Add a UUID param to NoEvents in PollServiceEventArgs to make it more generic
parent
2a1b5e3540
commit
04170521f0
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@ -393,12 +393,12 @@ namespace OpenSim.Framework.Console
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lock (m_Connections)
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{
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if (!m_Connections.ContainsKey(sessionID))
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return NoEvents();
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return NoEvents(UUID.Zero);
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c = m_Connections[sessionID];
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}
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c.last = System.Environment.TickCount;
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if (c.lastLineSeen >= m_LineNumber)
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return NoEvents();
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return NoEvents(UUID.Zero);
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Hashtable result = new Hashtable();
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@ -440,7 +440,7 @@ namespace OpenSim.Framework.Console
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return result;
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}
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private Hashtable NoEvents()
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private Hashtable NoEvents(UUID id)
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{
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Hashtable result = new Hashtable();
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@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public delegate Hashtable GetEventsMethod(UUID pId, string request);
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public delegate Hashtable NoEventsMethod();
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public delegate Hashtable NoEventsMethod(UUID pId);
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public class PollServiceEventArgs : EventArgs
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{
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@ -130,7 +130,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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foreach (object o in m_requests)
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{
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PollServiceHttpRequest req = (PollServiceHttpRequest) o;
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m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(), new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
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m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.PollServiceArgs.Id), new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
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}
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m_requests.Clear();
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@ -112,7 +112,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if ((Environment.TickCount - req.RequestTime) > m_timeout)
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{
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m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(),
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m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.PollServiceArgs.Id),
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new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
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}
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else
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@ -350,7 +350,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
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lock (queue)
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{
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if (queue.Count == 0)
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return NoEvents();
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return NoEvents(pAgentId);
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element = queue.Dequeue(); // 15s timeout
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}
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@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
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//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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}
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public Hashtable NoEvents()
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public Hashtable NoEvents(UUID agentID)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 502;
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