Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
04279e36d1
|
@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
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regionName
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) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
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COMMIT
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COMMIT
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:VERSION 9
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BEGIN TRANSACTION
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ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
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COMMIT
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|
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@ -472,3 +472,73 @@ COMMIT;
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BEGIN;
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ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
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COMMIT;
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:VERSION 23
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BEGIN;
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CREATE TABLE regionwindlight (
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region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
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water_color_r FLOAT NOT NULL DEFAULT '4.000000',
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water_color_g FLOAT NOT NULL DEFAULT '38.000000',
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water_color_b FLOAT NOT NULL DEFAULT '64.000000',
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water_color_i FLOAT NOT NULL DEFAULT '1.000000',
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water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
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underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
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reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
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reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
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reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
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fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
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fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
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refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
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refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
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blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
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big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
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big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
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little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
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little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
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normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
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horizon_r FLOAT NOT NULL DEFAULT '0.25',
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horizon_g FLOAT NOT NULL DEFAULT '0.25',
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horizon_b FLOAT NOT NULL DEFAULT '0.32',
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horizon_i FLOAT NOT NULL DEFAULT '0.32',
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haze_horizon FLOAT NOT NULL DEFAULT '0.19',
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blue_density_r FLOAT NOT NULL DEFAULT '0.12',
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blue_density_g FLOAT NOT NULL DEFAULT '0.22',
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blue_density_b FLOAT NOT NULL DEFAULT '0.38',
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blue_density_i FLOAT NOT NULL DEFAULT '0.38',
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haze_density FLOAT NOT NULL DEFAULT '0.70',
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density_multiplier FLOAT NOT NULL DEFAULT '0.18',
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distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
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max_altitude INTEGER NOT NULL DEFAULT '1605',
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sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
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sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
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sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
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sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
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sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
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ambient_r FLOAT NOT NULL DEFAULT '0.35',
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ambient_g FLOAT NOT NULL DEFAULT '0.35',
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ambient_b FLOAT NOT NULL DEFAULT '0.35',
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ambient_i FLOAT NOT NULL DEFAULT '0.35',
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east_angle FLOAT NOT NULL DEFAULT '0.00',
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sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
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sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
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scene_gamma FLOAT NOT NULL DEFAULT '1.00',
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star_brightness FLOAT NOT NULL DEFAULT '0.00',
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cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
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cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
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cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
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cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
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cloud_x FLOAT NOT NULL DEFAULT '1.00',
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cloud_y FLOAT NOT NULL DEFAULT '0.53',
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cloud_density FLOAT NOT NULL DEFAULT '1.00',
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cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
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cloud_scale FLOAT NOT NULL DEFAULT '0.42',
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cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
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cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
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cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
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cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
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cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
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cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
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cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
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draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
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COMMIT;
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File diff suppressed because it is too large
Load Diff
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@ -308,6 +308,8 @@ namespace OpenSim.Framework
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public Animation[] Anims;
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public UUID GranterID;
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public UUID ParentPart;
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public Vector3 SitOffset;
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// Appearance
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public AvatarAppearance Appearance;
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|
@ -468,6 +470,10 @@ namespace OpenSim.Framework
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}
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args["attach_objects"] = attObjs;
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}
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args["parent_part"] = OSD.FromUUID(ParentPart);
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args["sit_offset"] = OSD.FromString(SitOffset.ToString());
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return args;
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}
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@ -675,6 +681,11 @@ namespace OpenSim.Framework
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}
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}
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}
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if (args["parent_part"] != null)
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ParentPart = args["parent_part"].AsUUID();
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if (args["sit_offset"] != null)
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Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
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}
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public AgentData()
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|
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@ -31,6 +31,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
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public class Parser
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{
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// If an unquoted portion ends with an element matching this regex
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// and the next element contains a space, then we have stripped
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// embedded quotes that should not have been stripped
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private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
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public static string[] Parse(string text)
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{
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List<string> result = new List<string>();
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@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console
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if (index % 2 == 0)
