Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
03a8a4426f
|
@ -77,6 +77,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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// protected HttpListener m_httpListener;
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protected CoolHTTPListener m_httpListener2;
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protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>();
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protected Dictionary<string, JsonRPCMethod> jsonRpcHandlers = new Dictionary<string, JsonRPCMethod>();
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protected Dictionary<string, bool> m_rpcHandlersKeepAlive = new Dictionary<string, bool>();
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protected DefaultLLSDMethod m_defaultLlsdHandler = null; // <-- Moving away from the monolithic.. and going to /registered/
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protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>();
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@ -217,6 +218,37 @@ namespace OpenSim.Framework.Servers.HttpServer
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return new List<string>(m_rpcHandlers.Keys);
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}
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// JsonRPC
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public bool AddJsonRPCHandler(string method, JsonRPCMethod handler)
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{
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lock(jsonRpcHandlers)
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{
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jsonRpcHandlers.Add(method, handler);
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}
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return true;
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}
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public JsonRPCMethod GetJsonRPCHandler(string method)
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{
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lock (jsonRpcHandlers)
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{
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if (jsonRpcHandlers.ContainsKey(method))
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{
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return jsonRpcHandlers[method];
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}
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else
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{
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return null;
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}
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}
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}
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public List<string> GetJsonRpcHandlerKeys()
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{
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lock (jsonRpcHandlers)
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return new List<string>(jsonRpcHandlers.Keys);
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}
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public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler)
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{
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//m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName);
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@ -556,10 +588,18 @@ namespace OpenSim.Framework.Servers.HttpServer
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buffer = HandleLLSDRequests(request, response);
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break;
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case "application/json-rpc":
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if (DebugLevel >= 3)
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LogIncomingToContentTypeHandler(request);
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buffer = HandleJsonRpcRequests(request, response);
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break;
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case "text/xml":
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case "application/xml":
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case "application/json":
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default:
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//m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
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// Point of note.. the DoWeHaveA methods check for an EXACT path
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@ -985,6 +1025,74 @@ namespace OpenSim.Framework.Servers.HttpServer
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return buffer;
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}
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// JsonRpc (v2.0 only)
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private byte[] HandleJsonRpcRequests(OSHttpRequest request, OSHttpResponse response)
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{
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Stream requestStream = request.InputStream;
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JsonRpcResponse jsonRpcResponse = new JsonRpcResponse();
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OSDMap jsonRpcRequest = null;
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try
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{
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jsonRpcRequest = (OSDMap)OSDParser.DeserializeJson(requestStream);
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}
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catch (LitJson.JsonException e)
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{
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jsonRpcResponse.Error.Code = ErrorCode.InternalError;
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jsonRpcResponse.Error.Message = e.Message;
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}
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requestStream.Close();
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if (jsonRpcRequest != null)
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{
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if (jsonRpcRequest.ContainsKey("jsonrpc") || jsonRpcRequest["jsonrpc"].AsString() == "2.0")
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{
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jsonRpcResponse.JsonRpc = "2.0";
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// If we have no id, then it's a "notification"
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if (jsonRpcRequest.ContainsKey("id"))
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{
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jsonRpcResponse.Id = jsonRpcRequest["id"].AsString();
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}
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string methodname = jsonRpcRequest["method"];
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JsonRPCMethod method;
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if (jsonRpcHandlers.ContainsKey(methodname))
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{
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lock(jsonRpcHandlers)
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{
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jsonRpcHandlers.TryGetValue(methodname, out method);
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}
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method(jsonRpcRequest, ref jsonRpcResponse);
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}
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else // Error no hanlder defined for requested method
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{
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jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest;
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jsonRpcResponse.Error.Message = string.Format ("No handler defined for {0}", methodname);
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}
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}
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else // not json-rpc 2.0 could be v1
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{
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jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest;
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jsonRpcResponse.Error.Message = "Must be valid json-rpc 2.0 see: http://www.jsonrpc.org/specification";
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if (jsonRpcRequest.ContainsKey("id"))
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jsonRpcResponse.Id = jsonRpcRequest["id"].AsString();
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}
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}
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response.KeepAlive = true;
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string responseData = string.Empty;
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responseData = jsonRpcResponse.Serialize();
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byte[] buffer = Encoding.UTF8.GetBytes(responseData);
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return buffer;
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}
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private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
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{
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//m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request");
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@ -97,6 +97,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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bool AddXmlRPCHandler(string method, XmlRpcMethod handler);
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bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive);
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bool AddJsonRPCHandler(string method, JsonRPCMethod handler);
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/// <summary>
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/// Gets the XML RPC handler for given method name
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/// </summary>
