enhances the console command "kick user" with an optional alert
message which will be dialog-ed to the user just before being kicked.0.6.5-rc1
parent
21d14a7090
commit
0419f29856
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@ -186,7 +186,7 @@ namespace OpenSim
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"Change the scale of a named prim", HandleEditScale);
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m_console.Commands.AddCommand("region", false, "kick user",
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"kick user <first> <last>",
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"kick user <first> <last> [message]",
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"Kick a user off the simulator", KickUserCommand);
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m_console.Commands.AddCommand("region", false, "show assets",
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@ -317,6 +317,10 @@ namespace OpenSim
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if (cmdparams.Length < 4)
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return;
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string alert = null;
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if (cmdparams.Length > 4)
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alert = String.Join(" ", cmdparams, 4, cmdparams.Length - 4);
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence presence in agents)
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@ -326,6 +330,13 @@ namespace OpenSim
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if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
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presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
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{
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if (alert != null && !presence.IsChildAgent)
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{
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IDialogModule dialogModule = presence.Scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendAlertToUser(presence.UUID, alert, true);
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}
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m_console.Notice(
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String.Format(
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"Kicking user: {0,-16}{1,-16}{2,-37} in region: {3,-16}",
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