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{
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string[] words = unquoted[index].Split(new char[] {' '});
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bool option = false;
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foreach (string w in words)
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{
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if (w != String.Empty)
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{
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if (optionRegex.Match(w) == Match.Empty)
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option = false;
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else
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option = true;
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result.Add(w);
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}
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}
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// The last item matched the regex, put the quotes back
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if (option)
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{
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// If the line ended with it, don't do anything
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if (index < (unquoted.Length - 1))
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{
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// Get and remove the option name
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string optionText = result[result.Count - 1];
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result.RemoveAt(result.Count - 1);
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// Add the quoted value back
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optionText += "\"" + unquoted[index + 1] + "\"";
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// Push the result into our return array
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result.Add(optionText);
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// Skip the already used value
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index++;
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}
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}
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}
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else
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@ -627,7 +627,6 @@ namespace OpenSim.Framework
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foreach (String s in allKeys)
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{
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string val = config.GetString(s);
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SetOtherSetting(s, config.GetString(s));
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}
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}
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|
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@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External
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/// <param name="nodeToFill"></param>
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/// <param name="processors">/param>
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/// <param name="xtr"></param>
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public static void ExecuteReadProcessors<NodeType>(
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/// <returns>true on successful, false if there were any processing failures</returns>
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public static bool ExecuteReadProcessors<NodeType>(
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NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
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{
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ExecuteReadProcessors(
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return ExecuteReadProcessors(
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nodeToFill,
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processors,
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xtr,
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(o, name, e)
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=> m_log.ErrorFormat(
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=> m_log.DebugFormat(
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"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
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name, e.Message, e.StackTrace));
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}
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|
@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External
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/// <param name="parseExceptionAction">
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/// Action to take if there is a parsing problem. This will usually just be to log the exception
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/// </param>
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public static void ExecuteReadProcessors<NodeType>(
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/// <returns>true on successful, false if there were any processing failures</returns>
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public static bool ExecuteReadProcessors<NodeType>(
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NodeType nodeToFill,
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Dictionary<string, Action<NodeType, XmlTextReader>> processors,
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XmlTextReader xtr,
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Action<NodeType, string, Exception> parseExceptionAction)
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{
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bool errors = false;
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string nodeName = string.Empty;
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while (xtr.NodeType != XmlNodeType.EndElement)
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{
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|
@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External
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}
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catch (Exception e)
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{
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errors = true;
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parseExceptionAction(nodeToFill, nodeName, e);
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if (xtr.NodeType == XmlNodeType.EndElement)
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|
@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External
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xtr.ReadOuterXml(); // ignore
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}
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}
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return errors;
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}
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/// <summary>
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|
@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
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UUID.TryParse(node.InnerText, out uuid);
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creator = userService.GetUserAccount(scopeID, uuid);
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}
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if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
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hasCreatorData = true;
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|
@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
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doc.Save(wr);
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return wr.ToString();
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}
|
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|
||||
}
|
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}
|
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}
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}
|
|
@ -1676,13 +1676,14 @@ namespace OpenSim.Framework
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/// </summary>
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public static void PrintCallStack()
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{
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StackTrace stackTrace = new StackTrace(); // get call stack
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StackTrace stackTrace = new StackTrace(true); // get call stack
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StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
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|
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// write call stack method names
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foreach (StackFrame stackFrame in stackFrames)
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{
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m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
|
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MethodBase mb = stackFrame.GetMethod();
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m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
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}
|
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}
|
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|
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|
|
|
@ -1549,7 +1549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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|||
|
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public void SendKillObject(ulong regionHandle, List<uint> localIDs)
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{
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// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
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// foreach (uint id in localIDs)
|
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// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
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|
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KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
|
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// TODO: don't create new blocks if recycling an old packet
|
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|
@ -7689,6 +7690,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
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}
|
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}
|
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else
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if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
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{
|
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//TransferRequestPacket does not include covenant uuid?
