Now back to compiling, just no terrain generation at the moment
parent
e0b84e0aa1
commit
0311fef244
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@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
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public abstract void GetResults();
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public abstract void SetTerrain(float[,] heightMap);
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public abstract void SetTerrain(float[] heightMap);
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public abstract void DeleteTerrain();
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@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
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}
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public override void SetTerrain(float[,] heightMap)
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public override void SetTerrain(float[] heightMap)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
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}
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@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin
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}
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}
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public override void SetTerrain(float[,] heightMap)
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public override void SetTerrain(float[] heightMap)
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{
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for (int i = 0; i < 65536; i++)
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{
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@ -173,7 +173,7 @@ namespace OpenSim.Physics.PhysXPlugin
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}
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}
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public override void SetTerrain(float[,] heightMap)
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public override void SetTerrain(float[] heightMap)
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{
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if (this._heightMap != null)
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{
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@ -156,7 +156,7 @@ namespace OpenSim
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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@ -195,7 +195,7 @@ namespace OpenSim.world
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(Terrain.map);
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this.phyScene.SetTerrain(Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.map);
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@ -215,7 +215,7 @@ namespace OpenSim.world
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this.Terrain.map = newMap;
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.Terrain.map);
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this.phyScene.SetTerrain(this.Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.map);
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@ -236,7 +236,7 @@ namespace OpenSim.world
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.Terrain.map);
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this.phyScene.SetTerrain(this.Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.map);
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@ -290,7 +290,7 @@ namespace OpenSim.world
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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@ -312,7 +312,7 @@ namespace OpenSim.world
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
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RemoteClient.OutPacket(layerpack);
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}
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@ -118,11 +118,11 @@ namespace OpenSim.Storage.LocalStorageDb4o
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}
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}
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public float[] LoadWorld()
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public float[,] LoadWorld()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world....");
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//World blank = new World();
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float[] heightmap = null;
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float[,] heightmap = null;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB");
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if (world_result.Count > 0)
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@ -137,7 +137,8 @@ namespace OpenSim.Storage.LocalStorageDb4o
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
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HeightmapGenHills hills = new HeightmapGenHills();
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// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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// heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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heightmap = new float[256, 256];
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
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MapStorage map = new MapStorage();
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map.Map = heightmap; //blank.LandMap;
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@ -147,7 +148,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
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return heightmap;
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}
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public void SaveMap(float[] heightmap)
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public void SaveMap(float[,] heightmap)
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{
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if (world_result.Count > 0)
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@ -6,7 +6,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
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{
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public class MapStorage
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{
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public float[] Map;
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public float[,] Map;
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public MapStorage()
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{
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