Modifications to debugging printouts. No functional changes.
parent
22dade6463
commit
0300ec45eb
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@ -199,6 +199,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
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public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
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{
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{
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GridRegion region = null;
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GridRegion region = null;
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uint regionX = Util.WorldToRegionLoc((uint)x);
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uint regionY = Util.WorldToRegionLoc((uint)y);
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// First see if it's a neighbour, even if it isn't on this sim.
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// First see if it's a neighbour, even if it isn't on this sim.
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// Neighbour data is cached in memory, so this is fast
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// Neighbour data is cached in memory, so this is fast
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@ -222,11 +224,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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{
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{
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region = m_GridService.GetRegionByPosition(scopeID, x, y);
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region = m_GridService.GetRegionByPosition(scopeID, x, y);
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if (region == null)
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if (region == null)
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{
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m_log.DebugFormat("{0} GetRegionByPosition. Region not found by grid service. Pos=<{1},{2}>",
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m_log.DebugFormat("{0} GetRegionByPosition. Region not found by grid service. Pos=<{1},{2}>",
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LogHeader, x, y);
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LogHeader, regionX, regionY);
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}
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else
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else
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{
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m_log.DebugFormat("{0} GetRegionByPosition. Requested region {1} from grid service. Pos=<{2},{3}>",
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m_log.DebugFormat("{0} GetRegionByPosition. Requested region {1} from grid service. Pos=<{2},{3}>",
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LogHeader, region.RegionName, x, y);
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LogHeader, region.RegionName, regionX, regionY);
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}
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}
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}
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return region;
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return region;
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}
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}
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@ -174,6 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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}
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}
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}
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}
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}
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// The flags of which terrain patches to send for each of the ScenePresence's
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// The flags of which terrain patches to send for each of the ScenePresence's
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private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>();
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private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>();
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@ -1030,8 +1031,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
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List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
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if (toSend.Count > 0)
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if (toSend.Count > 0)
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{
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{
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m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2}",
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// m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}",
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LogHeader, toSend.Count, pups.Presence.Name);
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// LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName);
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// Sort the patches to send by the distance from the presence
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// Sort the patches to send by the distance from the presence
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toSend.Sort();
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toSend.Sort();
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foreach (PatchesToSend pts in toSend)
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foreach (PatchesToSend pts in toSend)
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@ -1067,8 +1068,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
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int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
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endY = Math.Max(endY, 0);
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endY = Math.Max(endY, 0);
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endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
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endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
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m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. ddist={1}, start=<{2},{3}>, end=<{4},{5}>",
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// m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>",
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LogHeader, presence.DrawDistance, startX, startY, endX, endY);
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// LogHeader, m_scene.RegionInfo.RegionName,
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// presence.DrawDistance, presence.AbsolutePosition,
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// startX, startY, endX, endY);
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for (int x = startX; x < endX; x++)
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for (int x = startX; x < endX; x++)
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{
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{
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for (int y = startY; y < endY; y++)
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for (int y = startY; y < endY; y++)
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@ -1079,7 +1082,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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if (pups.GetByPatch(x, y))
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if (pups.GetByPatch(x, y))
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{
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{
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//Check which has less distance, camera or avatar position, both have to be done.
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//Check which has less distance, camera or avatar position, both have to be done.
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//Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off
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//Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off
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if (Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50)
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if (Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50)
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|| Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50))
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|| Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50))
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{
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{
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@ -52,6 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
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public class SceneCommunicationService //one instance per region
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public class SceneCommunicationService //one instance per region
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static string LogHeader = "[SCENE COMMUNIATION SERVICE]";
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protected RegionInfo m_regionInfo;
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protected RegionInfo m_regionInfo;
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protected Scene m_scene;
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protected Scene m_scene;
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@ -84,15 +85,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (neighbourService != null)
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if (neighbourService != null)
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neighbour = neighbourService.HelloNeighbour(regionhandle, region);
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neighbour = neighbourService.HelloNeighbour(regionhandle, region);
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else
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else
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m_log.DebugFormat(
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m_log.DebugFormat( "{0} neighbour service provided for region {0} to inform neigbhours of status", LogHeader, m_scene.Name);
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"[SCENE COMMUNICATION SERVICE]: No neighbour service provided for region {0} to inform neigbhours of status",
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m_scene.Name);
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if (neighbour != null)
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if (neighbour != null)
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat( "{0} Region {1} successfully informed neighbour {2} at {3}-{4} that it is up",
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"[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
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LogHeader, m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
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m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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}
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}
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@ -111,9 +109,7 @@ namespace OpenSim.Region.Framework.Scenes
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List<GridRegion> neighbours
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List<GridRegion> neighbours
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= m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
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= m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
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m_log.DebugFormat(
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m_log.DebugFormat("{0} Informing {1} neighbours that region {2} is up", LogHeader, neighbours.Count, m_scene.Name);
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"[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that region {1} is up",
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neighbours.Count, m_scene.Name);
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foreach (GridRegion n in neighbours)
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foreach (GridRegion n in neighbours)
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{
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{
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@ -46,6 +46,7 @@ namespace OpenSim.Services.GridService
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private static readonly ILog m_log =
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private static readonly ILog m_log =
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LogManager.GetLogger(
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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MethodBase.GetCurrentMethod().DeclaringType);
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private string LogHeader = "[GRID SERVICE]";
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private bool m_DeleteOnUnregister = true;
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private bool m_DeleteOnUnregister = true;
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private static GridService m_RootInstance = null;
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private static GridService m_RootInstance = null;
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@ -328,7 +329,11 @@ namespace OpenSim.Services.GridService
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}
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}
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}
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}
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// m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
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// string rNames = "";
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// foreach (GridRegion gr in rinfos)
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// rNames += gr.RegionName + ",";
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// m_log.DebugFormat("{0} region {1} has {2} neighbours ({3})",
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// LogHeader, region.RegionName, rinfos.Count, rNames);
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}
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}
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else
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else
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{
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{
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