From 0428701da746df38ff7621b5c54f88afb0d48786 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 7 Jan 2008 22:32:10 +0000 Subject: [PATCH] Minor prim inventory method refactoring --- .../Environment/Scenes/Scene.Inventory.cs | 2 +- .../Scenes/SceneObjectGroup.Inventory.cs | 55 +++++++------------ 2 files changed, 21 insertions(+), 36 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ed04e447d4..1a05bd92e0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -524,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes if (group != null) { // TODO Retrieve itemID from client's inventory to pass on - //group.AddInventoryItem(rmoteClient, primLocalID, null); + //group.AddInventoryItem(remoteClient, primLocalID, null); MainLog.Instance.Verbose( "PRIMINVENTORY", "UpdateTaskInventory called with script {0}, folder {1}, primLocalID {2}, user {3}", diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index fb099324c1..b72d743564 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -109,20 +109,32 @@ namespace OpenSim.Region.Environment.Scenes } } - public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item) + /// + /// Add an inventory item to a prim in this group. + /// + /// + /// + /// + /// The item UUID that should be used by the new item. + /// + public bool AddInventoryItem(IClientAPI remoteClient, uint localID, + InventoryItemBase item, LLUUID copyItemID) { + LLUUID newItemId = ((copyItemID != null) ? copyItemID : item.inventoryID); + SceneObjectPart part = GetChildPart(localID); if (part != null) { TaskInventoryItem taskItem = new TaskInventoryItem(); - taskItem.item_id = item.inventoryID; + + taskItem.item_id = newItemId; taskItem.asset_id = item.assetID; taskItem.name = item.inventoryName; taskItem.desc = item.inventoryDescription; taskItem.owner_id = item.avatarID; taskItem.creator_id = item.creatorsID; taskItem.type = TaskInventoryItem.Types[item.assetType]; - taskItem.inv_type = TaskInventoryItem.Types[item.invType]; + taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType]; part.AddInventoryItem(taskItem); // It might seem somewhat crude to update the whole group for a single prim inventory change, @@ -134,41 +146,14 @@ namespace OpenSim.Region.Environment.Scenes return true; } - return false; - } - - public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) - { - if (copyItemID != LLUUID.Zero) - { - SceneObjectPart part = GetChildPart(localID); - if (part != null) - { - TaskInventoryItem taskItem = new TaskInventoryItem(); - taskItem.item_id = copyItemID; - taskItem.asset_id = item.assetID; - taskItem.name = item.inventoryName; - taskItem.desc = item.inventoryDescription; - taskItem.owner_id = new LLUUID(item.avatarID.ToString()); - taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); - taskItem.type = TaskInventoryItem.Types[item.assetType]; - taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType]; - part.AddInventoryItem(taskItem); - - // It might seem somewhat crude to update the whole group for a single prim inventory change, - // but it's possible that other prim inventory changes will take place before the region - // persistence thread visits this object. In the future, changes can be signalled at a more - // granular level, or we could let the datastore worry about whether prims have really - // changed since they were last persisted. - HasChanged = true; - - return true; - } - } else { - return AddInventoryItem(remoteClient, localID, item); + MainLog.Instance.Error( + "PRIMINVENTORY", + "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", + localID, Name, UUID, newItemId); } + return false; }