|
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//get scene covenant uuid
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taskID = m_scene.RegionInfo.RegionSettings.Covenant;
|
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}
|
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MakeAssetRequest(transfer, taskID);
|
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|
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|
@ -12113,6 +12121,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
}
|
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
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{
|
||||
requestID = taskID;
|
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}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
|
||||
|
|
|
@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
#region IAvatarFactoryModule
|
||||
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
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public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
|
||||
{
|
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SetAppearance(sp, appearance.Texture, appearance.VisualParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set appearance data (texture asset IDs and slider settings)
|
||||
/// </summary>
|
||||
|
@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||
|
||||
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
|
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if (!ValidateBakedTextureCache(sp))
|
||||
|
||||
// If bake textures are missing and this is not an NPC, request a rebake from client
|
||||
if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
|
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RequestRebake(sp, true);
|
||||
|
||||
// This appears to be set only in the final stage of the appearance
|
||||
// update transaction. In theory, we should be able to do an immediate
|
||||
// appearance send and save here.
|
||||
}
|
||||
|
||||
|
||||
// NPC should send to clients immediately and skip saving appearance
|
||||
if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
|
||||
{
|
||||
SendAppearance((ScenePresence)sp);
|
||||
return;
|
||||
}
|
||||
|
||||
// save only if there were changes, send no matter what (doesn't hurt to send twice)
|
||||
if (changed)
|
||||
QueueAppearanceSave(sp.ControllingClient.AgentId);
|
||||
|
@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
|
||||
}
|
||||
|
||||
private void SendAppearance(ScenePresence sp)
|
||||
{
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public bool SendAppearance(UUID agentId)
|
||||
{
|
||||
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
|
||||
|
@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return false;
|
||||
}
|
||||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
|
||||
SendAppearance(sp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -681,11 +681,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
#region Agent Crossings
|
||||
|
||||
public bool Cross(ScenePresence agent, bool isFlying)
|
||||
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
|
||||
{
|
||||
Scene scene = agent.Scene;
|
||||
Vector3 pos = agent.AbsolutePosition;
|
||||
Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
version = String.Empty;
|
||||
newpos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = scene.RegionInfo.RegionLocX;
|
||||
uint neighboury = scene.RegionInfo.RegionLocY;
|
||||
const float boundaryDistance = 1.7f;
|
||||
|
@ -706,53 +705,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.IsInTransit = true;
|
||||
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return true;
|
||||
}
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
|
||||
Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
|
||||
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
|
||||
{
|
||||
neighbourx--;
|
||||
newpos.X = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.IsInTransit = true;
|
||||
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
|
||||
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
neighbourx--;
|
||||
newpos.X = Constants.RegionSize - enterDistance;
|
||||
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
|
||||
|
@ -763,26 +721,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.IsInTransit = true;
|
||||
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return true;
|
||||
}
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
{
|
||||
|
@ -790,35 +730,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
|
||||
newpos.Y = enterDistance;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.IsInTransit = true;
|
||||
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return true;
|
||||
}
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
{
|
||||
|
||||
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
|
||||
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
|
||||
newpos.Y = enterDistance;
|
||||
|
@ -849,19 +769,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
*/
|
||||
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
xDest = neighbourx;
|
||||
yDest = neighboury;
|
||||
|
||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
|
||||
|
||||
ExpiringCache<ulong, DateTime> r;
