* Preserve original creator's name when an object is given
parent
79222a0b45
commit
033f0138c8
|
@ -291,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// Give an inventory item from one avatar to another
|
/// Give an inventory item from one avatar to another
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="recipientClient"></param>
|
/// <param name="recipientClient"></param>
|
||||||
/// <param name="sender"></param>
|
/// <param name="senderId">ID of the sender of the item</param>
|
||||||
/// <param name="itemId"></param>
|
/// <param name="itemId"></param>
|
||||||
public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId)
|
public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId)
|
||||||
{
|
{
|
||||||
|
@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// Insert a copy of the item into the recipient
|
// Insert a copy of the item into the recipient
|
||||||
InventoryItemBase itemCopy = new InventoryItemBase();
|
InventoryItemBase itemCopy = new InventoryItemBase();
|
||||||
itemCopy.avatarID = recipientClient.AgentId;
|
itemCopy.avatarID = recipientClient.AgentId;
|
||||||
itemCopy.creatorsID = recipientClient.AgentId;
|
itemCopy.creatorsID = senderId;
|
||||||
itemCopy.inventoryID = LLUUID.Random();
|
itemCopy.inventoryID = LLUUID.Random();
|
||||||
itemCopy.assetID = item.assetID;
|
itemCopy.assetID = item.assetID;
|
||||||
itemCopy.inventoryDescription = item.inventoryDescription;
|
itemCopy.inventoryDescription = item.inventoryDescription;
|
||||||
|
|
Loading…
Reference in New Issue