Updating the flotsam asset cache. Thank you, mcortez!

Fixes Mantis #3784
0.6.6-post-fixes
Melanie Thielker 2009-06-08 20:09:49 +00:00
parent b87f982a7e
commit 0356fef9ab
2 changed files with 553 additions and 461 deletions

View File

@ -1,29 +1,32 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ Copyright (c) Contributors, http://osflotsam.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * Neither the name of the Flotsam Project nor the
* names of its contributors may be used to endorse or promote products names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*/ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
// Uncomment to make asset Get requests for existing
// #define WAIT_ON_INPROGRESS_REQUESTS
using System; using System;
using System.IO; using System.IO;
@ -34,21 +37,21 @@ using System.Runtime.Serialization.Formatters.Binary;
using System.Threading; using System.Threading;
using System.Timers; using System.Timers;
using GlynnTucker.Cache;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using Mono.Addins; using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
[assembly: Addin("FlotsamAssetCache", "1.0")]
[assembly: Addin("FlotsamAssetCache", "1.1")]
[assembly: AddinDependency("OpenSim", "0.5")] [assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.CoreModules.Asset namespace Flotsam.RegionModules.AssetCache
{ {
/// <summary> /// <summary>
/// OpenSim.ini Options: /// OpenSim.ini Options:
@ -60,6 +63,17 @@ namespace OpenSim.Region.CoreModules.Asset
/// ; cache directory can be shared by multiple instances /// ; cache directory can be shared by multiple instances
/// CacheDirectory = /directory/writable/by/OpenSim/instance /// CacheDirectory = /directory/writable/by/OpenSim/instance
/// ///
/// ; Log level
/// ; 0 - (Error) Errors only
/// ; 1 - (Info) Hit Rate Stats + Level 0
/// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
/// ;
/// LogLevel = 1
///
/// ; How often should hit rates be displayed (given in AssetRequests)
/// ; 0 to disable
/// HitRateDisplay = 100
///
/// ; Set to false for disk cache only. /// ; Set to false for disk cache only.
/// MemoryCacheEnabled = true /// MemoryCacheEnabled = true
/// ///
@ -73,6 +87,11 @@ namespace OpenSim.Region.CoreModules.Asset
/// ; How often {in hours} should the disk be checked for expired filed /// ; How often {in hours} should the disk be checked for expired filed
/// ; Specify 0 to disable expiration checking /// ; Specify 0 to disable expiration checking
/// FileCleanupTimer = .166 ;roughly every 10 minutes /// FileCleanupTimer = .166 ;roughly every 10 minutes
///
/// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
/// ; long (in miliseconds) to block a request thread while trying to complete
/// ; writing to disk.
/// WaitOnInprogressTimeout = 3000
/// ------- /// -------
/// </summary> /// </summary>
@ -92,19 +111,24 @@ namespace OpenSim.Region.CoreModules.Asset
private List<char> m_InvalidChars = new List<char>(); private List<char> m_InvalidChars = new List<char>();
private uint m_DebugRate = 1; // How often to display hit statistics, given in requests private int m_LogLevel = 1;
private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
private static ulong m_Requests = 0; private static ulong m_Requests = 0;
private static ulong m_FileHits = 0; private static ulong m_RequestsForInprogress = 0;
private static ulong m_DiskHits = 0;
private static ulong m_MemoryHits = 0; private static ulong m_MemoryHits = 0;
private static double m_HitRateMemory = 0.0; private static double m_HitRateMemory = 0.0;
private static double m_HitRateFile = 0.0; private static double m_HitRateFile = 0.0;
#if WAIT_ON_INPROGRESS_REQUESTS
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
private int m_WaitOnInprogressTimeout = 3000;
#else
private List<string> m_CurrentlyWriting = new List<string>(); private List<string> m_CurrentlyWriting = new List<string>();
#endif
delegate void AsyncWriteDelegate(string file, AssetBase obj); private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>();
private ICache m_MemoryCache = new GlynnTucker.Cache.SimpleMemoryCache();
private bool m_MemoryCacheEnabled = true; private bool m_MemoryCacheEnabled = true;
// Expiration is expressed in hours. // Expiration is expressed in hours.
@ -134,7 +158,6 @@ namespace OpenSim.Region.CoreModules.Asset
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetCaching", this.Name); string name = moduleConfig.GetString("AssetCaching", this.Name);
m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name == Name) if (name == Name)
{ {
@ -155,6 +178,11 @@ namespace OpenSim.Region.CoreModules.Asset
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
#if WAIT_ON_INPROGRESS_REQUESTS
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif
m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1);
m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
@ -210,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Asset
} }
else else
{ {
m_MemoryCache.AddOrUpdate(key, asset); m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue);
} }
} }
} }
@ -237,6 +265,17 @@ namespace OpenSim.Region.CoreModules.Asset
// same file multiple times. // same file multiple times.
lock (m_CurrentlyWriting) lock (m_CurrentlyWriting)
{ {
#if WAIT_ON_INPROGRESS_REQUESTS
if (m_CurrentlyWriting.ContainsKey(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
}
#else
if (m_CurrentlyWriting.Contains(filename)) if (m_CurrentlyWriting.Contains(filename))
{ {
return; return;
@ -245,25 +284,21 @@ namespace OpenSim.Region.CoreModules.Asset
