Forgot to actually remove the packetpool set code from scene.

connector_plugin
Justin Clark-Casey (justincc) 2012-10-05 01:45:49 +01:00
parent 7c7cdf3431
commit 03136df1a7
1 changed files with 0 additions and 7 deletions

View File

@ -801,13 +801,6 @@ namespace OpenSim.Region.Framework.Scenes
SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
IConfig packetConfig = m_config.Configs["PacketPool"];
if (packetConfig != null)
{
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
}
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);