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|
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@ -0,0 +1,34 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Servers.HttpServer
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{
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public delegate void JsonRPCMethod(OSDMap jsonRpcRequest, ref JsonRpcResponse response);
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}
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@ -0,0 +1,150 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Servers.HttpServer
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{
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public sealed class ErrorCode
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{
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private ErrorCode() {}
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public const int ParseError = -32700;
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public const int InvalidRequest = -32600;
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public const int MethodNotFound = -32601;
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public const int InvalidParams = -32602;
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public const int InternalError = -32604;
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}
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public class JsonRpcError
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{
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internal OSDMap Error = new OSDMap();
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public int Code
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{
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get
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{
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if (Error.ContainsKey("code"))
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return Error["code"].AsInteger();
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else
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return 0;
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}
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set
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{
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Error["code"] = OSD.FromInteger(value);
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}
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}
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public string Message
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{
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get
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{
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if (Error.ContainsKey("message"))
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return Error["message"].AsString();
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else
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return null;
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}
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set
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{
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Error["message"] = OSD.FromString(value);
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}
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}
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public OSD Data
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{
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get; set;
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}
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}
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public class JsonRpcResponse
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{
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public string JsonRpc
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{
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get
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{
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return Reply["jsonrpc"].AsString();
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}
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set
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{
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Reply["jsonrpc"] = OSD.FromString(value);
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}
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}
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public string Id
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{
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get
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{
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return Reply["id"].AsString();
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}
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set
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{
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Reply["id"] = OSD.FromString(value);
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}
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}
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public OSD Result
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{
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get; set;
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}
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public JsonRpcError Error
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{
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get; set;
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}
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|
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public OSDMap Reply = new OSDMap();
|
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|
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public JsonRpcResponse()
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{
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Error = new JsonRpcError();
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}
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|
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public string Serialize()
|
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{
|
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if (Result != null)
|
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Reply["result"] = Result;
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|
||||
if (Error.Code != 0)
|
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{
|
||||
Reply["error"] = (OSD)Error.Error;
|
||||
}
|
||||
|
||||
string result = string.Empty;
|
||||
try
|
||||
{
|
||||
result = OSDParser.SerializeJsonString(Reply);
|
||||
}
|
||||
catch
|
||||
{
|
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|
||||
}
|
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return result;
|
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}
|
||||
}
|
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}
|
|
@ -230,6 +230,10 @@ namespace OpenSim.Framework.Servers
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|||
List<String> poll = httpServer.GetPollServiceHandlerKeys();
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foreach (String s in httpServer.GetHTTPHandlerKeys())
|
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handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
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|
||||
handlers.AppendFormat("* JSONRPC:\n");
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foreach (String s in httpServer.GetJsonRpcHandlerKeys())
|
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handlers.AppendFormat("\t{0}\n", s);
|
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|
||||
// handlers.AppendFormat("* Agent:\n");
|
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// foreach (String s in httpServer.GetAgentHandlerKeys())
|
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|
|
|
@ -6427,19 +6427,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#endregion
|
||||
|
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AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
|
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if (handlerAgentRequestSit != null)
|
||||
if (!(agentRequestSit.AgentData == null
|
||||
|| agentRequestSit.TargetObject == null
|
||||
|| agentRequestSit.TargetObject.TargetID == null
|
||||
|| agentRequestSit.TargetObject.Offset == null))
|
||||
{
|
||||
var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
|
||||
if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
|
||||
return true;
|
||||
|
||||
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
|
||||
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
|
||||
}
|
||||
if (handlerAgentRequestSit != null)
|
||||
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
|
||||
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (ParentID != 0)
|
||||
{
|
||||
var targetPart = m_scene.GetSceneObjectPart(targetID);
|
||||
if (targetPart != null && targetPart.LocalId == ParentID)
|
||||
return; // already sitting here, ignore
|
||||
|
||||
StandUp();
|
||||
}
|
||||
|
||||
|
|
|
@ -166,7 +166,7 @@ public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParamet
|
|||
|
||||
// If Debug logging level, enable logging from the unmanaged code
|
||||
m_DebugLogCallbackHandle = null;
|
||||
if (BSScene.m_log.IsDebugEnabled || PhysicsScene.PhysicsLogging.Enabled)
|
||||
if (BSScene.m_log.IsDebugEnabled && PhysicsScene.PhysicsLogging.Enabled)
|
||||
{
|
||||
BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader);
|
||||
if (PhysicsScene.PhysicsLogging.Enabled)
|
||||
|
@ -212,6 +212,19 @@ public override void Shutdown(BulletWorld world)
|
|||
{
|
||||
BulletWorldUnman worldu = world as BulletWorldUnman;
|
||||
BSAPICPP.Shutdown2(worldu.ptr);
|
||||
|
||||
if (m_paramsHandle.IsAllocated)
|
||||
{
|
||||
m_paramsHandle.Free();
|
||||
}
|
||||
if (m_collisionArrayPinnedHandle.IsAllocated)
|
||||
{
|
||||
m_collisionArrayPinnedHandle.Free();
|
||||
}
|
||||
if (m_updateArrayPinnedHandle.IsAllocated)
|
||||
{
|
||||
m_updateArrayPinnedHandle.Free();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool PushUpdate(BulletBody obj)
|
||||
|
|
|
@ -124,9 +124,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
static readonly float PIOverTwo = ((float)Math.PI) / 2f;
|
||||
|
||||
// For debugging, flags to turn on and off individual corrections.
