last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
parent
a6b8cc9887
commit
032958709b
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@ -127,7 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
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private long m_maxPersistTime = 0;
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private long m_minPersistTime = 0;
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// private Random m_rand;
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private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
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/// <summary>
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/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
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@ -600,7 +599,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.GroupPosition = val;
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}
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foreach (ScenePresence av in m_linkedAvatars)
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foreach (ScenePresence av in m_sittingAvatars)
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{
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av.sitSOGmoved();
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}
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@ -670,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (destination == null)
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return sog;
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if (sog.m_linkedAvatars.Count == 0)
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if (sog.m_sittingAvatars.Count == 0)
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{
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entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, true);
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return sog;
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@ -679,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes
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string reason = String.Empty;
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string version = String.Empty;
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foreach (ScenePresence av in sog.m_linkedAvatars)
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foreach (ScenePresence av in sog.m_sittingAvatars)
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{
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// We need to cross these agents. First, let's find
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// out if any of them can't cross for some reason.
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@ -701,7 +700,7 @@ namespace OpenSim.Region.Framework.Scenes
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List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
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foreach (ScenePresence av in sog.m_linkedAvatars)
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foreach (ScenePresence av in sog.m_sittingAvatars)
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{
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avtocrossInfo avinfo = new avtocrossInfo();
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SceneObjectPart parentPart = sogScene.GetSceneObjectPart(av.ParentID);
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@ -796,7 +795,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.GroupPosition = oldp;
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}
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foreach (ScenePresence av in sog.m_linkedAvatars)
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foreach (ScenePresence av in sog.m_sittingAvatars)
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{
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av.sitSOGmoved();
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}
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@ -1697,47 +1696,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Add the avatar to this linkset (avatar is sat).
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/// </summary>
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/// <param name="agentID"></param>
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public void AddAvatar(UUID agentID)
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{
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(agentID, out presence))
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{
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if (!m_linkedAvatars.Contains(presence))
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{
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m_linkedAvatars.Add(presence);
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}
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}
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}
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/// <summary>
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/// Delete the avatar from this linkset (avatar is unsat).
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/// </summary>
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/// <param name="agentID"></param>
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public void DeleteAvatar(UUID agentID)
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{
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(agentID, out presence))
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{
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if (m_linkedAvatars.Contains(presence))
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{
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m_linkedAvatars.Remove(presence);
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}
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}
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}
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/// <summary>
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/// Returns the list of linked presences (avatars sat on this group)
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/// </summary>
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/// <param name="agentID"></param>
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public List<ScenePresence> GetLinkedAvatars()
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{
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return m_linkedAvatars;
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}
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/// <summary>
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/// Attach this scene object to the given avatar.
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/// </summary>
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@ -2347,7 +2305,6 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.inTransit = inTransit; // this shouldn't be needed TEST
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// new group as no sitting avatars
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dupe.m_linkedAvatars = new List<ScenePresence>();
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dupe.m_sittingAvatars = new List<ScenePresence>();
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dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
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@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!m_parentGroup.m_dupeInProgress)
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{
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List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
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List<ScenePresence> avs = ParentGroup.GetSittingAvatars();
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foreach (ScenePresence av in avs)
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{
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if (av.ParentID == m_localId)
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