diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b4fcf8f7d2..c14ce1e5e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes public partial class Scene { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private static readonly string LogHeader = "[SCENE INVENTORY]"; + //private static readonly string LogHeader = "[SCENE INVENTORY]"; /// /// Allows asynchronous derezzing of objects from the scene into a client's inventory.