parent
b87f982a7e
commit
0356fef9ab
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@ -1,29 +1,32 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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Copyright (c) Contributors, http://osflotsam.org/
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See CONTRIBUTORS.TXT for a full list of copyright holders.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Flotsam Project nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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// Uncomment to make asset Get requests for existing
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// #define WAIT_ON_INPROGRESS_REQUESTS
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using System;
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using System.IO;
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@ -34,21 +37,21 @@ using System.Runtime.Serialization.Formatters.Binary;
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using System.Threading;
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using System.Timers;
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using GlynnTucker.Cache;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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[assembly: Addin("FlotsamAssetCache", "1.0")]
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[assembly: Addin("FlotsamAssetCache", "1.1")]
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[assembly: AddinDependency("OpenSim", "0.5")]
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namespace OpenSim.Region.CoreModules.Asset
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namespace Flotsam.RegionModules.AssetCache
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{
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/// <summary>
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/// OpenSim.ini Options:
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@ -60,6 +63,17 @@ namespace OpenSim.Region.CoreModules.Asset
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/// ; cache directory can be shared by multiple instances
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/// CacheDirectory = /directory/writable/by/OpenSim/instance
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///
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/// ; Log level
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/// ; 0 - (Error) Errors only
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/// ; 1 - (Info) Hit Rate Stats + Level 0
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/// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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/// ;
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/// LogLevel = 1
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///
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/// ; How often should hit rates be displayed (given in AssetRequests)
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/// ; 0 to disable
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/// HitRateDisplay = 100
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///
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/// ; Set to false for disk cache only.
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/// MemoryCacheEnabled = true
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///
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/// ; How often {in hours} should the disk be checked for expired filed
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/// ; Specify 0 to disable expiration checking
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/// FileCleanupTimer = .166 ;roughly every 10 minutes
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///
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/// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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/// ; long (in miliseconds) to block a request thread while trying to complete
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/// ; writing to disk.
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/// WaitOnInprogressTimeout = 3000
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/// -------
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/// </summary>
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@ -92,19 +111,24 @@ namespace OpenSim.Region.CoreModules.Asset
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private List<char> m_InvalidChars = new List<char>();
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private uint m_DebugRate = 1; // How often to display hit statistics, given in requests
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private int m_LogLevel = 1;
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private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
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private static ulong m_Requests = 0;
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private static ulong m_FileHits = 0;
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private static ulong m_RequestsForInprogress = 0;
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private static ulong m_DiskHits = 0;
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private static ulong m_MemoryHits = 0;
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private static double m_HitRateMemory = 0.0;
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private static double m_HitRateFile = 0.0;
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#if WAIT_ON_INPROGRESS_REQUESTS
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private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
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private int m_WaitOnInprogressTimeout = 3000;
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#else
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private List<string> m_CurrentlyWriting = new List<string>();
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#endif
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delegate void AsyncWriteDelegate(string file, AssetBase obj);
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private ICache m_MemoryCache = new GlynnTucker.Cache.SimpleMemoryCache();
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private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>();
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private bool m_MemoryCacheEnabled = true;
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// Expiration is expressed in hours.
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@ -134,7 +158,6 @@ namespace OpenSim.Region.CoreModules.Asset
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AssetCaching", this.Name);
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m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
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if (name == Name)
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{
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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#if WAIT_ON_INPROGRESS_REQUESTS
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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#endif
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m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1);
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m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
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m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
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}
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else
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{
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m_MemoryCache.AddOrUpdate(key, asset);
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m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue);
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}
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}
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}
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// same file multiple times.
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lock (m_CurrentlyWriting)
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{
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#if WAIT_ON_INPROGRESS_REQUESTS
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if (m_CurrentlyWriting.ContainsKey(filename))
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{
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return;
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}
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else
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{
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m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
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}
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#else
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if (m_CurrentlyWriting.Contains(filename))
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{
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return;
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{
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m_CurrentlyWriting.Add(filename);
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}
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#endif
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}
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// Setup the actual writing so that it happens asynchronously
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AsyncWriteDelegate awd = delegate( string file, AssetBase obj )
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ThreadPool.QueueUserWorkItem(
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delegate
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{
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WriteFileCache(file, obj);
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};
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// Go ahead and cache it to disk
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awd.BeginInvoke(filename, asset, null, null);
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WriteFileCache(filename, asset);
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}
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);
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}
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}
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catch (Exception e)
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{
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
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m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
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}
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LogException(e);
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}
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}
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}
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AssetBase asset = null;
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object obj;
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if (m_MemoryCacheEnabled && m_MemoryCache.TryGet(id, out obj))
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if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset))
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{
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asset = (AssetBase)obj;
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m_MemoryHits++;
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}
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else
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{
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try
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{
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string filename = GetFileName(id);
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if (File.Exists(filename))
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{
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try
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{
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FileStream stream = File.Open(filename, FileMode.Open);
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BinaryFormatter bformatter = new BinaryFormatter();
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UpdateMemoryCache(id, asset);
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m_FileHits++;
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m_DiskHits++;
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}
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catch (System.Runtime.Serialization.SerializationException e)
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{
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LogException(e);
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// If there was a problem deserializing the asset, the asset may
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// either be corrupted OR was serialized under an old format
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// {different version of AssetBase} -- we should attempt to
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// delete it and re-cache
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File.Delete(filename);
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}
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catch (Exception e)
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{
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
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m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
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}
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LogException(e);
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}
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}
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if (m_Requests % m_DebugRate == 0)
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{
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m_HitRateFile = (double)m_FileHits / m_Requests * 100.0;
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m_log.DebugFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.DebugFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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#if WAIT_ON_INPROGRESS_REQUESTS
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// Check if we're already downloading this asset. If so, try to wait for it to
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// download.
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if (m_WaitOnInprogressTimeout > 0)
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{
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m_RequestsForInprogress++;
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ManualResetEvent waitEvent;
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if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
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{
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waitEvent.WaitOne(m_WaitOnInprogressTimeout);
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return Get(id);
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}
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}
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#else
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// Track how often we have the problem that an asset is requested while
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// it is still being downloaded by a previous request.
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if (m_CurrentlyWriting.Contains(filename))
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{
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m_RequestsForInprogress++;
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}
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#endif
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}
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if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
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{
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m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
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m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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if (m_MemoryCacheEnabled)
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{
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m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
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m_log.DebugFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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}
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m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
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}
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return asset;
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public void Expire(string id)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
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try
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{
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string filename = GetFileName(id);
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@ -340,16 +409,15 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (Exception e)
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{
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
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m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
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}
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LogException(e);
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}
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}
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public void Clear()
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{
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if (m_LogLevel >= 2)
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m_log.Debug("[ASSET CACHE]: Clearing Cache.");
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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Directory.Delete(dir);
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@ -361,6 +429,9 @@ namespace OpenSim.Region.CoreModules.Asset
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private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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foreach (string file in Directory.GetFiles(dir))
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|
@ -408,16 +479,12 @@ namespace OpenSim.Region.CoreModules.Asset
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// Now that it's written, rename it so that it can be found.
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File.Move(tempname, filename);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (Exception e)
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{
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
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m_log.InfoFormat("[ASSET CACHE]: {0} ", t);
|
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}
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LogException(e);
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}
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finally
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{
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|
@ -426,13 +493,31 @@ namespace OpenSim.Region.CoreModules.Asset
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// cached
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lock (m_CurrentlyWriting)
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{
|
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#if WAIT_ON_INPROGRESS_REQUESTS
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ManualResetEvent waitEvent;
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if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
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{
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m_CurrentlyWriting.Remove(filename);
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waitEvent.Set();
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}
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#else
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if (m_CurrentlyWriting.Contains(filename))
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{
|
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m_CurrentlyWriting.Remove(filename);
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}
|
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#endif
|
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}
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|
||||
}
|
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}
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|
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private static void LogException(Exception e)
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{
|
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string[] text = e.ToString().Split(new char[] { '\n' });
|
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foreach (string t in text)
|
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{
|
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m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
|
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}
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}
|
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}
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}
|
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|
|
|
@ -5,31 +5,38 @@
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AssetCaching = "FlotsamAssetCache"
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|
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[AssetCache]
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;; ---- Optional configurations for FlotsamAssetCache
|
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;
|
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; The cache directory can be shared by multiple instances,
|
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; so you may want to change this! Note that you can
|
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; specify an absolute path (starting with '/').
|
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; See examples in comments.
|
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; Make sure the directory you specify can be created.
|
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;
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CacheDirectory = ./assetcache
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;
|
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; Some other examples:
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; CacheDirectory = /var/opensim/assetcache ; (Windows and linux)
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; CacheDirectory = ~/assetcache ; (Windows and linux)
|
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; CacheDirectory = C:\opensim\assetcache ; (Windows only)
|
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; cache directory can be shared by multiple instances
|
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CacheDirectory = /directory/writable/by/OpenSim/instance
|
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|
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; Log level
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; 0 - (Error) Errors only
|
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; 1 - (Info) Hit Rate Stats + Level 0
|
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; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
|
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;
|
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; How long {in hours} to keep assets cached on disk,
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; .5 == 30 minutes; 168 = 7 days
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LogLevel = 0
|
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|
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; How often should hit rates be displayed (given in AssetRequests)
|
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; 0 to disable
|
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HitRateDisplay = 100
|
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|
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; Set to false for disk cache only.
|
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MemoryCacheEnabled = true
|
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|
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; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
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MemoryCacheTimeout = 2
|
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|
||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||
; Specify 0 if you do not want your disk cache to expire
|
||||
;
|
||||
FileCacheTimeout = 168
|
||||
FileCacheTimeout = 0
|
||||
|
||||
; How often {in hours} should the disk be checked for expired filed
|
||||
; Specify 0 to disable expiration checking
|
||||
FileCleanupTimer = .166 ;roughly every 10 minutes
|
||||
|
||||
;; --------- endof FlotsamAssetCache --------
|
||||
|
||||
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
|
||||
; long (in miliseconds) to block a request thread while trying to complete
|
||||
; an existing write to disk.
|
||||
; WaitOnInprogressTimeout = 3000
|
||||
|
||||
[AssetService]
|
||||
|
||||
|
|
Loading…
Reference in New Issue