From 03fc8cf155643e99a04f0ef1870ef17500a2230d Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 25 Jun 2012 23:31:22 +0100 Subject: [PATCH] minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use --- .../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index c214dc320d..de2f70b249 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory /// public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) { - // m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId); +// m_log.DebugFormat( +// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", +// sp.Name, textureEntry, visualParams); // TODO: This is probably not necessary any longer, just assume the // textureEntry set implies that the appearance transaction is complete