Restore group membership check for HG users in QueryAccess.
parent
dc74a50225
commit
04619a9b13
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@ -623,10 +623,13 @@ namespace OpenSim.Groups
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if (agent != null)
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if (agent != null)
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break;
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break;
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}
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}
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if (agent == null) // oops
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if (agent != null)
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return AgentID.ToString();
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return Util.ProduceUserUniversalIdentifier(agent);
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// we don't know anything about this foreign user
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// try asking the user management module, which may know more
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return m_UserManagement.GetUserUUI(AgentID);
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return Util.ProduceUserUniversalIdentifier(agent);
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}
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}
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private string AgentUUIForOutside(string AgentIDStr)
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private string AgentUUIForOutside(string AgentIDStr)
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@ -481,14 +481,20 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public string GetUserUUI(UUID userID)
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public string GetUserUUI(UUID userID)
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{
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{
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
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if (account != null)
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return userID.ToString();
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UserData ud;
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UserData ud;
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lock (m_UserCache)
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lock (m_UserCache)
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m_UserCache.TryGetValue(userID, out ud);
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m_UserCache.TryGetValue(userID, out ud);
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if (ud == null) // It's not in the cache
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{
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string[] names = new string[2];
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// This will pull the data from either UserAccounts or GridUser
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// and stick it into the cache
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TryGetUserNamesFromServices(userID, names);
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lock (m_UserCache)
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m_UserCache.TryGetValue(userID, out ud);
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}
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if (ud != null)
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if (ud != null)
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{
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{
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string homeURL = ud.HomeURL;
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string homeURL = ud.HomeURL;
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@ -5801,11 +5801,7 @@ namespace OpenSim.Region.Framework.Scenes
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try
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try
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{
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{
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// If this is a hypergrid user, then we can't perform a successful groups access check here since this
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if (!AuthorizeUser(aCircuit, false, out reason))
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// currently relies on a circuit being present in the AuthenticateHandler to construct a Hypergrid ID.
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// This is only present in NewUserConnection() which entity transfer calls very soon after QueryAccess().
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// Therefore, we'll defer to the check in NewUserConnection() instead.
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if (!AuthorizeUser(aCircuit, !UserManagementModule.IsLocalGridUser(agentID), out reason))
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{
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{
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//m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
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//m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
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return false;
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return false;
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