Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.avinationmerge
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				|  | @ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         volume = Math.Abs(colInfo.relativeVel); | ||||
|                         // Most noral collisions (running into walls, stairs) | ||||
|                         // should never be heard. | ||||
|                         if (volume < 2.0f) | ||||
|                         if (volume < 3.2f) | ||||
|                             continue; | ||||
| //                        m_log.DebugFormat("Collision speed was {0}", volume); | ||||
| 
 | ||||
|  |  | |||
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	 Melanie
						Melanie