Make texture anims work right on singu
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				|  | @ -1880,22 +1880,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) | ||||
|         { | ||||
|             byte[] data = new byte[16]; | ||||
|             int pos = 0; | ||||
|             if (((int)pTexAnim.Flags & 1) == 0) // ANIM_ON | ||||
|             { | ||||
|                 byte[] data = new byte[16]; | ||||
|                 int pos = 0; | ||||
| 
 | ||||
|             // The flags don't like conversion from uint to byte, so we have to do | ||||
|             // it the crappy way.  See the above function :( | ||||
|                 // The flags don't like conversion from uint to byte, so we have to do | ||||
|                 // it the crappy way.  See the above function :( | ||||
| 
 | ||||
|             data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; | ||||
|             data[pos] = (byte)pTexAnim.Face; pos++; | ||||
|             data[pos] = (byte)pTexAnim.SizeX; pos++; | ||||
|             data[pos] = (byte)pTexAnim.SizeY; pos++; | ||||
|                 data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; | ||||
|                 data[pos] = (byte)pTexAnim.Face; pos++; | ||||
|                 data[pos] = (byte)pTexAnim.SizeX; pos++; | ||||
|                 data[pos] = (byte)pTexAnim.SizeY; pos++; | ||||
| 
 | ||||
|             Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); | ||||
|             Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); | ||||
|             Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); | ||||
|                 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); | ||||
|                 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); | ||||
|                 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); | ||||
| 
 | ||||
|             m_TextureAnimation = data; | ||||
|                 m_TextureAnimation = data; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 m_TextureAnimation = Utils.EmptyBytes; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void AdjustSoundGain(double volume) | ||||
|  |  | |||
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	 Melanie Thielker
						Melanie Thielker