Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.

No functional change.
0.8-extended
Justin Clark-Casey (justincc) 2014-08-14 01:16:58 +01:00 committed by Justin Clark-Casey
parent bd54798923
commit 045e644824
1 changed files with 18 additions and 15 deletions

View File

@ -456,11 +456,6 @@ namespace OpenSim.Region.Framework.Scenes
// private int m_lastUpdate;
// private bool m_firstHeartbeat = true;
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0;
private double m_rootReprioritizationDistance = 10.0;
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
@ -692,10 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
public int MonitorLandTime { get { return landMS; } }
public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
public double RootReprioritizationDistance { get { return m_rootReprioritizationDistance; } }
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get; set; }
public bool IsReprioritizationEnabled { get; set; }
public double ReprioritizationInterval { get; set; }
public double RootReprioritizationDistance { get; set; }
public double ChildReprioritizationDistance { get; set; }
public AgentCircuitManager AuthenticateHandler
@ -1022,17 +1017,20 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
}
catch (Exception)
{
m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
m_priorityScheme = UpdatePrioritizationSchemes.Time;
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
}
m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
IsReprioritizationEnabled
= interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled);
ReprioritizationInterval
= interestConfig.GetDouble("ReprioritizationInterval", ReprioritizationInterval);
RootReprioritizationDistance
= interestConfig.GetDouble("RootReprioritizationDistance", RootReprioritizationDistance);
ChildReprioritizationDistance
= interestConfig.GetDouble("ChildReprioritizationDistance", ChildReprioritizationDistance);
@ -1044,7 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes
= interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
}
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
#endregion Interest Management
@ -1078,9 +1076,14 @@ namespace OpenSim.Region.Framework.Scenes
PeriodicBackup = true;
UseBackup = true;
IsReprioritizationEnabled = true;
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
ReprioritizationInterval = 5000;
RootRotationUpdateTolerance = 0.1f;
RootVelocityUpdateTolerance = 0.001f;
RootPositionUpdateTolerance = 0.05f;
RootReprioritizationDistance = 10.0;
ChildReprioritizationDistance = 20.0;
m_eventManager = new EventManager();