{ {
m_CurrentlyWriting.Add(filename); m_CurrentlyWriting.Add(filename);
} }
#endif
} }
// Setup the actual writing so that it happens asynchronously ThreadPool.QueueUserWorkItem(
AsyncWriteDelegate awd = delegate( string file, AssetBase obj ) delegate
{ {
WriteFileCache(file, obj); WriteFileCache(filename, asset);
}; }
);
// Go ahead and cache it to disk
awd.BeginInvoke(filename, asset, null, null);
} }
} }
catch (Exception e) catch (Exception e)
{ {
string[] text = e.ToString().Split(new char[] { '\n' }); LogException(e);
foreach (string t in text)
{
m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
}
} }
} }
} }
@ -274,18 +309,16 @@ namespace OpenSim.Region.CoreModules.Asset
AssetBase asset = null; AssetBase asset = null;
object obj; if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset))
if (m_MemoryCacheEnabled && m_MemoryCache.TryGet(id, out obj))
{ {
asset = (AssetBase)obj;
m_MemoryHits++; m_MemoryHits++;
} }
else else
{
try
{ {
string filename = GetFileName(id); string filename = GetFileName(id);
if (File.Exists(filename)) if (File.Exists(filename))
{
try
{ {
FileStream stream = File.Open(filename, FileMode.Open); FileStream stream = File.Open(filename, FileMode.Open);
BinaryFormatter bformatter = new BinaryFormatter(); BinaryFormatter bformatter = new BinaryFormatter();
@ -295,31 +328,64 @@ namespace OpenSim.Region.CoreModules.Asset
UpdateMemoryCache(id, asset); UpdateMemoryCache(id, asset);
m_FileHits++; m_DiskHits++;
} }
catch (System.Runtime.Serialization.SerializationException e)
{
LogException(e);
// If there was a problem deserializing the asset, the asset may
// either be corrupted OR was serialized under an old format
// {different version of AssetBase} -- we should attempt to
// delete it and re-cache
File.Delete(filename);
} }
catch (Exception e) catch (Exception e)
{ {
string[] text = e.ToString().Split(new char[] { '\n' }); LogException(e);
foreach (string t in text)
{
m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
}
} }
} }
if (m_Requests % m_DebugRate == 0)
{
m_HitRateFile = (double)m_FileHits / m_Requests * 100.0;
m_log.DebugFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); #if WAIT_ON_INPROGRESS_REQUESTS
m_log.DebugFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); // Check if we're already downloading this asset. If so, try to wait for it to
// download.
if (m_WaitOnInprogressTimeout > 0)
{
m_RequestsForInprogress++;
ManualResetEvent waitEvent;
if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
{
waitEvent.WaitOne(m_WaitOnInprogressTimeout);
return Get(id);
}
}
#else
// Track how often we have the problem that an asset is requested while
// it is still being downloaded by a previous request.
if (m_CurrentlyWriting.Contains(filename))
{
m_RequestsForInprogress++;
}
#endif
}
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
{
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
if (m_MemoryCacheEnabled) if (m_MemoryCacheEnabled)
{ {
m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
m_log.DebugFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
} }
m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
} }
return asset; return asset;
@ -327,6 +393,9 @@ namespace OpenSim.Region.CoreModules.Asset
public void Expire(string id) public void Expire(string id)
{ {
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
try try
{ {
string filename = GetFileName(id); string filename = GetFileName(id);
@ -340,16 +409,15 @@ namespace OpenSim.Region.CoreModules.Asset
} }
catch (Exception e) catch (Exception e)
{ {
string[] text = e.ToString().Split(new char[] { '\n' }); LogException(e);
foreach (string t in text)
{
m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
}
} }
} }
public void Clear() public void Clear()
{ {
if (m_LogLevel >= 2)
m_log.Debug("[ASSET CACHE]: Clearing Cache.");
foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{ {
Directory.Delete(dir); Directory.Delete(dir);
@ -361,6 +429,9 @@ namespace OpenSim.Region.CoreModules.Asset
private void CleanupExpiredFiles(object source, ElapsedEventArgs e) private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
{ {
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{ {
foreach (string file in Directory.GetFiles(dir)) foreach (string file in Directory.GetFiles(dir))
@ -408,16 +479,12 @@ namespace OpenSim.Region.CoreModules.Asset
// Now that it's written, rename it so that it can be found. // Now that it's written, rename it so that it can be found.
File.Move(tempname, filename); File.Move(tempname, filename);
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
} }
catch (Exception e) catch (Exception e)
{ {
string[] text = e.ToString().Split(new char[] { '\n' }); LogException(e);
foreach (string t in text)
{
m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
}
} }
finally finally
{ {
@ -426,13 +493,31 @@ namespace OpenSim.Region.CoreModules.Asset
// cached // cached
lock (m_CurrentlyWriting) lock (m_CurrentlyWriting)
{ {
#if WAIT_ON_INPROGRESS_REQUESTS
ManualResetEvent waitEvent;
if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
{
m_CurrentlyWriting.Remove(filename);
waitEvent.Set();
}
#else
if (m_CurrentlyWriting.Contains(filename)) if (m_CurrentlyWriting.Contains(filename))
{ {
m_CurrentlyWriting.Remove(filename); m_CurrentlyWriting.Remove(filename);
} }
#endif
} }
} }
} }
private static void LogException(Exception e)
{
string[] text = e.ToString().Split(new char[] { '\n' });
foreach (string t in text)
{
m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
}
}
} }
} }

