Fix llGetLinkName() to return the name of the last avatar sat as the last link number.

As per http://wiki.secondlife.com/wiki/LlGetLinkName
0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2013-01-04 20:54:11 +00:00
parent ae355720ab
commit 03142980ee
1 changed files with 38 additions and 44 deletions

View File

@ -3824,62 +3824,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetLinkName(int linknum) public LSL_String llGetLinkName(int linknum)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// simplest case, this prims link number
if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
return m_host.Name;
// parse for sitting avatare-names
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
SceneObjectPart sitPart = presence.ParentPart;
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name);
});
int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
if (totalprims > m_host.ParentGroup.PrimCount)
{
// sitting Avatar-Name with negativ linknum / SinglePrim
if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return nametable[0];
// Prim-Name / SinglePrim Sitting Avatar
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return m_host.Name;
// LinkNumber > of Real PrimSet = AvatarName
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
return nametable[totalprims - linknum];
}
// Single prim
if (m_host.LinkNum == 0)
{
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
return m_host.Name;
else
return UUID.Zero.ToString();
}
// Link set
SceneObjectPart part = null;
if (m_host.LinkNum == 1) // this is the Root prim
{
if (linknum < 0) if (linknum < 0)
part = m_host.ParentGroup.GetLinkNumPart(2);
else
part = m_host.ParentGroup.GetLinkNumPart(linknum);
}
else // this is a child prim
{ {
if (linknum < 2) if (linknum == ScriptBaseClass.LINK_THIS)
part = m_host.ParentGroup.GetLinkNumPart(1); return m_host.Name;
else else
part = m_host.ParentGroup.GetLinkNumPart(linknum); return ScriptBaseClass.NULL_KEY;
} }
if (part != null)
return part.Name; int actualPrimCount = m_host.ParentGroup.PrimCount;
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
// prim that has any avatars sat upon it (in which case the root prim is link 1).
if (linknum == 0)
{
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
return m_host.Name;
return ScriptBaseClass.NULL_KEY;
}
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
else if (linknum == 1 && actualPrimCount == 1)
{
if (sittingAvatarIds.Count > 0)
return m_host.ParentGroup.RootPart.Name;
else else
return UUID.Zero.ToString(); return ScriptBaseClass.NULL_KEY;
}
else if (linknum <= adjustedPrimCount)
{
if (linknum <= actualPrimCount)
{
return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
}
else
{
ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
if (sp != null)
return sp.Name;
else
return ScriptBaseClass.NULL_KEY;
}
}
else
{
return ScriptBaseClass.NULL_KEY;
}
} }
public LSL_Integer llGetInventoryNumber(int type) public LSL_Integer llGetInventoryNumber(int type)