Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.avinationmerge
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ad1df33006
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@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes
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volume = Math.Abs(colInfo.relativeVel);
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// Most noral collisions (running into walls, stairs)
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// should never be heard.
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if (volume < 2.0f)
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if (volume < 3.2f)
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continue;
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// m_log.DebugFormat("Collision speed was {0}", volume);
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