|
||||
DateTime banUntil;
|
||||
|
||||
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||
if (m_bannedRegions.TryGetValue(agentID, out r))
|
||||
{
|
||||
if (r.TryGetValue(neighbourHandle, out banUntil))
|
||||
{
|
||||
if (DateTime.Now < banUntil)
|
||||
return false;
|
||||
return null;
|
||||
r.Remove(neighbourHandle);
|
||||
}
|
||||
}
|
||||
|
@ -873,28 +796,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
string reason;
|
||||
string version;
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||
if (r == null)
|
||||
{
|
||||
r = new ExpiringCache<ulong, DateTime>();
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
|
||||
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||
m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
|
||||
}
|
||||
else
|
||||
{
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return neighbourRegion;
|
||||
}
|
||||
|
||||
public bool Cross(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
uint x;
|
||||
uint y;
|
||||
Vector3 newpos;
|
||||
string version;
|
||||
|
||||
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
|
||||
if (neighbourRegion == null)
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||
return false;
|
||||
}
|
||||
|
||||
agent.IsInTransit = true;
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
|
||||
d.BeginInvoke(agent, newpos, x, y, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -951,13 +889,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighbouring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
protected ScenePresence CrossAgentToNewRegionAsync(
|
||||
public ScenePresence CrossAgentToNewRegionAsync(
|
||||
ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
|
||||
bool isFlying, string version)
|
||||
{
|
||||
|
@ -1731,17 +1667,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
|
||||
// We are going to move the object back to the old position so long as the old position
|
||||
// is in the region
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
|
||||
|
||||
grp.RootPart.GroupPosition = oldGroupPosition;
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
grp.AbsolutePosition = oldGroupPosition;
|
||||
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
|
|
@ -560,12 +560,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
return null;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||
// action, remoteClient.Name, userID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
|
||||
// action, userID);
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
|
@ -651,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
// from anywhere in inventory and the owner is taking it back.
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (so.RootPart.FromFolderID != UUID.Zero)
|
||||
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
|
||||
if (f != null)
|
||||
|
|
|
@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
// there is no way that later code can change this back to false
|
||||
// so just return true immediately and short circuit the more
|
||||
// expensive group checks
|
||||
return true;
|
||||
|
||||
//permission = true;
|
||||
}
|
||||
else if (group.IsAttachment)
|
||||
{
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
public interface IAvatarFactoryModule
|
||||
{
|
||||
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
|
||||
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
|
|||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
|
||||
|
||||
public interface IEntityTransferModule
|
||||
{
|
||||
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
|
||||
|
@ -53,7 +55,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
void EnableChildAgent(ScenePresence agent, GridRegion region);
|
||||
|
||||
GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
|
||||
|
||||
void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
|
||||
|
||||
ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
|
||||
|
||||
}
|
||||
|
||||
public interface IUserAgentVerificationModule
|
||||
|
|
|
@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
x = m_inventoryDeletes.Dequeue();
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
|
||||
left, x.action, x.objectGroups.Count);
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -3408,9 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Don't disable this log message - it's too helpful
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
|
||||
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
|
|
|
@ -465,7 +465,77 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|| Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
|
||||
&& !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
uint x = 0;
|
||||
uint y = 0;
|
||||
string version = String.Empty;
|
||||
Vector3 newpos = Vector3.Zero;
|
||||
OpenSim.Services.Interfaces.GridRegion destination = null;
|
||||
|
||||
bool canCross = true;
|
||||
foreach (ScenePresence av in m_linkedAvatars)
|
||||
{
|
||||
// We need to cross these agents. First, let's find
|
||||
// out if any of them can't cross for some reason.
|
||||
// We have to deny the crossing entirely if any
|
||||
// of them are banned. Alternatively, we could
|
||||
// unsit banned agents....