View File

@ -5,31 +5,38 @@
AssetCaching = "FlotsamAssetCache" AssetCaching = "FlotsamAssetCache"
[AssetCache] [AssetCache]
;; ---- Optional configurations for FlotsamAssetCache ; cache directory can be shared by multiple instances
; CacheDirectory = /directory/writable/by/OpenSim/instance
; The cache directory can be shared by multiple instances,
; so you may want to change this! Note that you can
; specify an absolute path (starting with '/').
; See examples in comments.
; Make sure the directory you specify can be created.
;
CacheDirectory = ./assetcache
;
; Some other examples:
; CacheDirectory = /var/opensim/assetcache ; (Windows and linux)
; CacheDirectory = ~/assetcache ; (Windows and linux)
; CacheDirectory = C:\opensim\assetcache ; (Windows only)
; Log level
; 0 - (Error) Errors only
; 1 - (Info) Hit Rate Stats + Level 0
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
; ;
; How long {in hours} to keep assets cached on disk, LogLevel = 0
; .5 == 30 minutes; 168 = 7 days
; How often should hit rates be displayed (given in AssetRequests)
; 0 to disable
HitRateDisplay = 100
; Set to false for disk cache only.
MemoryCacheEnabled = true
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
MemoryCacheTimeout = 2
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire ; Specify 0 if you do not want your disk cache to expire
; FileCacheTimeout = 0
FileCacheTimeout = 168
; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking
FileCleanupTimer = .166 ;roughly every 10 minutes
;; --------- endof FlotsamAssetCache -------- ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; WaitOnInprogressTimeout = 3000
[AssetService] [AssetService]