Make texture anims work right on singu
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				|  | @ -1879,6 +1879,8 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) |         public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) | ||||||
|  |         { | ||||||
|  |             if (((int)pTexAnim.Flags & 1) == 0) // ANIM_ON | ||||||
|             { |             { | ||||||
|                 byte[] data = new byte[16]; |                 byte[] data = new byte[16]; | ||||||
|                 int pos = 0; |                 int pos = 0; | ||||||
|  | @ -1897,6 +1899,11 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
| 
 | 
 | ||||||
|                 m_TextureAnimation = data; |                 m_TextureAnimation = data; | ||||||
|             } |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 m_TextureAnimation = Utils.EmptyBytes; | ||||||
|  |             } | ||||||
|  |         } | ||||||
| 
 | 
 | ||||||
|         public void AdjustSoundGain(double volume) |         public void AdjustSoundGain(double volume) | ||||||
|         { |         { | ||||||
|  |  | ||||||
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	 Melanie Thielker
						Melanie Thielker