|
||||
|
||||
|
||||
// We set the avatar position as being the object
|
||||
// position to get the region to send to
|
||||
if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
|
||||
{
|
||||
canCross = false;
|
||||
break;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
|
||||
}
|
||||
|
||||
if (canCross)
|
||||
{
|
||||
// We unparent the SP quietly so that it won't
|
||||
// be made to stand up
|
||||
foreach (ScenePresence av in m_linkedAvatars)
|
||||
{
|
||||
SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
|
||||
if (parentPart != null)
|
||||
av.ParentUUID = parentPart.UUID;
|
||||
|
||||
av.ParentID = 0;
|
||||
}
|
||||
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
|
||||
// Normalize
|
||||
if (val.X >= Constants.RegionSize)
|
||||
val.X -= Constants.RegionSize;
|
||||
if (val.Y >= Constants.RegionSize)
|
||||
val.Y -= Constants.RegionSize;
|
||||
if (val.X < 0)
|
||||
val.X += Constants.RegionSize;
|
||||
if (val.Y < 0)
|
||||
val.Y += Constants.RegionSize;
|
||||
|
||||
// If it's deleted, crossing was successful
|
||||
if (IsDeleted)
|
||||
{
|
||||
foreach (ScenePresence av in m_linkedAvatars)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
|
||||
|
||||
av.IsInTransit = true;
|
||||
|
||||
CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
val = AbsolutePosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -524,6 +594,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
|
||||
{
|
||||
CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
|
||||
ScenePresence agent = icon.EndInvoke(iar);
|
||||
|
||||
//// If the cross was successful, this agent is a child agent
|
||||
//if (agent.IsChildAgent)
|
||||
// agent.Reset();
|
||||
//else // Not successful
|
||||
// agent.RestoreInCurrentScene();
|
||||
|
||||
// In any case
|
||||
agent.IsInTransit = false;
|
||||
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
|
||||
}
|
||||
|
||||
public override uint LocalId
|
||||
{
|
||||
get { return m_rootPart.LocalId; }
|
||||
|
|
|
@ -233,6 +233,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private bool m_collisionEventFlag = false;
|
||||
private object m_collisionEventLock = new Object();
|
||||
|
||||
private Vector3 m_prevSitOffset;
|
||||
|
||||
protected AvatarAppearance m_appearance;
|
||||
|
||||
public AvatarAppearance Appearance
|
||||
|
@ -295,13 +297,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public PhysicsActor PhysicsActor { get; private set; }
|
||||
|
||||
private byte m_movementflag;
|
||||
|
||||
public byte MovementFlag
|
||||
{
|
||||
set { m_movementflag = value; }
|
||||
get { return m_movementflag; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Record user movement inputs.
|
||||
/// </summary>
|
||||
public byte MovementFlag { get; private set; }
|
||||
|
||||
private bool m_updateflag;
|
||||
|
||||
|
@ -647,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
private uint m_parentID;
|
||||
|
||||
public UUID ParentUUID
|
||||
{
|
||||
get { return m_parentUUID; }
|
||||
set { m_parentUUID = value; }
|
||||
}
|
||||
private UUID m_parentUUID = UUID.Zero;
|
||||
|
||||
public float Health
|
||||
{
|
||||
get { return m_health; }
|
||||
|
@ -868,7 +874,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
|
||||
if (ParentUUID != UUID.Zero)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
|
||||
if (part == null)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
part.ParentGroup.AddAvatar(UUID);
|
||||
if (part.SitTargetPosition != Vector3.Zero)
|
||||
part.SitTargetAvatar = UUID;
|
||||
ParentPosition = part.GetWorldPosition();
|
||||
ParentID = part.LocalId;
|
||||
m_pos = m_prevSitOffset;
|
||||
pos = ParentPosition;
|
||||
}
|
||||
ParentUUID = UUID.Zero;
|
||||
}
|
||||
|
||||
bool wasChild = IsChildAgent;
|
||||
IsChildAgent = false;
|
||||
|
@ -881,62 +906,64 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
|
||||
|
||||
// Moved this from SendInitialData to ensure that Appearance is initialized
|
||||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
// related to the handling of attachments
|
||||
//m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.E))
|
||||
if (ParentID == 0)
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
|
||||
pos.X = crossedBorder.BorderLine.Z - 1;
|
||||
// Moved this from SendInitialData to ensure that Appearance is initialized
|
||||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
// related to the handling of attachments
|
||||
//m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.E))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
