Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-20 14:09:03 -04:00
commit 0464508a5b
5 changed files with 365 additions and 192 deletions

View File

@ -67,7 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// Determine whether this archive will save assets. Default is true.
/// </summary>
public bool SaveAssets { get; set; }
protected ArchiverModule m_module;
protected Scene m_scene;
protected Stream m_saveStream;
protected Guid m_requestId;
@ -75,13 +76,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <summary>
/// Constructor
/// </summary>
/// <param name="scene"></param>
/// <param name="module">Calling module</param>
/// <param name="savePath">The path to which to save data.</param>
/// <param name="requestId">The id associated with this request</param>
/// <exception cref="System.IO.IOException">
/// If there was a problem opening a stream for the file specified by the savePath
/// </exception>
public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
{
try
{
@ -99,17 +100,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <summary>
/// Constructor.
/// </summary>
/// <param name="scene"></param>
/// <param name="module">Calling module</param>
/// <param name="saveStream">The stream to which to save data.</param>
/// <param name="requestId">The id associated with this request</param>
public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
{
m_saveStream = saveStream;
}
protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
{
m_scene = scene;
m_module = module;
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this.
if (m_module != null)
m_scene = m_module.Scene;
m_requestId = requestId;
SaveAssets = true;
@ -364,32 +371,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver
//if (majorVersion == 1)
//{
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
//}
//}
String s;
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("archive");
xtw.WriteAttributeString("major_version", majorVersion.ToString());
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter xtw = new XmlTextWriter(sw))
{
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("archive");
xtw.WriteAttributeString("major_version", majorVersion.ToString());
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
xtw.WriteStartElement("creation_info");
DateTime now = DateTime.UtcNow;
TimeSpan t = now - new DateTime(1970, 1, 1);
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement();
xtw.WriteStartElement("creation_info");
DateTime now = DateTime.UtcNow;
TimeSpan t = now - new DateTime(1970, 1, 1);
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement();
xtw.WriteStartElement("region_info");
xtw.WriteElementString("assets_included", SaveAssets.ToString());
bool isMegaregion;
Vector2 size;
IRegionCombinerModule rcMod = null;
xtw.WriteEndElement();
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this, possibly by doing control file creation somewhere else.
if (m_module != null)
rcMod = m_module.RegionCombinerModule;
xtw.Flush();
xtw.Close();
if (rcMod != null)
isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
else
isMegaregion = false;
String s = sw.ToString();
sw.Close();
if (isMegaregion)
size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
else
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
xtw.WriteEndElement();
xtw.WriteElementString("assets_included", SaveAssets.ToString());
xtw.WriteEndElement();
xtw.Flush();
}
s = sw.ToString();
}
if (m_scene != null)
Console.WriteLine(
"[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
return s;
}

View File

@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public Scene Scene { get; private set; }
public IRegionCombinerModule RegionCombinerModule { get; private set; }
/// <value>
/// The file used to load and save an opensimulator archive if no filename has been specified
@ -70,13 +71,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
Scene = scene;
Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
//m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
}
public void RemoveRegion(Scene scene)
@ -165,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
{
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options);
new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
}
public void ArchiveRegion(Stream saveStream)
@ -182,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
{
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
}
public void DearchiveRegion(string loadPath)
@ -193,9 +195,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
{
m_log.InfoFormat(
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
"[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
}
public void DearchiveRegion(Stream loadStream)
@ -205,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
{
new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
}
}
}

View File

@ -0,0 +1,59 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Framework.Scenes;
using System.IO;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IRegionCombinerModule
{
/// <summary>
/// Does the given id belong to the root region of a megaregion?
/// </summary>
bool IsRootForMegaregion(UUID regionId);
/// <summary>
/// Gets the size of megaregion.
/// </summary>
/// <remarks>
/// Returns size in meters.
/// Do not rely on this method remaining the same - this area is actively under development.
/// </remarks>
/// <param name="sceneId">
/// The id of the root region for a megaregion.
/// This may change in the future to allow any region id that makes up a megaregion.
/// Currently, will throw an exception if this does not match a root region.
/// </param>
Vector2 GetSizeOfMegaregion(UUID regionId);
}
}

