Print number of objects found with "show object name" and "show part name" simulator console commands
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			@ -215,12 +215,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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            m_scene.ForEachSOG(searchAction);
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            if (sceneObjects.Count == 0)
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            {
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                m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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                return;
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            }
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            StringBuilder sb = new StringBuilder();
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            foreach (SceneObjectGroup so in sceneObjects)
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			@ -229,6 +223,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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                sb.Append("\n");
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            }
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            sb.AppendFormat("{0} objects found in {1}\n", sceneObjects.Count, m_scene.Name);
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            m_console.OutputFormat(sb.ToString());
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        }
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			@ -298,12 +294,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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            m_scene.ForEachSOG(searchAction);
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            if (parts.Count == 0)
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            {
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                m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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                return;
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            }
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            StringBuilder sb = new StringBuilder();
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            foreach (SceneObjectPart part in parts)
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			@ -312,6 +302,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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                sb.Append("\n");
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            }
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            sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
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            m_console.OutputFormat(sb.ToString());
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        }
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