|
||||
pos.X = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.N))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
|
||||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
CheckAndAdjustLandingPoint(ref pos);
|
||||
|
||||
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
|
||||
pos, Name, UUID);
|
||||
|
||||
if (pos.X < 0f) pos.X = 0f;
|
||||
if (pos.Y < 0f) pos.Y = 0f;
|
||||
if (pos.Z < 0f) pos.Z = 0f;
|
||||
}
|
||||
|
||||
float localAVHeight = 1.56f;
|
||||
if (Appearance.AvatarHeight > 0)
|
||||
localAVHeight = Appearance.AvatarHeight;
|
||||
|
||||
float posZLimit = 0;
|
||||
|
||||
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
|
||||
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight / 2;
|
||||
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
pos.Z = newPosZ;
|
||||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
|
||||
if (ForceFly)
|
||||
{
|
||||
Flying = true;
|
||||
}
|
||||
else if (FlyDisabled)
|
||||
{
|
||||
Flying = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.N))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
|
||||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
CheckAndAdjustLandingPoint(ref pos);
|
||||
|
||||
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
|
||||
pos, Name, UUID);
|
||||
|
||||
if (pos.X < 0f) pos.X = 0f;
|
||||
if (pos.Y < 0f) pos.Y = 0f;
|
||||
if (pos.Z < 0f) pos.Z = 0f;
|
||||
}
|
||||
|
||||
float localAVHeight = 1.56f;
|
||||
if (Appearance.AvatarHeight > 0)
|
||||
localAVHeight = Appearance.AvatarHeight;
|
||||
|
||||
float posZLimit = 0;
|
||||
|
||||
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
|
||||
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight / 2;
|
||||
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
pos.Z = newPosZ;
|
||||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
|
||||
if (ForceFly)
|
||||
{
|
||||
Flying = true;
|
||||
}
|
||||
else if (FlyDisabled)
|
||||
{
|
||||
Flying = false;
|
||||
}
|
||||
|
||||
// Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
|
||||
// avatar to return to the standing position in mid-air. On login it looks like this is being sent
|
||||
// elsewhere anyway
|
||||
|
@ -954,11 +981,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3122,6 +3151,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cAgent.AlwaysRun = SetAlwaysRun;
|
||||
|
||||
cAgent.Appearance = new AvatarAppearance(Appearance);
|
||||
|
||||
cAgent.ParentPart = ParentUUID;
|
||||
cAgent.SitOffset = m_pos;
|
||||
|
||||
lock (scriptedcontrols)
|
||||
{
|
||||
|
@ -3181,6 +3213,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
CameraAtAxis = cAgent.AtAxis;
|
||||
CameraLeftAxis = cAgent.LeftAxis;
|
||||
m_CameraUpAxis = cAgent.UpAxis;
|
||||
ParentUUID = cAgent.ParentPart;
|
||||
m_prevSitOffset = cAgent.SitOffset;
|
||||
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
// changes, then start using the agent's drawdistance rather than the
|
||||
|
|
|
@ -1486,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
m_SOPXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
=> m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
|
||||
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
|
||||
|
||||
|
@ -1539,14 +1539,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
reader.ReadStartElement(name, String.Empty); // Shape
|
||||
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||
errors = ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||
shape,
|
||||
m_ShapeXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace));
|
||||
=>
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace);
|
||||
}
|
||||
);
|
||||
|
||||
reader.ReadEndElement(); // Shape
|
||||
|
||||
|
|
|
@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Capability string prefixes
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
|
||||
private static readonly string m_chatSessionRequestPath = "0009/";
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0207/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0208/";
|
||||
private static readonly string m_chatSessionRequestPath = "0209/";
|
||||
|
||||
// Control info
|
||||
private static bool m_Enabled = false;
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
|
@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
|
||||
|
||||
private ExpiringCache<string, OSDMap> m_memoryCache;
|
||||
private int m_cacheTimeout = 30;
|
||||
|
||||
|
@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// Immediately forward the request if the cache is disabled.
