* refactor: Break out original xml object serialization into a separate class
* No functional change0.6.5-rc1
parent
54b5346f16
commit
032e3b49eb
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@ -34,6 +34,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Clients;
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using OpenSim.Region.Framework.Scenes.Serialization;
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//using HyperGrid.Framework;
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//using OpenSim.Region.Communications.Hypergrid;
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@ -254,13 +255,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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{
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string ass_str = Utils.BytesToString(asset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
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SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str);
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SniffTextureUUIDs(uuids, sog);
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// We need to sniff further...
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SniffTaskInventoryUUIDs(uuids, sog);
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}
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return uuids;
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@ -37,6 +37,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -2263,7 +2264,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
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SceneObjectGroup group
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= SceneObjectSerializer.DeserializeOriginalXmlFormat(itemId, xmlData);
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if (!Permissions.CanRezObject(
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group.Children.Count, remoteClient.AgentId, pos)
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@ -2419,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (rezAsset != null)
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{
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group = new SceneObjectGroup(xmlData, true);
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SceneObjectGroup group = SceneObjectSerializer.DeserializeOriginalXmlFormat(xmlData);
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if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
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{
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@ -406,96 +406,6 @@ namespace OpenSim.Region.Framework.Scenes
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SetRootPart(part);
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}
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public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat)
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: this(UUID.Zero, xmlData, isOriginalXmlFormat)
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{
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}
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/// <summary>
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/// Create an object using serialized data in OpenSim's original xml format.
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/// </summary>
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/// <param name="fromUserInventoryItemID">
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/// If applicable, the user inventory item id from which this object was rezzed. If not applicable then this
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/// should be UUID.Zero
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/// </param>
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/// <param name="xmlData"></param>
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/// <param name="isOriginalXmlFormat">
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/// This parameter only exists to separate the two different xml constructors. In the future, versions should
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/// be specified within the xml itself.
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/// </param>
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public SceneObjectGroup(UUID fromUserInventoryItemID, string xmlData, bool isOriginalXmlFormat)
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{
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if (!isOriginalXmlFormat)
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throw new Exception("This constructor must specify the xml is in OpenSim's original format");
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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// libomv.types changes UUID to Guid
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xmlData = xmlData.Replace("<UUID>", "<Guid>");
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xmlData = xmlData.Replace("</UUID>", "</Guid>");
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// Handle Nested <UUID><UUID> property
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xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
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xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
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try
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{
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StringReader sr;
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XmlTextReader reader;
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XmlNodeList parts;
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XmlDocument doc;
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int linkNum;
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doc = new XmlDocument();
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doc.LoadXml(xmlData);
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parts = doc.GetElementsByTagName("RootPart");
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if (parts.Count == 0)
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{
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throw new Exception("[SCENE] Invalid Xml format - no root part");
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}
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else
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{
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sr = new StringReader(parts[0].InnerXml);
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reader = new XmlTextReader(sr);
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SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
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reader.Close();
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sr.Close();
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}
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parts = doc.GetElementsByTagName("Part");
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for (int i=0; i<parts.Count ; i++)
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{
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sr = new StringReader(parts[i].InnerXml);
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reader = new XmlTextReader(sr);
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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linkNum = part.LinkNum;
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AddPart(part);
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part.LinkNum = linkNum;
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part.TrimPermissions();
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part.StoreUndoState();
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reader.Close();
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sr.Close();
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}
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// Script state may, or may not, exist. Not having any, is NOT
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// ever a problem.
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LoadScriptState(doc);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SCENE]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
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}
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//m_log.DebugFormat("[SOG]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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}
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/// <summary>
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/// Create an object using serialized data in OpenSim's xml2 format.
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/// </summary>
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@ -585,7 +495,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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}
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private void LoadScriptState(XmlDocument doc)
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public void LoadScriptState(XmlDocument doc)
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{
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XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
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if (nodes.Count > 0)
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@ -745,7 +655,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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public string ToXmlString()
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{
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using (StringWriter sw = new StringWriter())
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@ -33,6 +33,7 @@ using System.Xml;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Framework.Scenes
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@ -58,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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SceneObjectGroup obj = new SceneObjectGroup(aPrimNode.OuterXml, true);
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SceneObjectGroup obj = SceneObjectSerializer.DeserializeOriginalXmlFormat(aPrimNode.OuterXml);
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if (newIDS)
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{
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@ -0,0 +1,133 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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/// <summary>
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/// Serialize and deserialize scene objects.
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/// </summary>
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/// This should really be in OpenSim.Framework.Serialization but this would mean circular dependency problems
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/// right now - hopefully this isn't forever.
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public class SceneObjectSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Deserialize a scene object from the original xml format
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/// </summary>
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/// <param name="serialization"></param>
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/// <returns></returns>
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public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization)
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{
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return DeserializeOriginalXmlFormat(UUID.Zero, serialization);
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}
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/// <summary>
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/// Deserialize a scene object from the original xml format
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/// </summary>
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/// <param name="serialization"></param>
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/// <returns></returns>
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public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization)
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{
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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SceneObjectGroup so = new SceneObjectGroup();
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// libomv.types changes UUID to Guid
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serialization = serialization.Replace("<UUID>", "<Guid>");
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serialization = serialization.Replace("</UUID>", "</Guid>");
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// Handle Nested <UUID><UUID> property
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serialization = serialization.Replace("<Guid><Guid>", "<UUID><Guid>");
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serialization = serialization.Replace("</Guid></Guid>", "</Guid></UUID>");
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try
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{
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StringReader sr;
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XmlTextReader reader;
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XmlNodeList parts;
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XmlDocument doc;
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int linkNum;
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doc = new XmlDocument();
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doc.LoadXml(serialization);
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parts = doc.GetElementsByTagName("RootPart");
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if (parts.Count == 0)
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{
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throw new Exception("Invalid Xml format - no root part");
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}
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else
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{
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sr = new StringReader(parts[0].InnerXml);
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reader = new XmlTextReader(sr);
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so.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
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reader.Close();
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sr.Close();
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}
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parts = doc.GetElementsByTagName("Part");
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for (int i = 0; i < parts.Count; i++)
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{
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sr = new StringReader(parts[i].InnerXml);
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reader = new XmlTextReader(sr);
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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linkNum = part.LinkNum;
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so.AddPart(part);
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part.LinkNum = linkNum;
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part.TrimPermissions();
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part.StoreUndoState();
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reader.Close();
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sr.Close();
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}
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// Script state may, or may not, exist. Not having any, is NOT
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// ever a problem.
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so.LoadScriptState(doc);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, serialization);
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}
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//m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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return so;
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}
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}
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}
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@ -33,6 +33,7 @@ using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -263,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (null != objectAsset)
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{
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string xml = Utils.BytesToString(objectAsset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(xml, true);
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SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(xml);
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GatherAssetUuids(sog, assetUuids);
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}
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}
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