From 03635aa336f6757e38d8c05cdd805d0e68b66efb Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 18 Dec 2007 07:57:06 +0000 Subject: [PATCH] * Renamed AgentWearable to AvatarWearable * Made Terrain texture temp (it's re-created on every run) --- OpenSim/Framework/{AgentWearable.cs => AvatarWearable.cs} | 0 OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) rename OpenSim/Framework/{AgentWearable.cs => AvatarWearable.cs} (100%) diff --git a/OpenSim/Framework/AgentWearable.cs b/OpenSim/Framework/AvatarWearable.cs similarity index 100% rename from OpenSim/Framework/AgentWearable.cs rename to OpenSim/Framework/AvatarWearable.cs diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81b09193da..9ca23d5e51 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -803,7 +803,7 @@ namespace OpenSim.Region.Environment.Scenes Terrain.SetHeights2D(map); } - CreateTerrainTexture(false); + CreateTerrainTexture(true); //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map } catch (Exception e)