|
||||
if (m_cacheTimeout == 0)
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
|
||||
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
|
||||
|
@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|
||||
|| requestArgs["RequestMethod"] == "AddGeneric")
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
|
||||
|
||||
// Any and all updates cause the cache to clear
|
||||
m_memoryCache.Clear();
|
||||
|
||||
|
@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
// Create the cache key for the request and see if we have it cached
|
||||
string CacheKey = WebUtil.BuildQueryString(requestArgs);
|
||||
OSDMap response = null;
|
||||
if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// and cache the response
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// This code uses a leader/follower pattern. On a cache miss, the request is added
|
||||
// to a queue; the first thread to add it to the queue completes the request while
|
||||
// follow on threads busy wait for the results, this situation seems to happen
|
||||
// often when checking permissions
|
||||
while (true)
|
||||
{
|
||||
OSDMap response = null;
|
||||
bool firstRequest = false;
|
||||
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
if (m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
return response;
|
||||
|
||||
if (! m_pendingRequests.ContainsKey(CacheKey))
|
||||
{
|
||||
m_pendingRequests.Add(CacheKey,true);
|
||||
firstRequest = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (firstRequest)
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
try
|
||||
{
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
|
||||
}
|
||||
|
||||
// and cache the response
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
m_pendingRequests.Remove(CacheKey);
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
|
||||
}
|
||||
|
||||
// return cached response
|
||||
return response;
|
||||
// if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
// {
|
||||
// m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
|
||||
// Util.PrintCallStack();
|
||||
|
||||
// // if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
// response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// // and cache the response
|
||||
// m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// }
|
||||
|
||||
// // return cached response
|
||||
// return response;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (!m_avatars.ContainsKey(agentId))
|
||||
return false;
|
||||
|
||||
// Delete existing sp attachments
|
||||
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
|
||||
|
||||
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
|
||||
sp.Appearance = npcAppearance;
|
||||
// Set new sp appearance. Also sends to clients.
|
||||
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
|
||||
|
||||
// Rez needed sp attachments
|
||||
scene.AttachmentsModule.RezAttachments(sp);
|
||||
|
||||
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
|
||||
module.SendAppearance(sp.UUID);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
internal UUID m_uuid { get; private set; }
|
||||
internal bool bad = false;
|
||||
|
||||
/// <summary>
|
||||
/// ODE Avatar.
|
||||
/// </summary>
|
||||
/// <param name="avName"></param>
|
||||
/// <param name="parent_scene"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="pid_d"></param>
|
||||
/// <param name="pid_p"></param>
|
||||
/// <param name="capsule_radius"></param>
|
||||
/// <param name="tensor"></param>
|
||||
/// <param name="density">
|
||||
/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
|
||||
/// </param>
|
||||
/// <param name="walk_divisor"></param>
|
||||
/// <param name="rundivisor"></param>
|
||||
public OdeCharacter(
|
||||
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
||||
float capsule_radius, float tensor, float density,
|
||||
|
@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
Vector3 vec = Vector3.Zero;
|
||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
|
||||
// vel.X, vel.Y, vel.Z, _target_velocity, Name);
|
||||
|
||||
float movementdivisor = 1f;
|
||||
|
||||
if (!m_alwaysRun)
|
||||
|
@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
if (flying)
|
||||
{
|
||||
// This also acts as anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
|
||||
}
|
||||
}
|
||||
|
||||
if (flying)
|
||||
{
|
||||
// Anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
|
||||
|
||||
//Added for auto fly height. Kitto Flora
|
||||
//d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
|
||||
|
||||
|
||||
if (_position.Z < target_altitude)
|
||||
{
|
||||
vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
|
||||
|
@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
return;
|
||||
