last merging of sog m_linkedAvatars into m_sittingAvatars - untested.

avinationmerge
UbitUmarov 2015-09-21 21:49:51 +01:00
parent a6b8cc9887
commit 032958709b
2 changed files with 6 additions and 49 deletions

View File

@ -127,7 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
private long m_maxPersistTime = 0;
private long m_minPersistTime = 0;
// private Random m_rand;
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
/// <summary>
/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@ -600,7 +599,7 @@ namespace OpenSim.Region.Framework.Scenes
part.GroupPosition = val;
}
foreach (ScenePresence av in m_linkedAvatars)
foreach (ScenePresence av in m_sittingAvatars)
{
av.sitSOGmoved();
}
@ -670,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
if (destination == null)
return sog;
if (sog.m_linkedAvatars.Count == 0)
if (sog.m_sittingAvatars.Count == 0)
{
entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, true);
return sog;
@ -679,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes
string reason = String.Empty;
string version = String.Empty;
foreach (ScenePresence av in sog.m_linkedAvatars)
foreach (ScenePresence av in sog.m_sittingAvatars)
{
// We need to cross these agents. First, let's find
// out if any of them can't cross for some reason.
@ -701,7 +700,7 @@ namespace OpenSim.Region.Framework.Scenes
List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
foreach (ScenePresence av in sog.m_linkedAvatars)
foreach (ScenePresence av in sog.m_sittingAvatars)
{
avtocrossInfo avinfo = new avtocrossInfo();
SceneObjectPart parentPart = sogScene.GetSceneObjectPart(av.ParentID);
@ -796,7 +795,7 @@ namespace OpenSim.Region.Framework.Scenes
part.GroupPosition = oldp;
}
foreach (ScenePresence av in sog.m_linkedAvatars)
foreach (ScenePresence av in sog.m_sittingAvatars)
{
av.sitSOGmoved();
}
@ -1697,47 +1696,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Add the avatar to this linkset (avatar is sat).
/// </summary>
/// <param name="agentID"></param>
public void AddAvatar(UUID agentID)
{
ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence))
{
if (!m_linkedAvatars.Contains(presence))
{
m_linkedAvatars.Add(presence);
}
}
}
/// <summary>
/// Delete the avatar from this linkset (avatar is unsat).
/// </summary>
/// <param name="agentID"></param>
public void DeleteAvatar(UUID agentID)
{
ScenePresence presence;
if (m_scene.TryGetScenePresence(agentID, out presence))
{
if (m_linkedAvatars.Contains(presence))
{
m_linkedAvatars.Remove(presence);
}
}
}
/// <summary>
/// Returns the list of linked presences (avatars sat on this group)
/// </summary>
/// <param name="agentID"></param>
public List<ScenePresence> GetLinkedAvatars()
{
return m_linkedAvatars;
}
/// <summary>
/// Attach this scene object to the given avatar.
/// </summary>
@ -2347,7 +2305,6 @@ namespace OpenSim.Region.Framework.Scenes
dupe.inTransit = inTransit; // this shouldn't be needed TEST
// new group as no sitting avatars
dupe.m_linkedAvatars = new List<ScenePresence>();
dupe.m_sittingAvatars = new List<ScenePresence>();
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);

View File

@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_parentGroup.m_dupeInProgress)
{
List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
List<ScenePresence> avs = ParentGroup.GetSittingAvatars();
foreach (ScenePresence av in avs)
{
if (av.ParentID == m_localId)