View File

@ -43,9 +43,8 @@ using Mono.Addins;
[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.RegionCombinerModule
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class RegionCombinerModule : ISharedRegionModule
public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -59,8 +58,22 @@ namespace OpenSim.Region.RegionCombinerModule
get { return null; }
}
private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
/// <summary>
/// Is this module enabled?
/// </summary>
private bool enabledYN = false;
/// <summary>
/// This holds the root regions for the megaregions.
/// </summary>
/// <remarks>
/// Usually there is only ever one megaregion (and hence only one entry here).
/// </remarks>
private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
/// <summary>
/// The scenes that comprise the megaregion.
/// </summary>
private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
public void Initialise(IConfigSource source)
@ -69,9 +82,11 @@ namespace OpenSim.Region.RegionCombinerModule
enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
if (enabledYN)
{
MainConsole.Instance.Commands.AddCommand(
"RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
"Fixes phantom objects after an import to megaregions", FixPhantoms);
}
}
public void Close()
@ -80,6 +95,8 @@ namespace OpenSim.Region.RegionCombinerModule
public void AddRegion(Scene scene)
{
if (enabledYN)
scene.RegisterModuleInterface<IRegionCombinerModule>(this);
}
public void RemoveRegion(Scene scene)
@ -96,6 +113,27 @@ namespace OpenSim.Region.RegionCombinerModule
}
}
public bool IsRootForMegaregion(UUID regionId)
{
lock (m_regions)
return m_regions.ContainsKey(regionId);
}
public Vector2 GetSizeOfMegaregion(UUID regionId)
{
lock (m_regions)
{
if (m_regions.ContainsKey(regionId))
{
RegionConnections rootConn = m_regions[regionId];
return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd);
}
}
throw new Exception(string.Format("Region with id {0} not found", regionId));
}
private void NewPresence(ScenePresence presence)
{
if (presence.IsChildAgent)
@ -206,24 +244,21 @@ namespace OpenSim.Region.RegionCombinerModule
westBorder.CrossDirection = Cardinals.W;
scene.WestBorders[0] = westBorder;
RegionConnections regionConnections = new RegionConnections();
regionConnections.ConnectedRegions = new List<RegionData>();
regionConnections.RegionScene = scene;
regionConnections.RegionLandChannel = scene.LandChannel;
regionConnections.RegionId = scene.RegionInfo.originRegionID;
regionConnections.X = scene.RegionInfo.RegionLocX;
regionConnections.Y = scene.RegionInfo.RegionLocY;
regionConnections.XEnd = (int)Constants.RegionSize;
regionConnections.YEnd = (int)Constants.RegionSize;
RegionConnections newConn = new RegionConnections();
newConn.ConnectedRegions = new List<RegionData>();
newConn.RegionScene = scene;
newConn.RegionLandChannel = scene.LandChannel;
newConn.RegionId = scene.RegionInfo.originRegionID;
newConn.X = scene.RegionInfo.RegionLocX;
newConn.Y = scene.RegionInfo.RegionLocY;
newConn.XEnd = (int)Constants.RegionSize;
newConn.YEnd = (int)Constants.RegionSize;
lock (m_regions)
{
bool connectedYN = false;
foreach (RegionConnections conn in m_regions.Values)
foreach (RegionConnections rootConn in m_regions.Values)
{
#region commented
/*
@ -388,13 +423,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy
//xxx
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize)
>= (regionConnections.Y * (int)Constants.RegionSize)))
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
{
connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene);
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
break;
}
@ -402,12 +433,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xyx
//xxx
//xxx
if ((((int)conn.X * (int)Constants.RegionSize)
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
>= (regionConnections.Y * (int)Constants.RegionSize)))
if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
{
connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene);
connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
break;
}
@ -415,12 +443,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy
//xxx
//xxx
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
>= (regionConnections.Y * (int)Constants.RegionSize)))
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
{
connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene);
connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
break;
}
@ -429,66 +454,63 @@ namespace OpenSim.Region.RegionCombinerModule
// If !connectYN means that this region is a root region
if (!connectedYN)
{
DoWorkForRootRegion(regionConnections, scene);
DoWorkForRootRegion(newConn, scene);
}
}
// Set up infinite borders around the entire AABB of the combined ConnectedRegions
AdjustLargeRegionBounds();
}
private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
((conn.X * (int)Constants.RegionSize)));
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
offset.X = newConn.PosX - rootConn.PosX;
offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
extents.Y = conn.YEnd;
extents.X = conn.XEnd + regionConnections.XEnd;
extents.Y = rootConn.YEnd;
extents.X = rootConn.XEnd + newConn.XEnd;
conn.UpdateExtents(extents);
rootConn.UpdateExtents(extents);
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
m_log.DebugFormat(
"[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
rootConn.RegionScene.RegionInfo.RegionName,
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true;
rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion);
rootConn.ConnectedRegions.Add(ConnectedRegion);
// Inform root region Physics about the extents of this region
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
// Inform Child region that it needs to forward it's terrain to the root region
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
// Extend the borders as appropriate
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.EastBorders)
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.NorthBorders)
rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.SouthBorders)
rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.WestBorders)
{
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
// Trigger auto teleport to root region
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain loads before we get here, we need to load
@ -497,56 +519,58 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
// Unlock borders
conn.RegionScene.BordersLocked = false;
rootConn.RegionScene.BordersLocked = false;
scene.BordersLocked = false;
// Create a client event forwarder and add this region's events to the root region.
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
if (rootConn.ClientEventForwarder != null)
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true;
}
private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
((conn.X * (int)Constants.RegionSize)));
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
offset.X = newConn.PosX - rootConn.PosX;
offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
extents.Y = regionConnections.YEnd + conn.YEnd;
extents.X = conn.XEnd;
conn.UpdateExtents(extents);
extents.Y = newConn.YEnd + rootConn.YEnd;
extents.X = rootConn.XEnd;
rootConn.UpdateExtents(extents);
scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true;
rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion);
rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
m_log.DebugFormat(
"[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
rootConn.RegionScene.RegionInfo.RegionName,
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (rootConn.RegionScene.NorthBorders)
rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.EastBorders)
rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.WestBorders)
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.SouthBorders)
{
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain normally loads first.
@ -555,83 +579,92 @@ namespace OpenSim.Region.RegionCombinerModule
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
rootConn.RegionScene.BordersLocked = false;
if (rootConn.ClientEventForwarder != null)
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true;
}
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
((conn.X * (int)Constants.RegionSize)));
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
offset.X = newConn.PosX - rootConn.PosX;
offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
extents.Y = regionConnections.YEnd + conn.YEnd;
extents.X = regionConnections.XEnd + conn.XEnd;
conn.UpdateExtents(extents);
// We do not want to inflate the extents for regions strictly to the NE of the root region, since this
// would double count regions strictly to the north and east that have already been added.
// extents.Y = regionConnections.YEnd + conn.YEnd;
// extents.X = regionConnections.XEnd + conn.XEnd;
// conn.UpdateExtents(extents);
extents.Y = rootConn.YEnd;
extents.X = rootConn.XEnd;
scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true;
rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion);
rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
m_log.DebugFormat(
"[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
rootConn.RegionScene.RegionInfo.RegionName,
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (rootConn.RegionScene.NorthBorders)
{
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.EastBorders)
rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.WestBorders)
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.SouthBorders)
{
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
lock (conn.RegionScene.EastBorders)
lock (rootConn.RegionScene.EastBorders)
{
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.NorthBorders)
rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.SouthBorders)
rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.WestBorders)
{
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
/*
@ -650,46 +683,50 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
rootConn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
if (rootConn.ClientEventForwarder != null)
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true;
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
}
private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
{
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
RegionData rdata = new RegionData();
rdata.Offset = Vector3.Zero;
rdata.RegionId = scene.RegionInfo.originRegionID;
rdata.RegionScene = scene;
// save it's land channel
regionConnections.RegionLandChannel = scene.LandChannel;
rootConn.RegionLandChannel = scene.LandChannel;
// Substitue our landchannel
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
regionConnections.ConnectedRegions);
rootConn.ConnectedRegions);
scene.LandChannel = lnd;
// Forward the permissions modules of each of the connected regions to the root region
lock (m_regions)
{
foreach (RegionData r in regionConnections.ConnectedRegions)
foreach (RegionData r in rootConn.ConnectedRegions)
{
ForwardPermissionRequests(regionConnections, r.RegionScene);
ForwardPermissionRequests(rootConn, r.RegionScene);
}
// Create the root region's Client Event Forwarder
rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
// Sets up the CoarseLocationUpdate forwarder for this root region
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
// Adds this root region to a dictionary of regions that are connectable
m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
}
// Create the root region's Client Event Forwarder
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
// Sets up the CoarseLocationUpdate forwarder for this root region
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
// Adds this root region to a dictionary of regions that are connectable
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
}
private void SetCourseLocationDelegate(ScenePresence presence)
@ -946,6 +983,7 @@ namespace OpenSim.Region.RegionCombinerModule
return true;
}
}
oborder = null;
return false;
}
@ -955,14 +993,19 @@ namespace OpenSim.Region.RegionCombinerModule
pPosition = pPosition/(int) Constants.RegionSize;
int OffsetX = (int) pPosition.X;
int OffsetY = (int) pPosition.Y;
foreach (RegionConnections regConn in m_regions.Values)
lock (m_regions)
{
foreach (RegionData reg in regConn.ConnectedRegions)
foreach (RegionConnections regConn in m_regions.Values)
{
if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
return reg;
foreach (RegionData reg in regConn.ConnectedRegions)
{
if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
return reg;
}
}
}
return new RegionData();
}
@ -1018,18 +1061,17 @@ namespace OpenSim.Region.RegionCombinerModule
}
#region console commands
public void FixPhantoms(string module, string[] cmdparams)
{
List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
foreach (Scene s in scenes)
{
s.ForEachSOG(delegate(SceneObjectGroup e)
{
e.AbsolutePosition = e.AbsolutePosition;
}
);
s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);
}
}
#endregion
}
}

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule
/// LargeLandChannel for combined region
/// </summary>
public ILandChannel RegionLandChannel;
/// <summary>
/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
/// </summary>
public uint X;
/// <summary>
/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
/// </summary>
public uint Y;
public int XEnd;
public int YEnd;
/// <summary>
/// The X meters position of this connection.
/// </summary>
public uint PosX { get { return X * Constants.RegionSize; } }
/// <summary>
/// The Y meters co-ordinate of this connection.
/// </summary>
public uint PosY { get { return Y * Constants.RegionSize; } }
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint XEnd;
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint YEnd;
public List<RegionData> ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder;
public void UpdateExtents(Vector3 extents)
{
XEnd = (int)extents.X;
YEnd = (int)extents.Y;
XEnd = (uint)extents.X;
YEnd = (uint)extents.Y;
}
}
}