||||||
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||||
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||||
|
@ -1722,49 +1724,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// remoteClient.SendAgentAlertMessage("Script saved", false);
|
// remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||||
// else
|
// else
|
||||||
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Base ALWAYS has move
|
// Base ALWAYS has move
|
||||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||||
|
|
||||||
itemInfo.Flags = currentItem.Flags;
|
itemInfo.Flags = currentItem.Flags;
|
||||||
|
|
||||||
// Check if we're allowed to mess with permissions
|
// Check if we're allowed to mess with permissions
|
||||||
if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
|
if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
|
||||||
|
{
|
||||||
|
if (remoteClient.AgentId != part.OwnerID) // Not owner
|
||||||
{
|
{
|
||||||
if (remoteClient.AgentId != part.OwnerID) // Not owner
|
// Friends and group members can't change any perms
|
||||||
{
|
itemInfo.BasePermissions = currentItem.BasePermissions;
|
||||||
// Friends and group members can't change any perms
|
itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
|
||||||
itemInfo.BasePermissions = currentItem.BasePermissions;
|
itemInfo.GroupPermissions = currentItem.GroupPermissions;
|
||||||
itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
|
itemInfo.NextPermissions = currentItem.NextPermissions;
|
||||||
itemInfo.GroupPermissions = currentItem.GroupPermissions;
|
itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
|
||||||
itemInfo.NextPermissions = currentItem.NextPermissions;
|
|
||||||
itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Owner can't change base, and can change other
|
|
||||||
// only up to base
|
|
||||||
itemInfo.BasePermissions = currentItem.BasePermissions;
|
|
||||||
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
|
||||||
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
|
||||||
if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
|
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
|
||||||
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
|
||||||
itemInfo.EveryonePermissions &= currentItem.BasePermissions;
|
|
||||||
itemInfo.GroupPermissions &= currentItem.BasePermissions;
|
|
||||||
itemInfo.CurrentPermissions &= currentItem.BasePermissions;
|
|
||||||
itemInfo.NextPermissions &= currentItem.BasePermissions;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (itemInfo.BasePermissions != currentItem.BasePermissions)
|
// Owner can't change base, and can change other
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteBase;
|
// only up to base
|
||||||
|
itemInfo.BasePermissions = currentItem.BasePermissions;
|
||||||
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
||||||
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
||||||
|
@ -1773,23 +1756,34 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
||||||
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
||||||
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||||
|
itemInfo.EveryonePermissions &= currentItem.BasePermissions;
|
||||||
|
itemInfo.GroupPermissions &= currentItem.BasePermissions;
|
||||||
|
itemInfo.CurrentPermissions &= currentItem.BasePermissions;
|
||||||
|
itemInfo.NextPermissions &= currentItem.BasePermissions;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Next ALWAYS has move
|
|
||||||
itemInfo.NextPermissions |= (uint)PermissionMask.Move;
|
|
||||||
|
|
||||||
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
|
||||||
{
|
|
||||||
part.SendPropertiesToClient(remoteClient);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
if (itemInfo.BasePermissions != currentItem.BasePermissions)
|
||||||
m_log.WarnFormat(
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteBase;
|
||||||
"[PRIM INVENTORY]: " +
|
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
||||||
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
||||||
itemID, primLocalID, remoteClient.Name);
|
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||||
|
if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
||||||
|
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Next ALWAYS has move
|
||||||
|
itemInfo.NextPermissions |= (uint)PermissionMask.Move;
|
||||||
|
|
||||||
|
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
||||||
|
{
|
||||||
|
part.SendPropertiesToClient(remoteClient);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -87,6 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
|
public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
|
||||||
public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||||
public delegate bool DoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart);
|
public delegate bool DoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart);
|
||||||
|
public delegate bool DoDropInObjectInv(InventoryItemBase item, ScenePresence sp, SceneObjectPart destPart);
|
||||||
public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||||
public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||||
public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
|
public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
|
||||||
|
@ -160,6 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public event CreateObjectInventoryHandler OnCreateObjectInventory;
|
public event CreateObjectInventoryHandler OnCreateObjectInventory;
|
||||||
public event CopyObjectInventoryHandler OnCopyObjectInventory;
|
public event CopyObjectInventoryHandler OnCopyObjectInventory;
|
||||||
public event DoObjectInvToObjectInv OnDoObjectInvToObjectInv;
|
public event DoObjectInvToObjectInv OnDoObjectInvToObjectInv;
|
||||||
|
public event DoDropInObjectInv OnDropInObjectInv;
|
||||||
public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
|
public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
|
||||||
public event TransferObjectInventoryHandler OnTransferObjectInventory;
|
public event TransferObjectInventoryHandler OnTransferObjectInventory;
|
||||||
public event CreateUserInventoryHandler OnCreateUserInventory;
|
public event CreateUserInventoryHandler OnCreateUserInventory;
|
||||||
|
@ -1109,6 +1111,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanDropInObjectInv(InventoryItemBase item, IClientAPI client, SceneObjectPart destPart)
|
||||||
|
{
|
||||||
|
DoDropInObjectInv handler = OnDropInObjectInv;
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
if (client == null || client.SceneAgent == null|| destPart == null || item == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
ScenePresence sp = client.SceneAgent as ScenePresence;
|
||||||
|
if(sp == null || sp.IsDeleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Delegate[] list = handler.GetInvocationList();
|
||||||
|
foreach (DoDropInObjectInv h in list)
|
||||||
|
{
|
||||||
|
if (h(item, sp, destPart) == false)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
|
public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
|
||||||
{
|
{
|
||||||
DeleteObjectInventoryHandler handler = OnDeleteObjectInventory;
|
DeleteObjectInventoryHandler handler = OnDeleteObjectInventory;
|
||||||
|
|
Loading…
Reference in New Issue