|
||||
private bool enableAngularVerticalAttraction = true;
|
||||
private bool enableAngularDeflection = true;
|
||||
private bool enableAngularBanking = true;
|
||||
private bool enableAngularVerticalAttraction;
|
||||
private bool enableAngularDeflection;
|
||||
private bool enableAngularBanking;
|
||||
|
||||
public BSDynamics(BSScene myScene, BSPrim myPrim)
|
||||
{
|
||||
|
@ -141,8 +141,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
public void SetupVehicleDebugging()
|
||||
{
|
||||
enableAngularVerticalAttraction = true;
|
||||
enableAngularDeflection = true;
|
||||
enableAngularBanking = true;
|
||||
enableAngularDeflection = false;
|
||||
enableAngularBanking = false;
|
||||
if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse)
|
||||
{
|
||||
enableAngularVerticalAttraction = false;
|
||||
|
@ -649,6 +649,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
private Quaternion m_knownOrientation;
|
||||
private Vector3 m_knownRotationalVelocity;
|
||||
private Vector3 m_knownRotationalForce;
|
||||
private Vector3 m_knownRotationalImpulse;
|
||||
private Vector3 m_knownForwardVelocity; // vehicle relative forward speed
|
||||
|
||||
private const int m_knownChangedPosition = 1 << 0;
|
||||
|
@ -658,9 +659,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
private const int m_knownChangedOrientation = 1 << 4;
|
||||
private const int m_knownChangedRotationalVelocity = 1 << 5;
|
||||
private const int m_knownChangedRotationalForce = 1 << 6;
|
||||
private const int m_knownChangedTerrainHeight = 1 << 7;
|
||||
private const int m_knownChangedWaterLevel = 1 << 8;
|
||||
private const int m_knownChangedForwardVelocity = 1 << 9;
|
||||
private const int m_knownChangedRotationalImpulse = 1 << 7;
|
||||
private const int m_knownChangedTerrainHeight = 1 << 8;
|
||||
private const int m_knownChangedWaterLevel = 1 << 9;
|
||||
private const int m_knownChangedForwardVelocity = 1 <<10;
|
||||
|
||||
private void ForgetKnownVehicleProperties()
|
||||
{
|
||||
|
@ -700,6 +702,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity);
|
||||
}
|
||||
|
||||
if ((m_knownChanged & m_knownChangedRotationalImpulse) != 0)
|
||||
Prim.ApplyTorqueImpulse((Vector3)m_knownRotationalImpulse, true /*inTaintTime*/);
|
||||
|
||||
if ((m_knownChanged & m_knownChangedRotationalForce) != 0)
|
||||
{
|
||||
Prim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/);
|
||||
|
@ -843,6 +848,17 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
m_knownChanged |= m_knownChangedRotationalForce;
|
||||
m_knownHas |= m_knownChangedRotationalForce;
|
||||
}
|
||||
private void VehicleAddRotationalImpulse(Vector3 pImpulse)
|
||||
{
|
||||
if ((m_knownHas & m_knownChangedRotationalImpulse) == 0)
|
||||
{
|
||||
m_knownRotationalImpulse = Vector3.Zero;
|
||||
m_knownHas |= m_knownChangedRotationalImpulse;
|
||||
}
|
||||
m_knownRotationalImpulse += pImpulse;
|
||||
m_knownChanged |= m_knownChangedRotationalImpulse;
|
||||
}
|
||||
|
||||
// Vehicle relative forward velocity
|
||||
private Vector3 VehicleForwardVelocity
|
||||
{
|
||||
|
@ -1031,16 +1047,32 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
else
|
||||
{
|
||||
// Error is positive if below the target and negative if above.
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||||
float verticalError = m_VhoverTargetHeight - VehiclePosition.Z;
|
||||
float verticalCorrectionVelocity = verticalError / m_VhoverTimescale * pTimestep;
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||||
Vector3 hpos = VehiclePosition;
|
||||
float verticalError = m_VhoverTargetHeight - hpos.Z;
|
||||
float verticalCorrection = verticalError / m_VhoverTimescale;
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||||
verticalCorrection *= m_VhoverEfficiency;
|
||||
|
||||
hpos.Z += verticalCorrection;
|
||||
VehiclePosition = hpos;
|
||||
|
||||
// Since we are hovering, we need to do the opposite of falling -- get rid of world Z
|
||||
Vector3 vel = VehicleVelocity;
|
||||
vel.Z = 0f;
|
||||
VehicleVelocity = vel;
|
||||
|
||||
/*
|
||||
float verticalCorrectionVelocity = verticalError / m_VhoverTimescale;
|
||||
Vector3 verticalCorrection = new Vector3(0f, 0f, verticalCorrectionVelocity);
|
||||
verticalCorrection *= m_vehicleMass;
|
||||
|
||||
// TODO: implement m_VhoverEfficiency correctly
|
||||
VehicleAddForceImpulse(new Vector3(0f, 0f, verticalCorrectionVelocity));
|
||||
VehicleAddForceImpulse(verticalCorrection);
|
||||
*/
|
||||
|
||||
VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corrVel={7}",
|
||||
VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corr={7}",
|
||||
Prim.LocalID, VehiclePosition, m_VhoverEfficiency,
|
||||
m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight,
|
||||
verticalError, verticalCorrectionVelocity);
|
||||
verticalError, verticalCorrection);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -195,8 +195,11 @@ public sealed class BSLinksetCompound : BSLinkset
|
|||
&& PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition))
|
||||
{
|
||||
// TODO: replace this with are calculation of the child prim's orientation and pos.
|
||||
updated.LinksetInfo = null;
|
||||
ScheduleRebuild(updated);
|
||||
// TODO: for the moment, don't rebuild the compound shape.
|
||||
// This is often just the car turning its wheels. When we can just reorient the one
|
||||
// member shape of the compound shape, the overhead of rebuilding won't be a problem.
|
||||
// updated.LinksetInfo = null;
|
||||
// ScheduleRebuild(updated);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -318,13 +318,13 @@ public static class BSParam
|
|||
(s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); },
|
||||
(s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
|
||||
new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
|
||||
0f, // set to zero to disable
|
||||
0.3f, // set to zero to disable
|
||||
(s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); },
|
||||
(s) => { return CcdMotionThreshold; },
|
||||
(s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); },
|
||||
(s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ),
|
||||
new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" ,
|
||||
0f,
|
||||
0.2f,
|
||||
(s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); },
|
||||
(s) => { return CcdSweptSphereRadius; },
|
||||
(s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); },
|
||||
|
@ -465,7 +465,7 @@ public static class BSParam
|
|||
(s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; },
|
||||
(s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ),
|
||||
new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching",
|
||||
ConfigurationParameters.numericFalse,
|
||||
ConfigurationParameters.numericTrue,
|
||||
(s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
|
||||
(s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; },
|
||||
(s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ),
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
=== The Quick Guide to OpenSim Unit Testing ===
|
||||
===== The Quick Guide to OpenSim Unit Testing ===
|
||||
|
||||
== Running Tests ==
|
||||
|
||||
|
|
|
@ -929,18 +929,10 @@
|
|||
|
||||
MaxObjectMass = 10000.01
|
||||
|
||||
; Dynamic parameters
|
||||
LinearDamping = 0.0
|
||||
AngularDamping = 0.0
|
||||
DeactivationTime = 0.2
|
||||
CollisionMargin = 0.04
|
||||
|
||||
; Linkset constraint parameters
|
||||
LinkImplementation = 1 ; 0=constraint, 1=compound
|
||||
LinkConstraintUseFrameOffset = False
|
||||
LinkConstraintEnableTransMotor = True
|
||||
LinkConstraintTransMotorMaxVel = 5.0
|
||||
LinkConstraintTransMotorMaxForce = 0.1
|
||||
|
||||
; Whether to mesh sculpties
|
||||
MeshSculptedPrim = true
|
||||
|
|
Loading…
Reference in New Issue