Adds land collision events.
CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>mysql-performance
parent
45b19e5e2d
commit
038ec133e6
|
@ -189,6 +189,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event ScriptColliding OnScriptColliding;
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
||||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
|
@ -439,6 +443,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private ScriptColliding handlerCollidingStart = null;
|
||||
private ScriptColliding handlerColliding = null;
|
||||
private ScriptColliding handlerCollidingEnd = null;
|
||||
private ScriptColliding handlerLandCollidingStart = null;
|
||||
private ScriptColliding handlerLandColliding = null;
|
||||
private ScriptColliding handlerLandCollidingEnd = null;
|
||||
private GetScriptRunning handlerGetScriptRunning = null;
|
||||
|
||||
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
|
||||
|
@ -1034,6 +1041,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
handlerCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingStart = OnScriptLandColliderStart;
|
||||
if (handlerLandCollidingStart != null)
|
||||
handlerLandCollidingStart(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandColliding = OnScriptLandColliding;
|
||||
if (handlerLandColliding != null)
|
||||
handlerLandColliding(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingEnd = OnScriptLandColliderEnd;
|
||||
if (handlerLandCollidingEnd != null)
|
||||
handlerLandCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
|
||||
{
|
||||
handlerSetRootAgentScene = OnSetRootAgentScene;
|
||||
|
|
|
@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// and build up list of colliders this time
|
||||
foreach (uint localid in collissionswith.Keys)
|
||||
{
|
||||
if (localid != 0)
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
|
@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
return;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (uint localId in endedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
|
@ -2293,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
|
||||
{
|
||||
if (startedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandStartCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandStartCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
|
||||
{
|
||||
if (m_lastColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
|
||||
{
|
||||
if (endedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandEndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PhysicsOutOfBounds(Vector3 pos)
|
||||
|
@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
|
|
@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptColliding += collision;
|
||||
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
||||
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
|
@ -285,29 +288,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
det.ToArray()));
|
||||
}
|
||||
|
||||
public void land_collision_start(uint localID, UUID itemID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
public void land_collision_start(uint localID, ColliderArgs col)
|
||||
{
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void land_collision(uint localID, UUID itemID)
|
||||
public void land_collision(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
public void land_collision_end(uint localID, UUID itemID)
|
||||
public void land_collision_end(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
}
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
// timer: not handled here
|
||||
// listen: not handled here
|
||||
|
|
Loading…
Reference in New Issue