* Library scripts can now be dragged into prims
* Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuffThreadPoolClientBranch
parent
2df8918aed
commit
0325e6ee6a
|
@ -549,7 +549,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//group.AddInventoryItem(remoteClient, primLocalID, null);
|
||||
MainLog.Instance.Verbose(
|
||||
"PRIMINVENTORY",
|
||||
"UpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
|
||||
"Non script prim inventory not yet implemented!"
|
||||
+ "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
|
||||
itemID, folderID, primLocalID, remoteClient.Name);
|
||||
}
|
||||
else
|
||||
|
@ -569,13 +570,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
|
||||
if (itemID != LLUUID.Zero)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
|
||||
if (userInfo != null && userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
|
||||
// Try library
|
||||
// XXX clumsy, possibly should be one call
|
||||
if (null == item)
|
||||
{
|
||||
item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(itemID);
|
||||
}
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
|
@ -584,11 +595,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.AddInventoryItem(remoteClient, localID, item, copyID);
|
||||
group.StartScript(localID, copyID);
|
||||
group.GetProperites(remoteClient);
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"PRIMINVENTORY",
|
||||
"Rezzed script {0} into prim local ID {1} for user {2}",
|
||||
item.inventoryName, localID, remoteClient.Name);
|
||||
|
||||
// MainLog.Instance.Verbose(
|
||||
// "PRIMINVENTORY",
|
||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||
// item.inventoryName, localID, remoteClient.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -607,6 +618,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
else // If the itemID is zero then the script has been rezzed directly in an object's inventory
|
||||
{
|
||||
// not yet implemented
|
||||
// TODO Need to get more details from original RezScript packet
|
||||
// XXX jc tmp
|
||||
// AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null);
|
||||
// AssetCache.AddAsset(asset);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue