Start on Bulk inventory update via CAPS. Not functional yet. HG v2

0.7.4.1
Melanie 2012-03-28 02:45:50 +01:00
parent 8c0f1e9058
commit 0463a00d34
3 changed files with 51 additions and 1 deletions

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@ -1,4 +1,4 @@
The following people have contributed to OpenSim (Thank you <<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!) for your effort!)
= Current OpenSim Developers (in very rough order of appearance) = = Current OpenSim Developers (in very rough order of appearance) =

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@ -27,6 +27,7 @@
using System; using System;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Client namespace OpenSim.Framework.Client
{ {
@ -34,5 +35,6 @@ namespace OpenSim.Framework.Client
{ {
void SendRemoveInventoryFolders(UUID[] folders); void SendRemoveInventoryFolders(UUID[] folders);
void SendRemoveInventoryItems(UUID[] folders); void SendRemoveInventoryItems(UUID[] folders);
void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items);
} }
} }

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@ -12339,5 +12339,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
eq.Enqueue(BuildEvent("RemoveInventoryFolder", eq.Enqueue(BuildEvent("RemoveInventoryFolder",
llsd), AgentId); llsd), AgentId);
} }
public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (UUID InventoryFolderBase in folders)
{
OSDMap FolderDataMap = new OSDMap(5);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder.ID));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderDataMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
FolderDataMap.Add("Type", OSD.FromInteger(folder.Type));
FolderDataMap.Add("Name", OSD.FromString(folder.Name));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
OSDArray ItemData = new OSDArray();
foreach (UUID InventoryItemBase in items)
{
OSDMap ItemDataMap = new OSDMap();
ItemData.Add(DataMap);
}
llsd.Add("ItemData", ItemData);
}
} }
} }