Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().

The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
iar_mods
Justin Clark-Casey (justincc) 2012-02-07 17:44:37 +00:00
parent 130b1c0665
commit 038d1bf742
7 changed files with 137 additions and 37 deletions

View File

@ -267,10 +267,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return;
@ -299,8 +297,7 @@ namespace OpenSim.Region.Framework.Scenes
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
@ -400,8 +397,7 @@ namespace OpenSim.Region.Framework.Scenes
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
else
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}

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@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
string dirName = myDomain.FriendlyName;
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
string[] pathList = new string[] {"bin", ScriptEnginesPath,
string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
Path.Combine(ScriptEnginesPath, dirName)};
string assemblyName = args.Name;
@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
// Console.WriteLine("Trying to resolve {0}", path);
if (File.Exists(path))
return Assembly.LoadFrom(path);
}

View File

@ -28,12 +28,16 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Tools;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SYMBOL m_astRoot = null;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
private int m_indentWidth = 4; // for indentation
@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>String containing the generated C# code.</returns>
public string Convert(string script)
{
// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
m_warnings.Clear();
ResetCounters();
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));

View File

@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
linemap = null;
m_warnings.Clear();
@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
return;
}
public string[] GetWarnings()
@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));

View File

@ -27,44 +27,100 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenSim.Tests.Common.Mock;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
{
/// <summary>
/// Scene presence tests
/// XEngine tests.
/// </summary>
/// Commented out XEngineTests that don't do anything
/*
[TestFixture]
public class XEngineTest
{
public Scene scene;
public static Random random;
public TestClient testclient;
//TestCommunicationsManager cm;
private TestScene m_scene;
private XEngine m_xEngine;
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void Init()
{
TestCommunicationsManager cm = new TestCommunicationsManager();
scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
random = new Random();
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new XEngine();
// Necessary to stop serialization complaining
WorldCommModule wcModule = new WorldCommModule();
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.StartScripts();
}
/// <summary>
/// Test compilation and starting of a script.
/// </summary>
/// <remarks>
/// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
/// compilation of the script).
/// </remarks>
[Test]
public void T001_XStart()
public void TestCompileAndStartScript()
{
INonSharedRegionModule xengine = new XEngine();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
xengine.RegionLoaded(scene);
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x2);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStartScript() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.RezNewScript(userId, itemTemplate);
m_chatEvent.WaitOne(60000);
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
m_osChatMessageReceived = oscm;
m_chatEvent.Set();
}
}
*/
}
}

View File

@ -680,6 +680,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.DebugFormat(
// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
// itemID, startParam, postOnRez, engine, stateSource, script);
if (script.StartsWith("//MRM:"))
return;
@ -761,6 +765,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict[itemID] = 0;
}
// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
if (m_CurrentCompile == null)
{
// NOTE: Although we use a lockless queue, the lock here
@ -822,6 +828,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
lock (m_CompileDict)
{
if (!m_CompileDict.ContainsKey(itemID))
@ -870,7 +878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
try
{
lock (m_AddingAssemblies)
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
@ -922,6 +930,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
catch (Exception e)
{
// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
// try
// {
if (!m_ScriptErrors.ContainsKey(itemID))
@ -1132,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
handlerObjectRemoved(part.UUID);
}
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID);
@ -1381,6 +1390,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
@ -1863,16 +1874,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void SuspendScript(UUID itemID)
{
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Suspend();
// else
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
public void ResumeScript(UUID itemID)
{
// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Resume();
// else
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
}
}

View File

@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
/// <param name="cache"></param>
/// <returns></returns>
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache)
{
return SetupScene(name, id, x, y, cache, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <param name="configSource"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);