}
|
||||
|
||||
d.Vector3 newVel = d.BodyGetLinearVel(Body);
|
||||
if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
|
||||
|
||||
newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
|
||||
newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
|
||||
|
||||
if (!flying)
|
||||
newVel.Z
|
||||
= Util.Clamp<float>(
|
||||
newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
|
||||
else
|
||||
newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
|
||||
|
||||
d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public float gravityy = 0f;
|
||||
public float gravityz = -9.8f;
|
||||
|
||||
public float AvatarTerminalVelocity { get; set; }
|
||||
|
||||
private float contactsurfacelayer = 0.001f;
|
||||
|
||||
private int worldHashspaceLow = -4;
|
||||
|
@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
|
||||
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
|
||||
|
||||
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
|
||||
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
|
||||
if (AvatarTerminalVelocity != avatarTerminalVelocity)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
|
||||
avatarTerminalVelocity, AvatarTerminalVelocity);
|
||||
}
|
||||
|
||||
worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
|
||||
worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
|
||||
|
||||
|
|
|
@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -450,17 +450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
Vector3 toRegionPos;
|
||||
double dis;
|
||||
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
|
||||
{
|
||||
if ((ts.type & NPC) == 0
|
||||
&& presence.PresenceType == PresenceType.Npc
|
||||
&& !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
|
||||
return;
|
||||
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData == null || !npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
|
||||
if ((ts.type & AGENT) == 0
|
||||
&& (presence.PresenceType == PresenceType.User
|
||||
|| npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
|
||||
return;
|
||||
if ((ts.type & AGENT) == 0)
|
||||
{
|
||||
if (presence.PresenceType == PresenceType.User)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData != null && npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
|
||||
return;
|
||||
|
|
|
@ -433,11 +433,14 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
args["destination_name"] = OSD.FromString(destination.RegionName);
|
||||
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
||||
|
||||
WebUtil.PostToService(uri, args, 40000);
|
||||
OSDMap response = WebUtil.PostToService(uri, args, 40000);
|
||||
if (response["Success"] == "False")
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -484,7 +484,6 @@
|
|||
;; such as the Meta7 viewer.
|
||||
;; It has no ill effect on viewers which do not support server-side
|
||||
;; windlight settings.
|
||||
;; Currently we only have support for MySQL databases.
|
||||
; enable_windlight = false
|
||||
|
||||
|
||||
|
@ -573,10 +572,15 @@
|
|||
; DeleteScriptsOnStartup = true
|
||||
|
||||
;; Set this to true (the default) to load each script into a separate
|
||||
;; AppDomain. Setting this to false will load all script assemblies into the
|
||||
;; current AppDomain, which will reduce the per-script overhead at the
|
||||
;; expense of reduced security and the inability to garbage collect the
|
||||
;; script assemblies
|
||||
;; AppDomain.
|
||||
;;
|
||||
;; Setting this to false will load all script assemblies into the
|
||||
;; current AppDomain, which will significantly improve script loading times.
|
||||
;; It will also reduce initial per-script memory overhead.
|
||||
;;
|
||||
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
|
||||
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
|
||||
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
|
||||
; AppDomainLoading = true
|
||||
|
||||
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
||||
|
|
|
@ -655,6 +655,11 @@
|
|||
world_gravityy = 0
|
||||
world_gravityz = -9.8
|
||||
|
||||
; Terminal velocity of a falling avatar
|
||||
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
|
||||
; Max value is 255, min value is 0
|
||||
avatar_terminal_velocity = 54
|
||||
|
||||
; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
|
||||
; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
|
||||
world_stepsize = 0.0178
|
||||
|
@ -1065,7 +1070,6 @@
|
|||
[LightShare]
|
||||
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
|
||||
; It has no ill effect on viewers which do not support server-side windlight settings.
|
||||
; Currently we only have support for MySQL databases.
|
||||
enable_windlight = false
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue