Merge branch 'avination' into ubitwork

Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
avinationmerge
UbitUmarov 2012-10-07 06:13:24 +01:00
commit 03ef125ba0
1 changed files with 7 additions and 24 deletions

View File

@ -74,8 +74,6 @@ namespace OpenSim.Region.Physics.Meshing
#endif
private bool cacheSculptMaps = true;
private bool cacheSculptAlphaMaps = true;
private string decodedSculptMapPath = null;
private bool useMeshiesPhysicsMesh = false;
@ -89,16 +87,7 @@ namespace OpenSim.Region.Physics.Meshing
IConfig mesh_config = config.Configs["Mesh"];
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
cacheSculptAlphaMaps = false;
}
else
cacheSculptAlphaMaps = cacheSculptMaps;
if(mesh_config != null)
useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
@ -279,18 +268,15 @@ namespace OpenSim.Region.Physics.Meshing
{
if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
return null;
// Remove the reference to any JPEG2000 sculpt data so it can be GCed
// don't loose it
// primShape.SculptData = Utils.EmptyBytes;
}
// primShape.SculptDataLoaded = true;
}
else
{
if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
return null;
}
// keep compatible
// Remove the reference to any JPEG2000 sculpt data so it can be GCed
primShape.SculptData = Utils.EmptyBytes;
int numCoords = coords.Count;
@ -335,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0)
{
m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
// m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
return false;
}
@ -496,8 +482,7 @@ namespace OpenSim.Region.Physics.Meshing
//idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
// don't cache images with alpha channel in linux since mono can't load them correctly)
if (cacheSculptMaps)
{
try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
@ -717,11 +702,6 @@ namespace OpenSim.Region.Physics.Meshing
return CreateMesh(primName, primShape, size, lod, false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
{
return CreateMesh(primName, primShape, size, lod, false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{
#if SPAM
@ -763,6 +743,7 @@ namespace OpenSim.Region.Physics.Meshing
return mesh;
}
<<<<<<< HEAD
public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
{
return null;
@ -770,5 +751,7 @@ namespace OpenSim.Region.Physics.Meshing
public void ReleaseMesh(IMesh imesh) { }
public void ExpireReleaseMeshs() { }
=======
>>>>>>> avination
}
}