Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/ScenePresence.csavinationmerge
commit
03f5bbcaf2
|
@ -14,6 +14,7 @@ people that make the day to day of OpenSim happen.
|
|||
* Marck
|
||||
* Mic Bowman (Intel)
|
||||
* BlueWall (James Hughes)
|
||||
* Nebadon Izumi (Michael Cerquoni, OSgrid)
|
||||
* Snoopy Pfeffer
|
||||
* Richard Adams (Intel)
|
||||
|
||||
|
@ -102,6 +103,7 @@ what it is today.
|
|||
* lulurun
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mana Janus
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
|
@ -133,6 +135,7 @@ what it is today.
|
|||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* SignpostMarv
|
||||
* SpotOn3D
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
|
|
|
@ -53,7 +53,6 @@ namespace OpenSim.Framework
|
|||
protected AvatarWearable[] m_wearables;
|
||||
protected Dictionary<int, List<AvatarAttachment>> m_attachments;
|
||||
protected float m_avatarHeight = 0;
|
||||
protected float m_hipOffset = 0;
|
||||
|
||||
public virtual int Serial
|
||||
{
|
||||
|
@ -89,11 +88,6 @@ namespace OpenSim.Framework
|
|||
set { m_avatarHeight = value; }
|
||||
}
|
||||
|
||||
public virtual float HipOffset
|
||||
{
|
||||
get { return m_hipOffset; }
|
||||
}
|
||||
|
||||
public AvatarAppearance()
|
||||
{
|
||||
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
|
||||
|
@ -184,7 +178,6 @@ namespace OpenSim.Framework
|
|||
m_visualparams = (byte[])appearance.VisualParams.Clone();
|
||||
|
||||
m_avatarHeight = appearance.m_avatarHeight;
|
||||
m_hipOffset = appearance.m_hipOffset;
|
||||
|
||||
// Copy the attachment, force append mode since that ensures consistency
|
||||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
|
@ -347,20 +340,18 @@ namespace OpenSim.Framework
|
|||
|
||||
public virtual void SetHeight()
|
||||
{
|
||||
m_avatarHeight = 1.23077f // Shortest possible avatar height
|
||||
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
|
||||
+ 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size
|
||||
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
|
||||
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
|
||||
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
|
||||
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
|
||||
|
||||
m_hipOffset = (((1.23077f // Half of avatar
|
||||
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
|
||||
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
|
||||
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
|
||||
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
|
||||
) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
|
||||
// Start with shortest possible female avatar height
|
||||
m_avatarHeight = 1.14597f;
|
||||
// Add offset for male avatars
|
||||
if (m_visualparams[(int)VPElement.SHAPE_MALE] != 0)
|
||||
m_avatarHeight += 0.0848f;
|
||||
// Add offsets for visual params
|
||||
m_avatarHeight += 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f
|
||||
+ 0.08117f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f
|
||||
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f
|
||||
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
|
||||
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
|
||||
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
|
||||
}
|
||||
|
||||
public virtual void SetWearable(int wearableId, AvatarWearable wearable)
|
||||
|
@ -591,7 +582,6 @@ namespace OpenSim.Framework
|
|||
|
||||
data["serial"] = OSD.FromInteger(m_serial);
|
||||
data["height"] = OSD.FromReal(m_avatarHeight);
|
||||
data["hipoffset"] = OSD.FromReal(m_hipOffset);
|
||||
|
||||
// Wearables
|
||||
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
|
||||
|
@ -636,8 +626,6 @@ namespace OpenSim.Framework
|
|||
m_serial = data["serial"].AsInteger();
|
||||
if ((data != null) && (data["height"] != null))
|
||||
m_avatarHeight = (float)data["height"].AsReal();
|
||||
if ((data != null) && (data["hipoffset"] != null))
|
||||
m_hipOffset = (float)data["hipoffset"].AsReal();
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -3362,7 +3362,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
prim.OffsetPosition = axPos;
|
||||
|
||||
prim.IgnoreUndoUpdate = false;
|
||||
prim.IgnoreUndoUpdate = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -345,7 +345,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
#region Client Camera
|
||||
// Position of agent's camera in world (region cordinates)
|
||||
|
||||
/// <summary>
|
||||
/// Position of agent's camera in world (region cordinates)
|
||||
/// </summary>
|
||||
protected Vector3 m_lastCameraPosition;
|
||||
|
||||
protected Vector3 m_CameraPosition;
|
||||
|
@ -2082,12 +2085,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (SceneObjectPart part in partArray)
|
||||
{
|
||||
// Is a sit target available?
|
||||
Vector3 avSitOffSet = part.SitTargetPosition;
|
||||
Vector3 avSitOffset = part.SitTargetPosition;
|
||||
Quaternion avSitOrientation = part.SitTargetOrientation;
|
||||
UUID avOnTargetAlready = part.SitTargetAvatar;
|
||||
|
||||
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
|
||||
bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
|
||||
bool SitTargetisSet = (Vector3.Zero != avSitOffset); //NB Latest SL Spec shows Sit Rotation setting is ignored.
|
||||
|
||||
if (SitTargetisSet && SitTargetUnOccupied)
|
||||
{
|
||||
|
@ -2110,7 +2113,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 cameraAtOffset = Vector3.Zero;
|
||||
bool forceMouselook = false;
|
||||
|
||||
//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
|
||||
SceneObjectPart part = FindNextAvailableSitTarget(targetID);
|
||||
if (part == null) return;
|
||||
|
||||
|
@ -2596,6 +2598,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ParentID = m_requestedSitTargetID;
|
||||
|
||||
//We want our offsets to reference the root prim, not the child we may have sat on
|
||||
|
@ -2794,9 +2797,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
Vector3 pos = m_pos;
|
||||
pos.Z += Appearance.HipOffset;
|
||||
|
||||
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
|
||||
|
||||
remoteClient.SendEntityUpdate(
|
||||
|
|
|
@ -126,6 +126,9 @@ namespace OpenSim.Services.LLLoginService
|
|||
if (accountService == string.Empty || authService == string.Empty)
|
||||
throw new Exception("LoginService is missing service specifications");
|
||||
|
||||
// replace newlines in welcome message
|
||||
m_WelcomeMessage = m_WelcomeMessage.Replace("\\n", "\n");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
|
||||
m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
|
||||
|
|
Loading…
Reference in New Issue