testing....

avinationmerge
UbitUmarov 2012-04-27 08:11:18 +01:00
parent 6edbbdc83a
commit 03450dee39
2 changed files with 100 additions and 54 deletions

View File

@ -1099,27 +1099,36 @@ namespace OpenSim.Region.Framework.Scenes
SendTerseUpdateToAllClients();
}
public void avnLocalTeleport(Vector3 newpos, Quaternion? newrot,Vector3? v, bool Stopit)
public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
{
CheckLandingPoint(ref newpos);
AbsolutePosition = newpos;
if (newrot.HasValue)
if (newvel.HasValue)
{
// TODO
}
if (newvel == Vector3.Zero)
{
if (PhysicsActor != null)
PhysicsActor.SetMomentum(Vector3.Zero);
m_velocity = Vector3.Zero;
}
else
{
if (rotateToVelXY)
{
float x = ((Vector3)newvel).X;
float y = ((Vector3)newvel).Y;
if (v.HasValue)
{
if (PhysicsActor != null)
PhysicsActor.SetMomentum((Vector3)v);
// m_velocity = (Vector3)v;
}
else if (Stopit)
{
if (PhysicsActor != null)
PhysicsActor.SetMomentum(Vector3.Zero);
m_velocity = Vector3.Zero;
x = 0.5f * (float)Math.Atan2(y, x);
y = (float)Math.Cos(x);
x = (float)Math.Sin(x);
Rotation = new Quaternion(0f, 0f, x, y);
}
if (PhysicsActor != null)
PhysicsActor.SetMomentum((Vector3)newvel);
m_velocity = (Vector3)newvel;
}
}
SendTerseUpdateToAllClients();

View File

@ -109,7 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private string m_name = String.Empty;
// other filter control
int m_colliderfilter = 0;
// int m_colliderGroundfilter = 0;
int m_colliderGroundfilter = 0;
int m_colliderObjectfilter = 0;
// Default we're a Character
@ -281,7 +281,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_iscolliding = false;
else
{
// SetPidStatus(false);
m_pidControllerActive = true;
m_iscolliding = true;
}
@ -617,7 +616,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (pushforce)
{
AddChange(changes.Force, force * m_density / _parent_scene.ODE_STEPSIZE / 28f);
AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
}
else
{
@ -791,7 +790,7 @@ namespace OpenSim.Region.Physics.OdePlugin
qtmp.Z = 0;
d.BodySetQuaternion(Body, ref qtmp);
if (m_pidControllerActive == false && !m_freemove)
if (m_pidControllerActive == false)
{
_zeroPosition = localpos;
}
@ -830,11 +829,17 @@ namespace OpenSim.Region.Physics.OdePlugin
localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
}
if (fixbody)
{
m_freemove = false;
d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
}
float breakfactor;
Vector3 vec = Vector3.Zero;
dtmp = d.BodyGetLinearVel(Body);
Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
float velLengthSquared = vel.LengthSquared();
float movementdivisor = 1f;
//Ubit change divisions into multiplications below
@ -863,7 +868,6 @@ namespace OpenSim.Region.Physics.OdePlugin
float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
if (chrminZ < terrainheight)
{
m_freemove = false;
float depth = terrainheight - chrminZ;
if (!flying)
{
@ -874,34 +878,46 @@ namespace OpenSim.Region.Physics.OdePlugin
if (depth < 0.1f)
{
m_iscolliding = true;
m_colliderfilter = 2;
m_iscollidingGround = true;
m_colliderGroundfilter++;
if (m_colliderGroundfilter > 2)
{
m_iscolliding = true;
m_colliderfilter = 2;
m_colliderGroundfilter = 2;
m_iscollidingGround = true;
ContactPoint contact = new ContactPoint();
contact.PenetrationDepth = depth;
contact.Position.X = localpos.X;
contact.Position.Y = localpos.Y;
contact.Position.Z = chrminZ;
contact.SurfaceNormal.X = 0f;
contact.SurfaceNormal.Y = 0f;
contact.SurfaceNormal.Z = -1f;
AddCollisionEvent(0, contact);
ContactPoint contact = new ContactPoint();
contact.PenetrationDepth = depth;
contact.Position.X = localpos.X;
contact.Position.Y = localpos.Y;
contact.Position.Z = chrminZ;
contact.SurfaceNormal.X = 0f;
contact.SurfaceNormal.Y = 0f;
contact.SurfaceNormal.Z = -1f;
AddCollisionEvent(0, contact);
vec.Z *= 0.5f;
vec.Z *= 0.5f;
}
}
else
{
m_colliderGroundfilter = 0;
m_iscollidingGround = false;
}
}
else
{
m_colliderGroundfilter = 0;
m_iscollidingGround = false;
}
//******************************************
bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
if(!tviszero || m_iscolliding)
// if (!tviszero || m_iscolliding || velLengthSquared <0.01)
if (!tviszero)
m_freemove = false;
if (!m_freemove)
@ -934,7 +950,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
m_freemove = false;
m_pidControllerActive = true;
_zeroFlag = false;
@ -981,6 +996,24 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
if (velLengthSquared > 2500.0f) // 50m/s apply breaks
{
breakfactor = 0.16f * m_mass;
vec.X -= breakfactor * vel.X;
vec.Y -= breakfactor * vel.Y;
vec.Z -= breakfactor * vel.Z;
}
}
else
{
breakfactor = 5f * m_mass;
vec.X -= breakfactor * vel.X;
vec.Y -= breakfactor * vel.Y;
if (flying)
vec.Z -= breakfactor * vel.Z;
else
vec.Z -= 2f* m_mass * vel.Z;
}
if (flying)
@ -997,14 +1030,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// end add Kitto Flora
}
if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50m/s apply breaks
{
float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
vec.X -= breakfactor * vel.X;
vec.Y -= breakfactor * vel.Y;
vec.Z -= breakfactor * vel.Z;
}
if (vec.IsFinite())
{
if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
@ -1222,7 +1247,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (Body != IntPtr.Zero)
d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
_position = newPos;
m_pidControllerActive = true;
m_pidControllerActive = false;
}
private void changeOrientation(Quaternion newOri)
@ -1271,9 +1296,28 @@ namespace OpenSim.Region.Physics.OdePlugin
{
}
private void setFreeMove()
{
m_pidControllerActive = true;
_zeroFlag = false;
_target_velocity = Vector3.Zero;
m_freemove = true;
m_colliderfilter = -2;
m_colliderObjectfilter = -2;
m_colliderGroundfilter = -2;
m_iscolliding = false;
m_iscollidingGround = false;
m_iscollidingObj = false;
CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
}
private void changeForce(Vector3 newForce)
{
m_pidControllerActive = false;
setFreeMove();
if (Body != IntPtr.Zero)
{
if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
@ -1285,14 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private void changeMomentum(Vector3 newmomentum)
{
_velocity = newmomentum;
_target_velocity = Vector3.Zero;
m_freemove = true;
m_pidControllerActive = true;
m_colliderfilter = 0;
m_colliderObjectfilter = 0;
m_iscolliding = false;
m_iscollidingGround = false;
m_iscollidingObj = false;
setFreeMove();
if (Body != IntPtr.Zero)
d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);