In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.

cpu-performance
Donnie Roberts 2013-06-05 19:55:18 -04:00 committed by Justin Clark-Casey (justincc)
parent 25fa647a74
commit 045c26f626
2 changed files with 4 additions and 4 deletions

View File

@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// //
// Try local // Try local
if (LocalFriendshipTerminated(exfriendID)) if (LocalFriendshipTerminated(client.AgentId, exfriendID))
return; return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() }); PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
@ -827,13 +827,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return false; return false;
} }
public bool LocalFriendshipTerminated(UUID exfriendID) public bool LocalFriendshipTerminated(UUID userID, UUID exfriendID)
{ {
IClientAPI friendClient = LocateClientObject(exfriendID); IClientAPI friendClient = LocateClientObject(exfriendID);
if (friendClient != null) if (friendClient != null)
{ {
// the friend in this sim as root agent // the friend in this sim as root agent
friendClient.SendTerminateFriend(exfriendID); friendClient.SendTerminateFriend(userID);
// update local cache // update local cache
RecacheFriends(friendClient); RecacheFriends(friendClient);
// we're done // we're done

View File

@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (!UUID.TryParse(request["ToID"].ToString(), out toID)) if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult(); return FailureResult();
if (m_FriendsModule.LocalFriendshipTerminated(toID)) if (m_FriendsModule.LocalFriendshipTerminated(fromID, toID))
return SuccessResult(); return SuccessResult();
return FailureResult(); return FailureResult();