Make texture anims work right on singu

avinationmerge
Melanie Thielker 2014-08-11 02:07:23 +02:00
parent 0e809ab265
commit 036017bba7
1 changed files with 19 additions and 12 deletions

View File

@ -1880,22 +1880,29 @@ namespace OpenSim.Region.Framework.Scenes
public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
{
byte[] data = new byte[16];
int pos = 0;
if (((int)pTexAnim.Flags & 1) == 0) // ANIM_ON
{
byte[] data = new byte[16];
int pos = 0;
// The flags don't like conversion from uint to byte, so we have to do
// it the crappy way. See the above function :(
// The flags don't like conversion from uint to byte, so we have to do
// it the crappy way. See the above function :(
data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++;
data[pos] = (byte)pTexAnim.Face; pos++;
data[pos] = (byte)pTexAnim.SizeX; pos++;
data[pos] = (byte)pTexAnim.SizeY; pos++;
data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++;
data[pos] = (byte)pTexAnim.Face; pos++;
data[pos] = (byte)pTexAnim.SizeX; pos++;
data[pos] = (byte)pTexAnim.SizeY; pos++;
Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
m_TextureAnimation = data;
m_TextureAnimation = data;
}
else
{
m_TextureAnimation = Utils.EmptyBytes;
}
}
public void AdjustSoundGain(double volume)